I posted this in the suicide artillery discussion in GD, and I thought I'd put it up here as well to see what modders think. So here are my ideas for what would make artillery useful in Civ4.
insydr's artillery mod ideas
In my mind this system takes advantage of the inherent defensive bonuses in the game to make artillery a balanced bombardment unit. It strikes a balance between the current system of sacrificing an artillery unit to get results and the Civ3 system of bombarding with impunity.
I don't have anywhere near the technical expertise to make this happen, if it's even possible. But if people think this is a worthy solution, I'd be more than willing to help work on it. What do you think?
insydr's artillery mod ideas
- Issue 1: Suicide artillery is unrealistic and makes for unsatisfying gameplay.
- Issue 2: If artillery is now unable to attack, how can it cause collateral damage?
- Issue 3: OK, now artillery can cause collateral damage without entering battle, so they're overpowered!
- Issue 4: But now artillery can't cause collateral damage to units in heavily fortified cities! Wasn't that the point?
In my mind this system takes advantage of the inherent defensive bonuses in the game to make artillery a balanced bombardment unit. It strikes a balance between the current system of sacrificing an artillery unit to get results and the Civ3 system of bombarding with impunity.
I don't have anywhere near the technical expertise to make this happen, if it's even possible. But if people think this is a worthy solution, I'd be more than willing to help work on it. What do you think?