Evie
Pronounced like Eevee
Agreed. Iceland should NOT be the raider-berseker civ. The classical viking civ if we get one should be in antiquity and centered on rivers and raiding. Call it Norse, Norway, etc.
I can't believe that I'm going to be the "no fun allowed" guy this time around, but the more I think about it, the more I very much do not like the Pirate Republic. I hope that its appearance here is the result of a scenario or monthly event or something, even if I find that unlikely. Civ switching and the increased amount of Civ abilities have opened the gates for a fantastic level of representation of history. However, both the ability to somewhat comprehensively represent the world and the ability to please those hoping for more "historical" switching pathways depend on a prudent selection of Civs for the roster. The Pirate Republic was incredibly short lived, does not connect to other cultures well within the context of the Ages mechanic, and overall could have been sufficiently represented by Edward Teach as a leader. Will it be fun? Probably! Is it kind of interesting? Of course! Will I never stop chuckling at the sight of the fleets of Captain Confucius, Warlord of the Seven Seas? Without question! Would I have signed off on its inclusion before a Civilization that fits anywhere into the horrifying Aksum -> Songhai -> Buganda path? Before further representation for the currently Age-isolated Korea or Japan? Before the unmatched marketability and instantly region-completing nature of the Aztecs or HRE? Before the constantly-requested-by-people-who-aren't-me Nazca? I'm not a big fan of judgements of what Civilizations or Leaders "deserve" to be in Civ, but the question of what Civilizations or Leaders are practical for this system cannot be ignored, and the Pirate Republic does not pass that test.Civs: Pirate Republic
My guess is that they’re less of a specific Pirate Republic and more of a general Buccaneer civilization.I can't believe that I'm going to be the "no fun allowed" guy this time around, but the more I think about it, the more I very much do not like the Pirate Republic. I hope that its appearance here is the result of a scenario or monthly event or something, even if I find that unlikely. Civ switching and the increased amount of Civ abilities have opened the gates for a fantastic level of representation of history. However, both the ability to somewhat comprehensively represent the world and the ability to please those hoping for more "historical" switching pathways depend on a prudent selection of Civs for the roster. The Pirate Republic was incredibly short lived, does not connect to other cultures well within the context of the Ages mechanic, and overall could have been sufficiently represented by Edward Teach as a leader. Will it be fun? Probably! Is it kind of interesting? Of course! Will I never stop chuckling at the sight of the fleets of Captain Confucius, Warlord of the Seven Seas? Without question! Would I have signed off on its inclusion before a Civilization that fits anywhere into the horrifying Aksum -> Songhai -> Buganda path? Before further representation for the currently Age-isolated Korea or Japan? Before the unmatched marketability and instantly region-completing nature of the Aztecs or HRE? Before the constantly-requested-by-people-who-aren't-me Nazca? I'm not a big fan of judgements of what Civilizations or Leaders "deserve" to be in Civ, but the question of what Civilizations or Leaders are practical for this system cannot be ignored, and the Pirate Republic does not pass that test.
I must admit, though, imagining all of the different Leaders as pirate captains has warmed me to the idea, however slightly... ah, imagine if the mementos could give visual modifiers! Blackbeard's hat would be near-mandatory... wouldn't Machiavelli look conniving in it!
While I agree with everything here and, pragmatically speaking, the Pirate Republic shouldn't be a major civ (at least not now), I think its inclusion is more about appealing to a broad audience rather than history nerds. Any casual Civ player will be excited to play as pirates and imagine themselves as Jack Sparrow, so this is yet another marketing hook.I can't believe that I'm going to be the "no fun allowed" guy this time around, but the more I think about it, the more I very much do not like the Pirate Republic. I hope that its appearance here is the result of a scenario or monthly event or something, even if I find that unlikely. Civ switching and the increased amount of Civ abilities have opened the gates for a fantastic level of representation of history. However, both the ability to somewhat comprehensively represent the world and the ability to please those hoping for more "historical" switching pathways depend on a prudent selection of Civs for the roster. The Pirate Republic was incredibly short lived, does not connect to other cultures well within the context of the Ages mechanic, and overall could have been sufficiently represented by Edward Teach as a leader. Will it be fun? Probably! Is it kind of interesting? Of course! Will I never stop chuckling at the sight of the fleets of Captain Confucius, Warlord of the Seven Seas? Without question! Would I have signed off on its inclusion before a Civilization that fits anywhere into the horrifying Aksum -> Songhai -> Buganda path? Before further representation for the currently Age-isolated Korea or Japan? Before the unmatched marketability and instantly region-completing nature of the Aztecs or HRE? Before the constantly-requested-by-people-who-aren't-me Nazca? I'm not a big fan of judgements of what Civilizations or Leaders "deserve" to be in Civ, but the question of what Civilizations or Leaders are practical for this system cannot be ignored, and the Pirate Republic does not pass that test.
I must admit, though, imagining all of the different Leaders as pirate captains has warmed me to the idea, however slightly... ah, imagine if the mementos could give visual modifiers! Blackbeard's hat would be near-mandatory... wouldn't Machiavelli look conniving in it!
Pirates could potentially be an interesting part of a crisis.While I agree with everything here and, pragmatically speaking, the Pirate Republic shouldn't be a major civ (at least not now), I think its inclusion is more about appealing to a broad audience rather than history nerds. Any casual Civ player will be excited to play as pirates and imagine themselves as Jack Sparrow, so this is yet another marketing hook.
Personally, I still believe they should focus on filling the glaring gaps in Africa and Latin America, but it seems they’re not too interested in that at the moment. That said, I’m really excited for Tonga and the Māori!
This idea was discussed many many times, first time months age when we understood what the current modern age is focused on XVIII-XIX centuries and ends in the middle of XX, plus there are no traditional civ elements like flight to Alpha Centaury. Since then we had multiple confirmations what Firaxis considers this idea - from Ed's hint to this discovery.I truly hope the Atomic Age is cut content and isn't planned for DLC, I think adding more ages, ESPECIALLY a more-recent age, is a bad idea.
By the end of the current development cycle we'll have 13 civs per age in base game + 2 DLC packs. Much more later.The act of adding any new ages is inherently going to further subdivide and spread the amount of content the game has across more ages. As is Civ 7 has only ~10 civs you can have active at any given time, we don't need the amount of playable civs, wonders, etc further spread thin across more ages
Many people, especially here on this forum, prefer more ancient history, but it's a matter of personal preferences.I think it's especially futile and a bad idea for it to be a more-modern age in particular. This is partly preference, in that I enjoy the series for ancient and medieval history and more modern stuff is kinda just there for me to wrap up with, so it would be frustrating to see a lot of development resources (perhaps as much as *half the game*) devoted to something I'm less interested in.
Again, this was discussed several times and we had several variations of potential 4th age civs and they were pretty good. Yes, some civilizations will progress from their modern versions, but we have China and India doing this already, so nothing problematic. As an example of how American continents could be represented - in Modern with America, Mexico and Gran Colombia, while in Atomic with USA, Canada and Brazil.But it's also that I have a hard time imagining what the playable Atomic era civs would be: Like, there could be a playable USSR or modern Democractic France that the current Russia and Imperial France turn into, I guess, but is it really worth doing that? Or especially a more-modern USA, Mexico, Japan, etc? I struggle to see how you'd differentiate them especially when some of those already have 20th century themed bonuses, uniques, etc.
As a reminder to people who act like 13 civs per age (which is to say, 13 civs to chose from when you start a new game) as if it's some kind of huge number: that's still less civ to chose from at game start than even Civilization I (fourteen). We've never been this limited in our selection of civ at game start, and it's going to take a lot more before this game is close to the kind of game-start selection we are used to and want. Waving the "thirteen civs" around like they're some sort of massive improvement on the current problem of limited selection is just misunderstanding the problem.By the end of the current development cycle we'll have 13 civs per age in base game + 2 DLC packs. Much more later.
So modding begins now?AssetCloud.env located in Base/Platforms/Windows/Config has a bunch of entries about content that was either cut or will be added:
4th age: the Atomic Age
Civs: Iceland, Tonga, Ottomans, Maori, & Pirate Republic
Leaders: Edward Teach, Sayyida al Hurra, Whina Cooper
Wonders: Asia wonders
It also includes all the DLC content already announced.
Hopefully, zombies and other fantasy elements are in DLC and so can be avoided. Unfortunately, the fantasy element, Bermuda Triangle, will be forced upon us in a free update.With atomic age and pirates, it really seems like the modes in Civ VI and its last expansion is a testing ground for a Civ VII feature. Shall we expect zombies and secret societies soon? Lets hope not.
How is "atomic age" in any way related to the modes and expansions in Civ VI?With atomic age and pirates, it really seems like the modes in Civ VI and its last expansion is a testing ground for a Civ VII feature. Shall we expect zombies and secret societies soon? Lets hope not.
They might have confused the Atomic age with the Apocalypse Mode.How is "atomic age" in any way related to the modes and expansions in Civ VI?
Atomic age is a commonly used division of history covering (roughly) post-1945 history, from the first atomic bombs onward. It was present in Civ VI right in the Vanilla game (not added in the expansions), representing the time period of the Cold War.
Comparing civs per age in Civ7 with total number of civs in previous games doesn't make any sense.Thirteen is nothing.
I will from now on always punctuate my Lorem Ipsum with cuts and styles of meatAlso a random Zenobia name drop in Base/modules/core/ui/reference/reference.html
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Also a random Zenobia name drop in Base/modules/core/ui/reference/reference.html
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