Aspyr Announces Civ3 Complete & Civ4

Yumm! I will be buying both Civ3 Complete and of course Civ4, I've been checking Aspyr's site daily since the request for testers, good and bad news really, good to finally get equality, bad as in how the heck am I supposed to find the extra time to play!
 
Hmm! I'm thinking an ATI 9600. 256MB Mac edition is around £160 online. Maybe cheaper on eBay ... Then I can have Core Graphics. Ymmmmm! all those lovely ripples in Dashboard :rolleyes:
 
Yay! Would be great to able to play Civ on my mac. But... there is only one thing that troubles me.

I remember having Alpha Centauri, both: a pc and a mac version. AC used DirectPlay for its network module. And... it wasn't compatibile with either the mac or the linux port.

So my question is: does Civ 4 uses DirectPlay or Firaxis has done a good job of writting their own network module. Remember Civ2? The networking works between PCs and Macs.
 
Well,

This really is great news but I only have a eMac with a 800 mHZ PowerPC G4 with 640 of RAM, so I highly doubt this little guy will handle Civ4. Plus, I don't know if I will ever be able to afford a new Mac what with planning to have a family soon. Also, eMacs don't really seem to be feasible to upgrade so my options are pretty slim. Right?:confused:

I have a peace of junk PC running Civ3Complete right now, so I am not sure if I will buy Complete...but maybe. That damn PC crashes all the freakin time. Of course, that is what you get for having a PC with WindowsME...:lol:
 
krzysp said:
Yay! Would be great to able to play Civ on my mac. But... there is only one thing that troubles me.

I remember having Alpha Centauri, both: a pc and a mac version. AC used DirectPlay for its network module. And... it wasn't compatibile with either the mac or the linux port.

So my question is: does Civ 4 uses DirectPlay or Firaxis has done a good job of writting their own network module. Remember Civ2? The networking works between PCs and Macs.
If you read through the comments to the original IMG article, link in Dojo's first post, you'll find this by Brad Oliver:

Netplay will be Mac-only for Civ3, and should be cross-platform (in theory) for Civ4. Of course, I can't vouch for the cross-platform play in Civ4 until we get a little farther along to guarantee it.
 
Thanks :)

That will teach me to follow the "Read more" link :crazyeye:
 
Excellent! My Mac is far better than my Windows.

How well do you guys suppose Civ IV would run on an eMac with these specs: OS 10.3.9, 1.25 Ghz, 1 Gb of RAM, and an "ATY,RV280" graphics card (with 32 Mb VRAM).
 
@toh6wy: The video card will probably be your only problem, as it is mine. 32MB is at or below the low end of the spectrum.
 
Alan - yes, graphics are still the hanging point for me. I'm at 1G RAM as well, and have crammed a couple of fast HDs. I'll keep an eye on this thread to see what my options are going to be come release time.
 
AlanH said:
@toh6wy: The video card will probably be your only problem, as it is mine. 32MB is at or below the low end of the spectrum.

I noticed a thread in the Civ4 Technical forum talking about Civ4's use of 128Mb of vidoe memory. It showed that Civ4 will leach off of the system to reach 128. So, you can run a 32Mb card, but 96Mb is going to drag the game because it's compensating.


thread
 
will I be able to run civ 4 with dual 450Mhz G4 processor and 384 MB SDRAM???
 
RV280 is a Radeon 9200, so the GPU is over the minimum. 32MB of VRAM isn't exactly great though, but I think it should run more or less OK.

FFR: All Geforce boards and all Radeon boards except the Radeon 7000 have a T&L unit. Intel's integrated graphics adapters and older boards such as ATi's Rage series do not.
 
@irishlamma: You might be a bit light on memory, but the key question is what's your video card?

C-IV is using 3D graphics, and needs the rendering to be offloaded to the graphics card while the CPU gets on with the game calculations. The minimum spec for C-IV graphics on PCs is 64 MB of video memory plus various built-in algorithms for handling 3D sprites - the graphics processor must be able to work out what's in front of what, where the shadows go etc ...

As Dojoboy says, it's been found that the game actually uses more than 64 MB of video memory, and the card will grab the extra from the system. But video memory is much faster (and more expensive) than system memory, so the more main RAM that's used the slower it gets. It sounds to me as if 128 MB video RAM is a good bet to ensure good graphics with no choppiness.

On a Mac, Dashboard uses Core Graphics to render the ripple effects when you add new widgets. The ripple doesn't happen unless unless you have a minimum spec card for Core Graphics. I would suggest looking at the video requirements for Core Graphics as a guideline for good C-IV performance.

If you have a combination of low system RAM *and* low video RAM then your system will be really struggling, as the video steals memory from the game, and the game has to page out to disk.

Extra system memory is pretty cheap these days, on Mac or PC, and your Mac will benefit all round from an upgrade. But a new video card for a Mac is a pain in the wallet, and only benefits games and high-end graphics applications.

Firaxis can be cavalier about telling PC owners to upgrade video because the PC video cards are cheap. Video card replacement is not usually possible for laptop owners, on either platform, but PC owners are more used to replacing their kit in months rather than years.
 
With that card you'll be fine. A bit more memory would also help, though. Not just on C-IV but on general performance. I wouldn't run Tiger in less than 512 MB now, and Apple seem to agree as all new machines now come with that as minimum spec.
 
AlanH said:
With that card you'll be fine. A bit more memory would also help, though. Not just on C-IV but on general performance. I wouldn't run Tiger in less than 512 MB now, and Apple seem to agree as all new machines now come with that as minimum spec.
yay thanks:goodjob:
 
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