Legen
Emperor
- Joined
- Sep 13, 2015
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I'm testing these changes with Egypt, a civ that normally has incentives to go Tradition-Artistry for the GA bonuses. Not that it is pigeonholed into that, people have played with Authority for the UU, but Artistry is a must either way.I'm putting together a few changes and going to release them soon in my tweaks mod:
Tradition
Splendor - Expending a Great Person grants 50 Culture (currently 50 Golden Age Points and Culture)
Finisher - Add +1 City working range in capital. Remove +25% Golden Age length
Artistry
Opener - +25% Great Person Rate in all Cities replaced with Earn Great Artists, Writers, and Musicians +25% faster
Heritage - Removed 200GAP from constructing World Wonders. Lowered yields on University from 46 to 44Added -25% GAPs needed to trigger a Golden Age
National Treasure - Removed 50 on GP expend. added 250 from constructing World Wonders, Scaling with Era
Overall this removes 2 policy bonuses that are found elsewhere (yield on GP expend and GA length), and adds 2 new ones (working range in capital, GA meter reduction), so more diverse mechanics overall (yay)
Removes all GA-related bonuses from Tradition
Removes overt GEMS bonuses from Artistry without affecting the GWAM bonuses.
Removes overlap of early GAPs on expend with Pyramids.
The relative power of the GA meter reduction and the working tile radius increase would need playtesting, but I think these bonuses will be a pretty big buff to Artistry. The GA meter reduction effectively makes each point of GAPs stronger. Might need to take some sources of GAPs off the rest of the tree to compensate, like reducing the scaler to 1 per city.
So far (entering Industrial Era), Tradition's changes are ok. The extra working range has been useful simply because the capital is the city you had the least information available before settling; less scouting, no horses or iron revealed, and pressure to settle in no less than one or two turns. I'm making use of resources I wouldn't be able to otherwise thanks to the finisher acting as a failsafe net. It meant access to more good production tiles when building wonders (very useful), less need to take good tiles away from satellite cities, and more room for placing manufactories where the capital can share it with a satellite city. I think it could be available earlier; this extra working range has good uses to mitigate Tradition's weak production on its satellite cities.
The loss of GA bonuses isn't noticeable for Tradition's gameplay itself. The tree doesn't have specific bonuses regarding GAs, unlike Artistry and Rationalism with their +10% culture or science during GAs, respectively. Those GA bonuses also come late in the tree and aren't timed for any source of free GAs.
Artistry's changes are somewhat convoluted. Losing the 25% GPP to non-cultural GPs is noticeable, as towns and manufactories are useful for building wonders and making use of the new 250 gold per era on wonder completion (and, in my case, Egypt's UA). On the other hand, the gold on wonder completion is often a refund of your gold investment on wonders. Wonder whoring with National Treasure goes from extremely taxing on your economy, to easily affordable. If you are going heavy on wonders (and being successful), the tweaked Opener + National Treasure is an overall buff and well timed for the Renaissance Era. Otherwise, it is a nerf, you're getting less if you're behind or prioritizing something else. Overall, the tweaked Opener + National Treasure adjusts Artistry to be a "win more" tree.
The -25% GAP cost is not as powerful in practice as it appears at first. The reasons for that are:
- It doesn't interact with free GAs, such as from Taj Mahal, certain projects from the World Congress, or Freedom's Universal Suffrage;
- It doesn't come as early as Tradition's original GAP from GPs, it is as if you started at a negative GAP generation by the time you unlock Heritage;
- The lack of a +25% GA duration to boost the value of GAP as a yield;
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