ExpiredReign
Deity
Hmm... so does that mean it's actually better to keep just one small city of theirs under your thumb? Perhaps as a vassal?
Hmm... so does that mean it's actually better to keep just one small city of theirs under your thumb? Perhaps as a vassal?
As someone who is coming to this patch from Vanilla BNW, are there any rules of thumb for expansion for Tradition/Progress? In Vanilla, it seemed it was always 4 city tradition and 6-8 city Liberty. I know the CBP is much more flexible than the base game, but it would be helpful to get a sense of how I should be expanding with those two trees.
Obviously the answer will likely be 'it depends' but any information on how to evaluate these decisions would be very helpful.
Sorry, that question is way too broad to give you a decent answer upon. Expansion depends greatly on strategy, civ, mapsize, maptype and so on.
Imho, in general, I don't stop expanding until there are no good spots for cities left.
In general I don't really expand any less with tradition than I do with Progress, but I've heard others do so it might just be me.
Totally fair, I guess I was looking for heuristics surrounding expansion. I was thinking about my question after I posted and a follow up question I had, that directly relates to your post is how should I go about evaluating what is a 'good' expansion spot? In Vanilla it seemed you were very much limited to the number of luxuries you had access to. In CPB I don't think it's that simple.
Hello!
When war weariness starts to kick in and it is calculated in general?
Just want to confirm:
You keep your global monopoly on a resource as long as you control the tiles, even if you trade away all copies of the resource, correct?
Hello, lately i try few games, and for the first time i random my civs. And i really struggle hard with these two civ : Japan and Iroquois.
I'm usually playing in deity. If maybe i had bad luck on start with my fews games with japan ( i had to try some more) and really find iroquois under powered (it doesnt mean they are, just i dont understand their strengths).
Any advices for these two civs (in particular iroquois ?)?
Another question, is it totally dumb to take authority even if we dont plan to go on domination victory ?
Ok then i did nothing wrong just bad luck (i had one good start but got some extremely aggressiv neighboors and i could not take all of them down)Anyways, more specifics, the strength of the Iroquois lies in their ability to control the forest,[.....].
No i was really talking about conquering civs, cuz when i pick authority i always rty to restrain one neighboor or going war against a city state (to get some worker then try to ask for tribute when he has no more units).But if what you meant to ask is if going for Authority without attacking someone is viable, I'm not really sure.
Even if im not the best specialist around i can give you my 2 cents :Between how much easier Marathon is and that my computer is starting to get more and more upset, I'm gonna try Standard speed and Standard size maps. Playing on one of the regular maps, do you recommend keeping the 8 majors/16 CS setup?
Since you don't play Marathon ever I believe, you may not have any idea, but do you have thoughts on how many difficulties I should move down?
I guess you might not see this in time for it to matter, but just in case:
Between how much easier Marathon is and that my computer is starting to get more and more upset, I'm gonna try Standard speed and Standard size maps. Playing on one of the regular maps, do you recommend keeping the 8 majors/16 CS setup?
Since you don't play Marathon ever I believe, you may not have any idea, but do you have thoughts on how many difficulties I should move down?
Good to hear.Ok then i did nothing wrong just bad luck (i had one good start but got some extremely aggressiv neighboors and i could not take all of them down)
I can't remember the last time I actually bothered demanding tribute from a city-state. I do see the option sometimes however, with city-states on the border between me and my neighbor in the middle of war so it is probably not impossible.No i was really talking about conquering civs, cuz when i pick authority i always rty to restrain one neighboor or going war against a city state (to get some worker then try to ask for tribute when he has no more units).
About the last point, in deity i can nearly never ask for tribute for city state without going to war against the target, kill all his troop and then making peace and asking tribute. Did i miss something or is that normal ?
I can't remember the last time I played a marathon map, so I can't tell you that, sorry.
About the number of civs, it usually depends on the size of the map, as you can probably tell, some maps are a lot bigger than other maps, for example the maps from the scrambled continents/nations packs and the communitas map. If you're playing more standard maps, like Continents/Pangaea/Oval/Archipelago and so on you're probably fine with keeping the base number of civs, but if you go for those bigger maps I would recommend increasing the number of civs if only to limit isolation and out-of-control expansion.
Personally I mostly play Oval maps with the Small size setting and the base number of civs. Of course this does vary a lot.
Even if im not the best specialist around i can give you my 2 cents :
i was an epic speed player, and since few games i now only play in normal speed.
Game is a loooooooooooooot harder i think here is the reason (i think) : the only thing that doesnt scale with gamespeed is unit's movement. And even if the AI is smarter and smarter, they cannot compete. In epic speed, i finally had more time to do some smart moves, and i could do more of them. So for me, game is harder in normal speed cuz u have to rely on a stronger army before getting invaded for example cuz you will have less time to react.
For mapsize and number of civ i love default option (standard size = 8civ/16 city states) cuz in renaissance then in industrial/early modern era, if u rush them you still some spot to settle with pionner/colonist to grab the newly discovered ressources (as coal or oil). In epic speed i had never the opportunity to send pionner (well sometimes 1 but not more) or colonist.
Absolutely, Monopolies are not based on resources controlled at all, it's based on tiles controlled. That's why gaining silver from a city-state isn't going to help you reach your silver-monopoly.
If someone steals one of your tiles with a great general however, you could lose your global monopoly, same thing if someone captures your city.
Thanks! I thought that's how it worked, but I started to get concerned when I saw some AI have like 4-6 copies of their luxuries available.
One thing to be aware of - unless I am mistaken, the extra resources added by the East India Company NW are being included in the monopoly formula. Correct?