Article: How well did they create Australia in Civilization VI?

Also which history represents the Australian civ currently. Just the country that take part on WW1 and WW2 - not very exciting if you start in 4000BC

It's more that they used the WW1-WW2 era as a sort of snapshot to base their bonuses on, and that's more than fine you could have gone really broad or really specific, the issue is how do those bonuses work
 
It's also quite hard to factor any sort of immigration into Civ, because that's just not a feature of the game. You have Settlers and that's it. So while transportation and ten-pound poms are all a big part of Australian identity and history, there's no obvious way you can reply incorporate that into the idea of a civ. We just have to have the fantasy that America, Brazil and Australia were not originally colonies, but settled down as nomadic tribes in the Stone Age.

A gold rush is a different prospect, and could be factored in (or could be if Gold were actually a luxury resource :lol:) but hardly unique to Australia - if anything I'd think the gold rush in the Western US is the one that springs immediately to mind when hearing the term (but then that's probably the fault of watching too many movies).
 
It's more that they used the WW1-WW2 era as a sort of snapshot to base their bonuses on, and that's more than fine you could have gone really broad or really specific, the issue is how do those bonuses work

IMO a pity for the gameplay. They become generic: cities at the coast were weak, make a Civ that loves coastal tiles. Make a Civ that is good in defense, in the next dlc come two warmonger (Macedon and Persia). Make a Civ strength connected to the beauty of the landscape and did not build Seaside Resorts because of the sharks.

Oh yes, that is the Cuban Civ;)

But who likes it should be happy!

A gold rush is a different prospect, and could be factored in (or could be if Gold were actually a luxury resource :lol:) but hardly unique to Australia - if anything I'd think the gold rush in the Western US is the one that springs immediately to mind when hearing the term (but then that's probably the fault of watching too many movies).

City growth bonus for every discovery of the gold resource (that fits to the UU scout even it has nothing to do with each other, but for the gameplay it would be new).

City growth bonus for unhappiness in other known Civs (again, this promotes the exploration and Scout and It would be interesting to think about the possible strategies to get the advantage).
 
It's also quite hard to factor any sort of immigration into Civ, because that's just not a feature of the game. You have Settlers and that's it. So while transportation and ten-pound poms are all a big part of Australian identity and history, there's no obvious way you can reply incorporate that into the idea of a civ. We just have to have the fantasy that America, Brazil and Australia were not originally colonies, but settled down as nomadic tribes in the Stone Age.

What was that mod in V that added in immigration? I thought it had an interesting simplistic way of showing it...though it would be quite hard on players losing a game I guess. Like getting your face rubbed in the loss by loosing pop.

A gold rush is a different prospect, and could be factored in (or could be if Gold were actually a luxury resource :lol:) but hardly unique to Australia - if anything I'd think the gold rush in the Western US is the one that springs immediately to mind when hearing the term (but then that's probably the fault of watching too many movies).

You could have a luxury "x" rush based on the ones that are in VI. While gold was the most extreme; any in demand product can immersively fill that niche :)
 
What was that mod in V that added in immigration? I thought it had an interesting simplistic way of showing it...though it would be quite hard on players losing a game I guess. Like getting your face rubbed in the loss by loosing pop.

Oh there certainly could be ways of representing immigration, it would just need to be the scope of a major expansion. I didn't play that mod, but yeah, the idea of having some sort of happiness ranking between civs where citizens would up and leave seems like it would create rather unfun feedback loops in the game.

It also wouldn't be terribly representative of the penal transportation to Australia, which was more along the lines of Britain criminalising the poor (and indeed, the Irish) in order to get rid of them from their heartlands, coupled with greedy settlers who were all too happy to have what was effectively slave labour. In that case it would be an active effort on the part of your civilisation to get rid of your people, which just doesn't make sense in Civ as it currently is.

Plus it was also for largey economic reasons that Australia (and New Zealand and Canada) encouraged people to migrate in the latter part of the 20th century. You think forward settling is a pain? Just wait until John Curtin tries to leech the very population from your cities with his ten-pound ship fare :p
 
Looks like you really paid attention to all the information out there. I loved the mention of the Civilopedia entry (sounds like a decent one versus a lot of their other garbage entries).
 
Looks like you really paid attention to all the information out there. I loved the mention of the Civilopedia entry (sounds like a decent one versus a lot of their other garbage entries).
Thank-you, I'm glad you liked it
 
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