Not bad for an ocker. TY for mentioning the Aborigines they had a bit of a bad time, maybe that's why Tasmania is missing?
I've known a lot of people that mistook Tasmania as another country. A few of my friends are Tasmanian's and often the situation goes:
"so where are you from?"
'Tasmania.'
"So you're an international too." Lol.
I quite like our implementation, though I think Australia might be a tad (just a little) OP currently.
Indeed I think we may see the Outback Stations toned down a little bit in the future
I don’t know. I’ve played every civ in the game at least once, and Outback Stations are the only UI I would consider always building. I did build a few other UIs just to see what they looked like, but I wouldn’t build them for their output*. For most UIs, I’d rather just build a regular Farm/Mine/Lumber Mill instead. That doesn’t say much for the game design when I’d rather avoid them altogether. If they nerfed Outback Stations, then they too would be avoided in my gameplays, and that would be a shame. I’d rather see them buff the other UIs to bring them up to the Outback Station’s caliber.Indeed I think we may see the Outback Stations toned down a little bit in the future
Awww. I'm having so much fun with them. I mean, they just look SO cool. They're the main reason that Australia has become my instant favorite civ.
I suggested on another thread that the culture bomb effect would have made more sense if it wasn't tied to pastures, but to archaeologists and tribal village rewards as a representation of Aboriginal rock art - something static in the landscape that's of cultural significance in Australia. That might be the best way to address one of your criticisms, that the civ doesn't represent the indigenous population.
Indeed that is one option, part of me does hope that they may actually add an indigenous civ in the future
Don't forget that many non-Australians' first exposure to Tasmania is from the Looney Toons character Tasmanian Devil.I've known a lot of people that mistook Tasmania as another country. A few of my friends are Tasmanian's and often the situation goes:
"so where are you from?"
'Tasmania.'
"So you're an international too." Lol.
I quite like our implementation, though I think Australia might be a tad (just a little) OP currently.
Didn't they say that keeping that option open was the reason they didn't really include references to them?
Now the appeal bonus to districts is the really OP thing. I currently have +400 gold every turn without a Market (though to be fair I went quite overboard with this game just to test their potential).
This. Coupled with the fact you can use policy cards to increase these even further.
Very late-game as well, but the Effiel Tower can actually provide Australia with a lot of extra resources
I though you could only liberate cities that you have not founded