Why do I suck so badly? I'm not a stranger to Civ series, but every time I try to play Vox Populi on Prince difficulty, I'm quickly reduced to third world country no matter what I do. I've tried to play tall, but other civs quickly outgrew me (like, over four times more population). I've tried to play wide, but cultural and science lag was terrible. Any general advice for Vox Populi newbie who likes playing on big maps with few enemy civs and a lot of CS?
Pieces of advice that I was given or found out about myself:
-science is not quite as important as in Vanilla, as long as you're not really behind behind you should be ok, you don't necessarily need to bee-line science techs and buildings.
-growth is very important; unless you're hard building a wonder, avoid having cities that grow too slowly. The definition of "too slowly" is arbitrary, as a rule of thumb you should avoid citizen allocations resulting in more than 10 turns to the next citizen, maybe 15 turns maximum. Great Merchants not only give you gold when you send them to a CS, they also trigger We Love the King in all of your cities, ushering in an era of rapid population growth.
-when your growth rate is satisfactory, you should fill in specialist slots instead of working the land, especially in the mid-game and later.
-culture is extremely important. Most wonders have policy requirements ("need X policies to build", so science lead isn't enough to win the wonder race), and unlike science, there's no catching up mechanics, no decreased policy cost or writers-in-residence for culturally backward nations. Filling up your guilds is probably the only excuse for having too slow a growth rate. Don't neglect the amphitheater line of upgrade (even though they may seem underwhelming at first), unless you have a strong source of culture such as cultural allied CS or culture-focused religion. In most circumstances, at least one of your religious beliefs should give you culture.
-the game doesn't punish wide expansion as much as Vanilla, however going tall can still be extremely efficient. You shouldn't be afraid of planting cities in spots that have good turf but no luxury resource. Luxuries only account for a limited portion of your happiness. As long as a city can efficiently grow and develop, you shouldn't refrain from settling the area (aside from geopolitical considerations of course).
-faith is important, you should try and get a religion. Even if you can't found one, you can conquer and "steal" a religion, replacing the founding civ. And even if you don't have your own religion, a solid faith generation does help. It is thus generally a good idea to first build a shrine, then a monument in your capital (the scout can normally wait a little, you want a pantheon and policies ASAP) and subsequent cities.
-to avoid unhappiness, monitor your cities' local happiness to check what is missing and where. Sometimes, you can get back to positive happiness just by building a couple of outdated buildings you had neglected. For example, constabularies reduce crime, one of the main sources of unhappiness. You may not need the defense against spies but you need law & order in your cities. Another example : boredom is a frequent source of unhappiness as culture is typically very unevenly spread among your cities (there's the wonder factory, there are the places with guilds, and there's the bored rest). The arena line of upgrade helps with that. That being said, unhappiness isn't as crippling as in Vanilla, so don't panic and completely change your priorities if you're stuck at -5 unhappiness.
-a large part of your tourism comes from historical events, which trigger chiefly when a great person are born.
-a lot can change in the late game, and games may be decided much later than in Vanilla, don't lose hope if you think you had a bad start, comebacks are usually feasible.
-there are really a lot of instant yields in the mod (for example, "gain X every time is citizen is born", Progress is full of such perks), remember which ones you have and play accordingly
-gold can be extremely powerful if you're committed to a gold-focused strategy, but such a strategy is but one of the many paths to victory. You don't need to be filthy rich to succeed, all you really need is enough cash to keep your military up-to-date.
-bottom line: in the early game, focus on faith, culture, growth. Later on, focus on culture, growth, and science, in that order.
-I forgot : in this mod, most civs really excel at one area of the game, and you need to play by your strengths. Build your UB everywhere and extract as much value as you can from your UA. This is also of course true in Vanilla, but to a lesser extent.
There are many other things to say, but these ones I can thing of right away. I personally play on King and easily dominate the game following this guideline, provided I play mostly peacefully. That is, only fighting defensive or necessary wars. I have little experience with aggressive playstyles in VP, that's the thing refraining me from moving up to Emperor. However, I think I know the mod well enough now to handle the snowballing part; in other words, the ideas behind long-term growth and development, so I'm sharing what experience I've gathered
