The Library of Ashurbanipal was basically a precursor to the Great Library of Alexandria (even said to have inspired Alexander). It collected cuneiform tablets from all over Mesopotamia. Some of it was acquired by force.
If I was to guess I would say something similiar, like: Curate of Nebo:Receive a science boost upon capturing an enemy city and Great Works plundered from enemy cities provide double culture. UB- Royal Library:same as library but with a Great Work slot, and produces +1 when this slot is filled. UU- Seige Engine:unsure what to do with this, maybe a stronger melee-catapult which also damages garrisoned units?
My only problem with this is what if you just keep capturing and gifting back one of the AI's weaker cities they've founded away from their territory in the ice.
My only problem with this is what if you just keep capturing and gifting back one of the AI's weaker cities they've founded away from their territory in the ice.
Easy. You make the science bonus proportional to the population of the city being taken and if the city is size 1, no bonus. Then you could only do it a few times before the city is too small to keep doing it.
If I was to guess I would say something similiar, like: Curate of Nebo:Receive a science boost upon capturing an enemy city and Great Works plundered from enemy cities provide double culture. UB- Royal Library:same as library but with a Great Work slot, and produces +1 when this slot is filled. UU- Seige Engine:unsure what to do with this, maybe a stronger melee-catapult which also damages garrisoned units?
My only problem with this is what if you just keep capturing and gifting back one of the AI's weaker cities they've founded away from their territory in the ice.
This sounds like a generally cohesive, synchronized civilization, as you've put it out. Close to my line of speculation.
If that was indeed the UA, one way around the problem of capturing/regifting is to have the science boost commensurate to the population of the city. That way the biggest gains are from the largest/toughest cities, not the puny 1 pop on ice.
Of all the things I'd guess for an Assyrian library UB, a slot for a great work would not be high on the list. This is unlikely to be a tourism/culture civ.
I don't know... The Library of Ashurbanipal did contain the Epic of Gilgamesh. I think it is highly likely a library replacement would involve Great Works in some way.
As for the Siege Engine, I was thinking about its possibilities. What if the Siege Engine was a Swordsman replacement and directly targeted garrisoned units, circumventing the walls/castle etc. of a city and sacking the city by merely killing the unit garrisoned within? After all, a siege engine, unlike a battering ram, catapult, trebuchet, etc. works off the idea of going over the wall, not bashing the gate down or pulverizing the fortifications.
Probably too OP, but if there were some limiting factors, such as an iron requirement and debuffs that made them vulnerable to ranged attacks (sort of the opposite of the battering ram, in that regard), it might not be that bad.
Well, like I said, this would make the civ a tourism/culture civ, and in that respect be a rather inappropriate focus for Assyria.
Old libraries will tend to have old literature in them.
Probably a more useful design would be a faster build time, and no maintenance cost. Get the library out of the way so Assyria can get back to unit production, and eliminate the maintenance to help pay upkeep for more units.
Well, like I said, this would make the civ a tourism/culture civ, and in that respect be a rather inappropriate focus for Assyria.
Old libraries will tend to have old literature in them.
Probably a more useful design would be a faster build time, and no maintenance cost. Get the library out of the way so Assyria can get back to unit production, and eliminate the maintenance to help pay upkeep for more units.
Old literature? You mean like The Great Gatsby and Macbeth and the Iliad and such? Yea I agree, Assyria's libraries don't have room for weird sh*t like books. Make it give newly created units a bonus to city attack b/c Assyria is a warmonger civ and that's the only thing that makes sense
Easy. You make the science bonus proportional to the population of the city being taken and if the city is size 1, no bonus. Then you could only do it a few times before the city is too small to keep doing it.
Well, you could make it proportional to the science generated in the city, much like how Autocracy's opener works. Science is based on population, so there you go.
Then again, I've always thought this should be part of Autocracy as well, since it provides no science (unlike Order and Freedom, or even Commerce and Patronage).
As previously stated the Assyrian libraries are responsible for much of what we know about Mesopotamian culture and art. So making them an aggressive culture civ is not entirely out of the question. Besides, Babylon is science and Persia is domination, if Assyria is culture then we'd have a Mesopotamian civ for every victory condition.
Do we KNOW that the siege engine is Assyria's unique unit? What if everyone gets a siege engine and we just happen to be seeing it for Assyria in the screenshots?
If it is though, I'd expect it's a replacement for the Spearman, just like battering ram for Huns
Do we KNOW that the siege engine is Assyria's unique unit? What if everyone gets a siege engine and we just happen to be seeing it for Assyria in the screenshots?
We don't know, but it's an Assyrian style siege engine. Hell, it's how we predicted that Assyria would be in the game. They could have shown us the tower and then had PAX reveal the Zulu, but the fact that the Assyrians have an Assyrian siege tower strongly suggests that it's their UU.
I think the thing that's most appealing about Assyria at the moment is that they appear to be an aggressive science civ. all the science civs to date are more turtlish or in the case of the Mayans, expansive. Assyria looks to be a warmonger for science.
Right now we have:
Korea-Science/Turtle/Culture/(maybe naval)
Maya-Science/Expansive/Religion
While Babylon is a good Science/Turtle civ, it can easily be used aggressively (at least in Gods and Kings). Also, the fact that their UB is a Library replacement might not make them a science civ, especially if the Royal Library doesn't add to the Library's scientific boost but provides some other bonuses, like Paper Makers. I think it would be most interesting as a Science/Economic civ, the first we would have in the game.
Nah, not naval [offense]. The turtle ship and Hwach'a are designed with defense in mind. This can best be seen in the Korean scenario where both turtle ship and Hwach'a form an incredibly strong defense.
I'd say by design Babylon is the same. A wall improvement and unique archer. While because of the AI's inability to deal with ranged allows for archers to be an amazing offensive attack force, I suspect the original idea is that bowmen behind walls of Babylon form a strong defense. i.e., another turtle science Civ.
If Assyria was an offensive/aggressive science Civ, that could allow for some epic games between Babylon and Assyria.
Nah, not naval [offense]. The turtle ship and Hwach'a are designed with defense in mind. This can best be seen in the Korean scenario where both turtle ship and Hwach'a form an incredibly strong defense.
I'd say by design Babylon is the same. A wall improvement and unique archer. While because of the AI's inability to deal with ranged allows for archers to be an amazing offensive attack force, I suspect the original idea is that bowmen behind walls of Babylon form a strong defense. i.e., another turtle science Civ.
If Assyria was an offensive/aggressive science Civ, that could allow for some epic games between Babylon and Assyria.
Keep in mind that Korea was released as a DLC before G&K. It's abilities have changed with the game, and the Korean scenario does not use the rules of G&K combat system. Although I do agree with most of what you said: that Korea isn't the best naval civ and is probably a turtle, and that Babylon was probably meant to be a turtle civ with most players using them as a Science/Turtle.
I still think an Science/Economic civ would be the most interesting, but I would be fine with Assyria being a Science/Aggressive civ as well. As long as they tie in the scientific advancements and the warmongering well. For example, a UA that gives scientific boosts for capturing cities.
Do you guys think Assyria might be given the same ability as Egypt, i.e a bonus upon capture (Science bonus for any cities captured with the Royal Library)
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