cripp7
Playin' Bored
Another fun thing is to attach to a privateer. Having a combat5 going after everything on the water.
My thoughts are to first produce as much as possible and then work on the quality of whats produced so I usually pop out the military acadamy then settle the gg for the xp.
Attaching a GG to a unit can have some benfits if done right. Most of the time I settle the GG (+2 XP per unit for the entire game beats 20 XP at once).
Some times to use it
1) Attach them to a weak unit for the medic III promotion. Mostly a chariot, but Monty's Jags start with wwoodsman I and get to woodsman III and Medic III for a really super healer.
2) Getting a unit to level 6 so you can build West Point.
3) Getting a Super CRIII unit. This is great for demolishing cities, however it will lose eventually.
4) Keep a mix of units in a stack to protect the GG unit. Example a Pikeman will generally defend before a GG-attached Maceman when attacked by a mounted unit.
5) The leadership promotion can general ALOT of XP's towards another GG, especially if you are Imperialistic and/or fighting defensive with the Great Wall.