Asian Flavored Civ for Orbis

arkham4269

Court Writer - Orbis Mod
Joined
Mar 7, 2007
Messages
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Location
Vancouver, WA
Gee, what to say that hasn't already been said.

Quite a lot actually. I guess I need to do some digging and see what we can come up with to import the Kahdi into Orbis and make them interesting.

Anyone know how to import posts from another thread so we don't have to re-write everything again :confused:
 
Just started the thread regarding it - but it seems you read my mind...
I tried to summarize my/yours current ideas there, I hope you like it...
 
The Khadi are more arabic/middle eastern than Asian.

We really need - for lack of a better word - a high asian fantasy civ. Samurai and ninjas, et al.

EDIT: I should read all the threads before commenting on stuff such as this >_>
 
The Khadi are more arabic/middle eastern than Asian.

Completelly agreed. Just because of the leader's portrait Kahdi can't be labeled as asian. Both city art and kahd mages look like arabian styled.
Personally, I think that an asian themed civ doesen't seem to fit in Erebus, it would require to make a whole new modmod with different mana, civics, unit and building art, background, etc.
What would be nice is to make a modmod based on Sanguo mod or Romance of the three kingdoms mod and incorporate elements from FFH2.
 
Forgive the necromancy.

I'm with Isotope here, since I play the various FFh mods on a continental map, having 'fantasy japan' pop up right next to 'fantasy england' is jarring, to say the least.

The Dao are well done, with a good choice of art, but they just seem slightly out of place.

On that thought is there a way to disable unwanted civs?
 
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