I am getting bored with CivIV BTS because it seems to me that the game is unbalanced in the AI's favour for city attack and defence. Time and time again I've seen when trying to defend a city, regardless of it's high defensive rating and a good stack of promoted bowmen, get taken over at will by the enemy. Similarly, when trying to attack a city with a big stack of promoted units, it often happens that a single bowman will wipe-out all or most of the attacking stack. By that stage, I've invested so much time/resource into the units that it's basically game over for me. I've posted about this before and the only thing I read that I wasn't doing was to use seige weapons first... So I started to use them too. I experimented with knocking a cities defences down to 0% first and then moving the units in... Well, a bit better results but still getting wiped out by relatively few defending units.
I've attached my last game and it should come up with the trebs ready to attack. I used those trebs to get the defences down to zero, you can do the same. There are loads of good units in the city just behind the trebs as well as some more behind and to the left in the other nearby city. By rights, the city I'm attacking should fall. Why doesn't it? Or perhapd you can make it fall and, in this case, what am I doing wrong?
Zarty
I've attached my last game and it should come up with the trebs ready to attack. I used those trebs to get the defences down to zero, you can do the same. There are loads of good units in the city just behind the trebs as well as some more behind and to the left in the other nearby city. By rights, the city I'm attacking should fall. Why doesn't it? Or perhapd you can make it fall and, in this case, what am I doing wrong?
Zarty