Alright let's dig into Artistry. When is it good? When is it bad? I heard it has strong culture, but what exactly does that mean?
First, let's look at culture sources.
There are three types of culture in the game:
Source #1 Base Culture
The most simple, just per turn culture added to a city. Examples:
Any X
from a building, including buffs to buildings like what baths or pantheons provide.
Tiles and Specialists
WondersInspiration, some pantheons
+2
for garrisons in authority
Source #2 +% bonuses
Golden ages, baths, and mosques
Tradition finisher, some industry policies
Divine Inheritance
France's UA
Source #3 Bonus Yields
Culture per kill in authority
Culture per tech and per building in progress
Culture per great person (various places)
Veneration, Way of the Pilgrim
**Trade routes
**City States and their quests
**Yes, these belong here, because their rewards aren't affected by % bonuses.
Artistry does sometimes provide strong culture, but you need to play into it.
Artistry provides a lot of % bonuses. If bonus yields are half your total culture, then a +20% bonus is really only a +10% bonus. Those % bonuses are very weak if you lack raw culture. Your total culture might be very strong, but if it's all in bonus yields artistry won't help you.
Now, if your base culture is high, then artistry brings a lot. You have to buy in though, really push for culture. When that golden age is active you need to push out every point of culture you can. Remember your % bonuses are huge, so a writer provides 6
, not 4
. Build your guilds, work your specialists, dump gold in baths. That's how you play artistry.
Natural synergies between these, obviously the great person and specialist stuff.
I really think the golden age stuff is more important. Of the three ancient era policies, tradition has by far the most
that gets boosted by golden ages. This is more important than you realize. Getting baths down in every city, with +2
on baths and on monuments makes golden ages very strong.
You also get a free mosque from University of Sankore and longer golden ages from. Special mention to Divine Inheritance which synergizes with both policy trees to make a truly disgusting capital.
Overall, there are some hurdles here. With progress you are probably earning around 50% of your culture as bonus yields, sometimes more. That failure to provide a strong culture base means golden ages are weak by default.
Artistry does have wide advantages, notably the
, but this bonus is just okay. The big strength of progress + artistry is the Great Writer.
If you didn't know, a Great Writer provides instant
based on your previous 5 turns of culture. This means that the best time to use a great writer is during a golden age, since the previous 5 turns will have higher culture. You can also add the world congress proposal "World's fair" for another big culture boost, put all cities to a culture focus during that 5 turn window, and even put their production to the culture process.
Both tradition and authority can and should do this will natural great writers, but progress can double dip by getting a natural writer and faith buying one the same turn. This gets to ideologies extremely quickly.
Progress-artistry only works if you have strong base culture from a special source. Polynesia and Brazil are examples that can provide that base.
This is a combination you have to spend some time playing because it's a lot stronger than it seems on paper. There's just a lot of weird synergies that add up, and there are just situations where fealty or statecraft fall short.
Authority has a high base production and grants 2
per city, both work well with golden ages. Investing in a high culture strategy is rewarded with more culture and production from border growth. You should build 3 writers guilds and work both writers in all of them, especially during golden ages. Even if the city stagnates completely, do it. You need to add that base
pays off.
Puppets have no
penalty. Hero worship also provides
. Artistry's
isn't the best but it's good enough and has no conditions to collect, which is really convenient. Statecraft has higher
, but it wants you to research banking (which notably isn't gunpowder). Artistry tends to result in low
cities, so fewer
problems which warmongers can appreciate.
Authority can be in a situation where conquest is tough in the medieval era. You are dealing with Castles, defensive pacts, and the Great Wall. Artistry is a good pick to get through this era of the game and reach tools like muskets, frigates, imperialism and autocracy more quickly.
In summary:
Artistry provides strong
but only if your base
is already high.
Tradition-Artistry is a strong combination. When taking tradition, artistry is my most common follow up.
Progress-Artistry faces challenges, but can be strong if your civ supports the strategy.
Authority-Artistry is stronger than you would expect due to many small synergies working together.
That's the start of my guide/analysis. There's more to come.
First, let's look at culture sources.
Spoiler Where Does Culture Come From? :
There are three types of culture in the game:
Source #1 Base Culture
The most simple, just per turn culture added to a city. Examples:
Any X

Tiles and Specialists
WondersInspiration, some pantheons
+2

Source #2 +% bonuses
Golden ages, baths, and mosques
Tradition finisher, some industry policies
Divine Inheritance
France's UA
Source #3 Bonus Yields
Culture per kill in authority
Culture per tech and per building in progress
Culture per great person (various places)
Veneration, Way of the Pilgrim
**Trade routes
**City States and their quests
**Yes, these belong here, because their rewards aren't affected by % bonuses.
Artistry does sometimes provide strong culture, but you need to play into it.
Artistry provides a lot of % bonuses. If bonus yields are half your total culture, then a +20% bonus is really only a +10% bonus. Those % bonuses are very weak if you lack raw culture. Your total culture might be very strong, but if it's all in bonus yields artistry won't help you.
Now, if your base culture is high, then artistry brings a lot. You have to buy in though, really push for culture. When that golden age is active you need to push out every point of culture you can. Remember your % bonuses are huge, so a writer provides 6


Spoiler Tradition and Artistry :
Natural synergies between these, obviously the great person and specialist stuff.
I really think the golden age stuff is more important. Of the three ancient era policies, tradition has by far the most


You also get a free mosque from University of Sankore and longer golden ages from. Special mention to Divine Inheritance which synergizes with both policy trees to make a truly disgusting capital.
Spoiler Progress and Artistry :
Overall, there are some hurdles here. With progress you are probably earning around 50% of your culture as bonus yields, sometimes more. That failure to provide a strong culture base means golden ages are weak by default.
Artistry does have wide advantages, notably the

If you didn't know, a Great Writer provides instant

Both tradition and authority can and should do this will natural great writers, but progress can double dip by getting a natural writer and faith buying one the same turn. This gets to ideologies extremely quickly.
Progress-artistry only works if you have strong base culture from a special source. Polynesia and Brazil are examples that can provide that base.
Spoiler Authority and Artistry :
This is a combination you have to spend some time playing because it's a lot stronger than it seems on paper. There's just a lot of weird synergies that add up, and there are just situations where fealty or statecraft fall short.
Authority has a high base production and grants 2


Puppets have no






Authority can be in a situation where conquest is tough in the medieval era. You are dealing with Castles, defensive pacts, and the Great Wall. Artistry is a good pick to get through this era of the game and reach tools like muskets, frigates, imperialism and autocracy more quickly.
In summary:
Artistry provides strong


Tradition-Artistry is a strong combination. When taking tradition, artistry is my most common follow up.
Progress-Artistry faces challenges, but can be strong if your civ supports the strategy.
Authority-Artistry is stronger than you would expect due to many small synergies working together.
That's the start of my guide/analysis. There's more to come.
Last edited: