SeelingCat
Prince
Looking around the files, there are some mockups of what may have been earlier or alternative concepts for the event windows
Spoiler Big Pics :
I also really don't get the hate for Iceland.
Top one looks great except for the buttons.Looking around the files, there are some mockups of what may have been earlier or alternative concepts for the event windows
Spoiler Big Pics :
And I prefer it in every way to gray rectanglesLooking around the files, there are some mockups of what may have been earlier or alternative concepts for the event windows
Spoiler Big Pics :
Looking around the files, there are some mockups of what may have been earlier or alternative concepts for the event windows
Spoiler Big Pics :
Those look so much better.Looking around the files, there are some mockups of what may have been earlier or alternative concepts for the event windows
Spoiler Big Pics :
I'm still open to the idea that we would eventually get an Antiquity Norse civ, that would be the "Viking" civ. From there the Norse could easily progress into the Normans, or any other Scandinavian civ like Iceland. I originally thought Kalmar Denmark would be the top pick, but it's a possibility that Iceland could fill that role. I do agree that Kalmar Denmark might make more sense progressing into a Modern Sweden.It's mostly relevant to the roleplayers that like either TSL Earth or continuous civ lines. From a TSL Earth perspective, there is still a gaping hole in all of Scandinavia. Having an island to the far northwest just feels like a technicality, not actual Scandinavian representation, and that Civ won't make a huge difference in the geopolitics of Europe. It's cool when paired with an another Scandinavia rep and a English rep, but by itself it feels like we are going on longer without that TSL niche being filled.
Regarding the continuous civ lines, Iceland is just kind of weird. It isn't really a predecessor or successor to any culture that would be on the map. It technically stems off of Denmark/Norway, but Denmark and Norway wouldn't be in the game until Exploration, and while Denmark/Norway could build into Sweden based off the many unions that saw them sharing territory, Iceland doesn't really build into anything.
That isn't to say that Iceland isn't cool, it's just a weird first pick that people are concerned may mean we don't receive another Age 2 Scandinavian Civ.
Can't help but wonder what made them redo half of the UI six months before release. Each of these three versions is more interesting than what we got, if you ask me. The third one is my favourite, though the book is a nice bit of flavour.Looking around the files, there are some mockups of what may have been earlier or alternative concepts for the event windows
Spoiler Big Pics :
Agreed. A trophy screen with unlocking those models would be a cool addition to the meta progression. Maybe if they add meta progression for playing specific civs instead of just for leaders.I wish we could view the little diorama figures of the units and leaders (like in the last pic and as crop up sometimes in game) in a viewing mode, maybe unlocking them as we play through the game if they wanted to gamify it a bit. They put so much effort into them, it's a waste to have them so tiny on the map.
If this does happen then it would solve the problem, but I don't know what that antiquity era Civ would be. I have advocated for a Saxon/Franks civ in the antiquities, but I can't think of any well known groups that would represent the Vikings specifically in antiquities, and at least right now, I am happy we have specific names and not vague group names like "The Celts" or "The Vikings"I'm still open to the idea that we would eventually get an Antiquity Norse civ
Yeah, I specifically meant calling them the Norse. It would be a vague name but at least it's better than calling them "the Vikings". Humankind used the term NorsemenIf this does happen then it would solve the problem, but I don't know what that antiquity era Civ would be. I have advocated for a Saxon/Franks civ in the antiquities, but I can't think of any well known groups that would represent the Vikings specifically in antiquities, and at least right now, I am happy we have specific names and not vague group names like "The Celts" or "The Vikings"
Best name I could think of is maybe "Norse" but that still feels a little weird.
The problem is, before 600 - 700 CE there really isn't anything to distinguish between the Scandinavian later polities: Danes, Swedes, Norwegians from the archeological record do not seem to be particulkarly different in any important (or noticeable) ways.Yeah, I specifically meant calling them the Norse. It would be a vague name but at least it's better than calling them "the Vikings". Humankind used the term Norsemen
The other option which they could take is if they forgo having Denmark in Exploration, they could have Antiquity Danes.
The Danes as depicted in Beowulf or the Burgundians as depicted in the Nibelungenlied could both work as Antiquity Age civs (even if Beowulf took place extremely early in the 6th century):If this does happen then it would solve the problem, but I don't know what that antiquity era Civ would be. I have advocated for a Saxon/Franks civ in the antiquities, but I can't think of any well known groups that would represent the Vikings specifically in antiquities, and at least right now, I am happy we have specific names and not vague group names like "The Celts" or "The Vikings"
Danes
Antiquity Age civ
The gameplay of the Danes revolves around small scale raiding and pillaging while avoiding full scale war.
Unique Ability - Weregeld
Melee units can enter and pillage the territory of civs with which the Danes have a neutral or hostile relationship.
Dane units inside neutral or hostile territory may be attacked without incurring diplomatic penalties.
Whenever the Danes kill a unit from a civ which they are not at war with, the Danes pay that civ Gold equal to the cost of the unit.
The Danes cannot acquire Resources through Trade Routes
Unique Military Unit - Gesith
Infantry unit.
Pillaging cost no movement, and can move after pillaging
Unique Civilian Unit - Scop
Unique Commander
Units in its command radius gain Gold when pillaging any tile.
When stationed on a Sal, gains Culture per turn for every tile pillaged by a unit in its stack
Unique Infrastructure
Borg - Unique Quarter. Counts as a Fortification
Sal - Must be built on a hill. Influence base. Food adjacency with Farms and Fishing boats. Happiness adjacency with Wine.
Høj - Changes the terrain to a hill if not so already. Gains the same yields as the Alter based on the Pantheon selected. Can only be bought with Gold, not built. The number of Høje is limited to the number of Dane units killed.
Civics
“Hwæt!”
Tier 1 - Unlock the Sal. Unlock the Sceaf Tradition.
Sceaf - Pillaging Farms automatically heals the unit and grants Food to the CapitalTier 2 - Unlock the Høj. Unlock the Scyld Tradition
Scyld - Pillaging Mines automatically Fortifies the unit and grants Production towards units in the Capital
Danegeld
Tier 1 - Pillaging a Town Center steals its Bonus Resource(s); pillaging a City Center steals its City Resources. Pillaging a Capital steals its Empire Resources.
Tier 2 - Unlocks an Endeavor which prevents the agreeing civ from being Pillaged by the Danes for a set number of turns in exchange for Gold.
Fróðafrið
Tier 1 - When not at War, the Danes take no damage from Natural Disasters and domestic Trade Routes receive a significant amount of Gold per tile traveled
Tier 2 - Unlock the Heorot Wonder
Associated Leader - Hrothgar
Associated Wonder - Heorot
Unlocks the Anglo-Saxons in the Exploration Age
Unlocks the Vikings in the Exploration Age
Unlocks Sweden in the Modern Age
These maps are speculative. The earliest written records referencing the Danes are in the 500s.have been looking at maps of 1 AD Europe and it does seem like the Danes as a tribe did exist during this time.