PaperBeetle
Emperor
How long have I dreamt of this moment? I can't believe that older and wiser players out there haven't spotted this bug before, yet I can't find any mention of it... so you heard it from me first right 
The bug is specific to the functioning of engineers in C3C. I think that when you rush a build, all the shields showing in the box get converted to 'real' shields, regardless of whether they were originally produced by a citizen working the land (i.e real), or by an engineer (i.e. engineered). For example you could build a settler in a 1 shield town by having a temple in the build queue, running three engineers for 4 turns, then rushing the last 2 shields (I'll be using the religious Japs in my example btw) and switching the temple back to settler for the last turn.
Worth banning? I don't know, but that's not all there is to the bug. The game seems to keep a record of how many engineered shields you have contributed to the current build, and whenever you switch to a building, it checks to see if all the shields in the box are real. If so, it adds the engineered shields into the box. I guess that is to allow you to switch between units and buildings without losing engineered shields, but coupled with the observation in my first paragraph, we have a full-on exploit, and I think it deserves prohibition.
Haha, if even PaperBeetle wants it banned it must be a shocker, right?
Well, it's only really useful in a limited set of circumstances, but it doesn't have any down side, and it is clearly a bug, as opposed to merely an unforseen result of a kosher game mechanic, so that's why I'm speaking against it. Anyway, here is my example, using a town after the end of my recent Japanese milk run...
Here's how my city starts off.
Let's say I decide to put a hospital in it. I switch those specialists to engineers, and a turn later I have 13 shields: 1 real and 12 engineered. Now before I get to the bug, let's have a look at what happens when I switch to a unit.
Domestic Advisor doesn't really mean that, becasue remember that engineered shields don't count towards units. Just the real shield shows now, but the engineered shields still exist on some building site somewhere. It's time to start buying shields.
And now I switch back to hospital, and I find that the engineered shields are returned to me; I have the 1 real shield, 9 purchased and 12 engineered, for a total of 22.
No bug so far, but now I switch to temple and buy another 8 shields to finish it.
Try switching the 30 shield temple to a 40 shield SAM site, and something strange happens.
Well okay then, I switch to a 60 shield granary, and see why Mrs F1 thought shields would be wasted. There are now 42 shields in the box, not 30.
The 12 engineered shields have been added back for the second time, and are now double-counting. I buy another 18 shields and switch the granary up to a library.
The 12 engineered shields cashed in for the third time, so I now have 72 shields. I buy the next 8 shields and switch on to market, getting another 12 shields.
I buy 8 shields and switch to colosseum, and then 8 shields again and finally switch to the hospital.
132 shields in the box. I buy the last 28 shields and set the specialists back to how they were last turn.
My six engineers each paid out six times, saving 240g on what should have been a 588g rush. If I had used 9 engineers (with a food deficit) and hadn't played around rushing that worker, I could have got the hospital buying only 33 shields, for a 432g saving.

The bug is specific to the functioning of engineers in C3C. I think that when you rush a build, all the shields showing in the box get converted to 'real' shields, regardless of whether they were originally produced by a citizen working the land (i.e real), or by an engineer (i.e. engineered). For example you could build a settler in a 1 shield town by having a temple in the build queue, running three engineers for 4 turns, then rushing the last 2 shields (I'll be using the religious Japs in my example btw) and switching the temple back to settler for the last turn.
Worth banning? I don't know, but that's not all there is to the bug. The game seems to keep a record of how many engineered shields you have contributed to the current build, and whenever you switch to a building, it checks to see if all the shields in the box are real. If so, it adds the engineered shields into the box. I guess that is to allow you to switch between units and buildings without losing engineered shields, but coupled with the observation in my first paragraph, we have a full-on exploit, and I think it deserves prohibition.
Haha, if even PaperBeetle wants it banned it must be a shocker, right?

Here's how my city starts off.
Let's say I decide to put a hospital in it. I switch those specialists to engineers, and a turn later I have 13 shields: 1 real and 12 engineered. Now before I get to the bug, let's have a look at what happens when I switch to a unit.
Domestic Advisor doesn't really mean that, becasue remember that engineered shields don't count towards units. Just the real shield shows now, but the engineered shields still exist on some building site somewhere. It's time to start buying shields.
And now I switch back to hospital, and I find that the engineered shields are returned to me; I have the 1 real shield, 9 purchased and 12 engineered, for a total of 22.
No bug so far, but now I switch to temple and buy another 8 shields to finish it.
Try switching the 30 shield temple to a 40 shield SAM site, and something strange happens.
Well okay then, I switch to a 60 shield granary, and see why Mrs F1 thought shields would be wasted. There are now 42 shields in the box, not 30.
The 12 engineered shields have been added back for the second time, and are now double-counting. I buy another 18 shields and switch the granary up to a library.
The 12 engineered shields cashed in for the third time, so I now have 72 shields. I buy the next 8 shields and switch on to market, getting another 12 shields.
I buy 8 shields and switch to colosseum, and then 8 shields again and finally switch to the hospital.
132 shields in the box. I buy the last 28 shields and set the specialists back to how they were last turn.
My six engineers each paid out six times, saving 240g on what should have been a 588g rush. If I had used 9 engineers (with a food deficit) and hadn't played around rushing that worker, I could have got the hospital buying only 33 shields, for a 432g saving.