Okay after mentioning it countless times and trying to pass the responsibility over to others, being less successful in both tasks, I've finally managed to play half a game as Ashurbanipal. Yes, half a game, it wasn't really my thing at all as I expected but I managed to at least make use of all their uniques, luckily most of them being available in the ancient era . (Yes, writing is ancient era now, sue me)
Since I don't really remember how I usually do this, not to mention that people usually get tired by my rambling rather quickly and just skip to the part where they tell me that I'm wrong. I'm just going to go ahead and explain each unique quickly and tell you what I think is wrong with them.
First of all, Assyria isn't terrible by any means, a player can probably make pretty good use out of them, and the AI is random enough that they don't seem to fall behind. However I think some of the ideas behind their uniquess are rather flawed so here it goes anyways.
Unique Unit - Siege Tower
Turns out that a unit with more strength than a spearman, free cover 1 and no negative modifiers(other than no defense-bonuses) can actually take a few hits before falling over.
Anyways I wasn't really attacking much with the unit, I mostly piled up archers behind them and used the 50% siege-bonus to chip away at the enemy defenses.
However the unit falls off really quickly, the bonus for attacking cities is still totally great but having to be in melee range with the city pretty much kills your chances of using the bonus once enemy longswords show up. (I had a few weird situations where I got the bonus without the tower in melee-range, but I think those were bugs)
The unit loses everything on upgrade, including the extra sight range.
Unique Building - Royal Library
However this comes at a cost, the building really does nothing before you get those great works, and even after you've gotten them the bonus is only really relevant in one city (the one you use to produce). Technically you could just move the great works around and build in all cities, but realistically you're way too lazy to do that.
The building is also reliable on the writers guild to get great works, and that building is located on the wrong side of the tech-tree compared to where you actually want to go.
Unique Ability - Treasures of Nineveh
Gives you a tech of your rival every time you capture one of his cities. If no tech is available you get some points of science instead.
This ability is really hard to classify, in theory it is a way for a warmonger to stay relevant in tech while focusing more on army and less on research. The tech-tree have changed quite a bit from vanilla however, and is a lot more connected than it used to, so the old strategy of beelining military techs and grabbing the rest from the AI for free doesn't really work anymore. I might just be unlucky, but most of the time I ended up getting the tech I was already researching. Actually, most of the time I ended up getting science-boosts, but that's beside the point.
All in all I really don't have enough experience with this UA to make a valid statement about balance concerning it.
I do feel like you could add more effects to it without it feeling cluttered, which might be needed if my ideas for the other uniques go through.
Suggestions
Siege Tower
My main thought while trying to shift around my siege-towers to provide the attackbuff to as many units as possible, like some-kinda ghetto-greatgeneral was 'Why isn't this just a great general replacement?'.
The unit already clashes like crazy with the battering-ram, it's only unique feature is the boost to nearby units vs cities. So why just not let that be all it does? It also solves upgrading issues.
Royal Library
I'm not going to claim to be an expert in Assyrian history, but was the Royal library really something that was built in every new city? I was under the impression that the Royal library would be a library that's specifically royal, in this case referring to the one in Nineveh. I mean the whole thing with the UA and the treasures of Nineveh is because of this thing, and the knowledge 'Ashurbanipal and friends' raided, plundered and stored there.
I mean I know that Assyrian history is pretty limited, but surely we don't need to have two uniques from the same thing referring to the same building (and one of them doing it badly?).
My initial idea was just to replace this unique building with a unique national wonder(yes I still dislike them, but honestly this was a wonder, not a building), probably the school of philosophy, having it available earlier, giving it the great work of writing-slots as well as some interaction with captured cities, or whatnot (maybe extra science for every captured cities in the empire?), but while writing this thing I realized that the existing UA should probably be the unique effect of the wonder, as that would make a lot more sense. However that kinda leaves the UA slot completely empty.
Alternatively one could keep the UA effect on the UA and make up some other interesting empire-relevant effect for the UB, but I just think this makes way too much sense not to work on.
Since I don't really remember how I usually do this, not to mention that people usually get tired by my rambling rather quickly and just skip to the part where they tell me that I'm wrong. I'm just going to go ahead and explain each unique quickly and tell you what I think is wrong with them.
First of all, Assyria isn't terrible by any means, a player can probably make pretty good use out of them, and the AI is random enough that they don't seem to fall behind. However I think some of the ideas behind their uniquess are rather flawed so here it goes anyways.
Unique Unit - Siege Tower
- Catapult replacement
- Melee unit with 12 CS
- Boosts the attack vs cities of nearby units by 50% (if next to an enemy city?)
- Starts with 2 extra sight compared to catapults
- Available much earlier, and doesn't cost any iron.
- Can only attack cities.
Turns out that a unit with more strength than a spearman, free cover 1 and no negative modifiers(other than no defense-bonuses) can actually take a few hits before falling over.
Anyways I wasn't really attacking much with the unit, I mostly piled up archers behind them and used the 50% siege-bonus to chip away at the enemy defenses.
However the unit falls off really quickly, the bonus for attacking cities is still totally great but having to be in melee range with the city pretty much kills your chances of using the bonus once enemy longswords show up. (I had a few weird situations where I got the bonus without the tower in melee-range, but I think those were bugs)
The unit loses everything on upgrade, including the extra sight range.
Unique Building - Royal Library
- Library replacement
- +1 science/turn
- +1 science/20 citizens
- +2 great writing slots
However this comes at a cost, the building really does nothing before you get those great works, and even after you've gotten them the bonus is only really relevant in one city (the one you use to produce). Technically you could just move the great works around and build in all cities, but realistically you're way too lazy to do that.
The building is also reliable on the writers guild to get great works, and that building is located on the wrong side of the tech-tree compared to where you actually want to go.
Unique Ability - Treasures of Nineveh
Gives you a tech of your rival every time you capture one of his cities. If no tech is available you get some points of science instead.
This ability is really hard to classify, in theory it is a way for a warmonger to stay relevant in tech while focusing more on army and less on research. The tech-tree have changed quite a bit from vanilla however, and is a lot more connected than it used to, so the old strategy of beelining military techs and grabbing the rest from the AI for free doesn't really work anymore. I might just be unlucky, but most of the time I ended up getting the tech I was already researching. Actually, most of the time I ended up getting science-boosts, but that's beside the point.
All in all I really don't have enough experience with this UA to make a valid statement about balance concerning it.
I do feel like you could add more effects to it without it feeling cluttered, which might be needed if my ideas for the other uniques go through.
Suggestions
Siege Tower
My main thought while trying to shift around my siege-towers to provide the attackbuff to as many units as possible, like some-kinda ghetto-greatgeneral was 'Why isn't this just a great general replacement?'.
The unit already clashes like crazy with the battering-ram, it's only unique feature is the boost to nearby units vs cities. So why just not let that be all it does? It also solves upgrading issues.
Royal Library
I'm not going to claim to be an expert in Assyrian history, but was the Royal library really something that was built in every new city? I was under the impression that the Royal library would be a library that's specifically royal, in this case referring to the one in Nineveh. I mean the whole thing with the UA and the treasures of Nineveh is because of this thing, and the knowledge 'Ashurbanipal and friends' raided, plundered and stored there.
I mean I know that Assyrian history is pretty limited, but surely we don't need to have two uniques from the same thing referring to the same building (and one of them doing it badly?).
My initial idea was just to replace this unique building with a unique national wonder(yes I still dislike them, but honestly this was a wonder, not a building), probably the school of philosophy, having it available earlier, giving it the great work of writing-slots as well as some interaction with captured cities, or whatnot (maybe extra science for every captured cities in the empire?), but while writing this thing I realized that the existing UA should probably be the unique effect of the wonder, as that would make a lot more sense. However that kinda leaves the UA slot completely empty.
Alternatively one could keep the UA effect on the UA and make up some other interesting empire-relevant effect for the UB, but I just think this makes way too much sense not to work on.