Hi guys! I've been reading more on REX and I decided to try to play a game from 2 separate approaches up until 1000BC. (Disclaimer to all you pros: I do NOT play as good as you nor do I claim to. I'm just trying to improve my play).
I was wondering if you guys could give your input as to which game led to a better result.Game info: India, Deity, Standard, from COTM 84. Overall goal: Either Domination or Space.
Attempt #1:
This is what I played first. I took the approach that I normally would. I followed my natural urge to to get to Philosophy first and get something like Literature if the AI already have map mapking. This meant Roads before Mines/Irrigation in most cases, as well as keeping cities at 2 population and the capital at 3 minimum while building settlers and workers. i.e. not the fastest expansion. I also saw a lot of bonus grassland and once I found Iron I saw an opportunity for a fast Military build-up.
Attempt #2:
I wanted to try to play differently from what I'm used to, with an emphasis on quick expansion. I 50-turned writing and didn't care as much about Commerce.
Results from Attempt #1
See first attached Screenshot:
Score: 411
Workers: 6
Income: +48
Military: 5 warriors, 6 swordsmen and many more on the way.
Pros: Very good financial situation. Succeeded in free tech, traded for mid-tier Ancient techs, small Gold reserve. Republic much sooner.
Major Pro: Small force of Swordsmen which will take first Scandinavian city next turn. 4 Towns with Barracks producing Swordsmen at a beautiful rate. I can have a force of 10+ within a short time and make it all the way to Scandinavias next 1-2 cities as well. Once I demand techs from them I'll be able to be nearly on par technologically. I will have republic soon.
Cons: less cities, less improved tiles, weaker infrastructure, 2 workers less.
Results from Attempt #2
See 2nd attached Screenshot:
Score: 407
Workers: 8
Incomes: +44
Military: 7 warriors.
Pros: Lots of cities, many improved tiles, strong worker force, and a larger number of cities. Republic much later.
Cons: No military, failed free tech, far behind in Tech. Had to dish out big money to get a few more techs. Completely weak to the AI. No chance of any kind of military advance in the near future. VERY far behind in Tech with no leverage to catch up with.
Small note: I think my placement of the SE city was wrong on both tries. IN the first one, that city (Calcutta) should have been 1 tile closer to the capital to be able to use the Wheat tile. I don't know why I would screw that up. Big mistake. IN the second try, the mistake is smaller, but I should have moved it 1 tile farther away. That river plains square would have been a nice asset. I probably did this because of my instinct to plop on a river tile for the 160 shield bonus. In this case, unnecessary.
So my question is: Which is leading to a better start?
I was wondering if you guys could give your input as to which game led to a better result.Game info: India, Deity, Standard, from COTM 84. Overall goal: Either Domination or Space.
Attempt #1:
This is what I played first. I took the approach that I normally would. I followed my natural urge to to get to Philosophy first and get something like Literature if the AI already have map mapking. This meant Roads before Mines/Irrigation in most cases, as well as keeping cities at 2 population and the capital at 3 minimum while building settlers and workers. i.e. not the fastest expansion. I also saw a lot of bonus grassland and once I found Iron I saw an opportunity for a fast Military build-up.
Attempt #2:
I wanted to try to play differently from what I'm used to, with an emphasis on quick expansion. I 50-turned writing and didn't care as much about Commerce.
Results from Attempt #1
See first attached Screenshot:
Score: 411
Workers: 6
Income: +48
Military: 5 warriors, 6 swordsmen and many more on the way.
Pros: Very good financial situation. Succeeded in free tech, traded for mid-tier Ancient techs, small Gold reserve. Republic much sooner.
Major Pro: Small force of Swordsmen which will take first Scandinavian city next turn. 4 Towns with Barracks producing Swordsmen at a beautiful rate. I can have a force of 10+ within a short time and make it all the way to Scandinavias next 1-2 cities as well. Once I demand techs from them I'll be able to be nearly on par technologically. I will have republic soon.
Cons: less cities, less improved tiles, weaker infrastructure, 2 workers less.
Results from Attempt #2
See 2nd attached Screenshot:
Score: 407
Workers: 8
Incomes: +44
Military: 7 warriors.
Pros: Lots of cities, many improved tiles, strong worker force, and a larger number of cities. Republic much later.
Cons: No military, failed free tech, far behind in Tech. Had to dish out big money to get a few more techs. Completely weak to the AI. No chance of any kind of military advance in the near future. VERY far behind in Tech with no leverage to catch up with.
Small note: I think my placement of the SE city was wrong on both tries. IN the first one, that city (Calcutta) should have been 1 tile closer to the capital to be able to use the Wheat tile. I don't know why I would screw that up. Big mistake. IN the second try, the mistake is smaller, but I should have moved it 1 tile farther away. That river plains square would have been a nice asset. I probably did this because of my instinct to plop on a river tile for the 160 shield bonus. In this case, unnecessary.
So my question is: Which is leading to a better start?