Eternal 'Waiting for other civs" is a bug present even in default BTS. It cannot be fixed without breaking Mac compatibility.
Yes, sadly I'm all too familiar with how annoying that is, going back generations of Civ. Just that it never seemed to happen in v.20, or even one or two iterations before that. Happened just after Drekar's appeared the last time, which makes sense if it;s mostly naval units.
Build the same Great Temple in the same city again and again?
No, I was building them in different cities-- but with a Spiritual Civ capitol churning out Great Prophets you can keep building them in city after city and triggering Golden Ages. I am a fan of Golden Ages in general, but this seems too easy.
If it's being left in for now, then it should probably provide a free Cemetery instead of a Well, as the current incarnation of the latter is now supposed to be location-restricted.
Here is the crash report and the saved game.
I do a couple of things, then try to end the turn and it crashes.
Yes, sadly I'm all too familiar with how annoying that is, going back generations of Civ. Just that it never seemed to happen in v.20, or even one or two iterations before that. Happened just after Drekar's appeared the last time, which makes sense if it;s mostly naval units.
No, I was building them in different cities-- but with a Spiritual Civ capitol churning out Great Prophets you can keep building them in city after city and triggering Golden Ages. I am a fan of Golden Ages in general, but this seems too easy.
Here is the crash report and the saved game.
I do a couple of things, then try to end the turn and it crashes.
Just a quick question, how often are Civil Wars supposed to happen? it seems like they happen somewhere almost every turn.
Picking the "Advanced Start" option when playing the Huge Earth Map generates an error. Something about start locations not being defined (screenshot failed, so I can't be more specific).
Picking the "Advanced Start" option when playing the Huge Earth Map generates an error. Something about start locations not being defined (screenshot failed, so I can't be more specific).
The starting points mod doesn't allow for later era or advanced starts. Just the ancient starting units at certain locations.
Why??
Climate change isn't giving any notifications, at least to me.
is it occurring by one of your cities or an AI city? It currently only displays a message/alert to the player whose city was affected.
My cities.
Another thing: Enterprising gives +1 cargo space to ships, but that goes away if they're upgraded.
The French civ has two cities named Marseille one is the French spelling (Marseille) and the other is the English spelling (Marseilles).
This confuses the civic advisor, which doesn't show certain things properly when it tries to see what the second of the two cities is doing.
I assume this is because what ever is parsing the names only goes so far with the names.
There is a similar problem with the Khemer Civ, although this isn't so much because of repeat names as because there are so many Ankor Name cities.
Gustavus Adolphus' greeting message is missing text. Says "Greetings, I am [OUR NAME]..."
I may have the name wrong but basically if you have two names that are too similar an you bring up the advisor it shows the production of the earlier city when the later city is picked, also, if i remember correctly, the garrison doesn't show properly