Attacko's Strategy Guide

Status
Not open for further replies.
Yeah have to admit troy getting angry about anything is odd hehe.

I mean troy normally just solves whatever by attaching a great general to it and quoting some notable Person of History.

Well if there's one thing that annoys Troy are those types that re-roll the second anything hard comes along (omgz only 3 food resources?), then a liq has to root for the Troy!

You go Troy!

Cheers!
-Liq
 
Found this on IGN so it must be true!

AttackoVenn.jpg


Cheers!
-Liq
 
i suggest Attacko's "The Art of Defense In Civ4" for cottage building reloaders that lie all the time.
It has some tips on how not to cry home to mama when things don't go your way.

Hey, I did not cry home to mama and I did not reload and lie about it! :p Though in your defense I may have to try and get 20 ruins in the big fat cross. That might help my game instead of reloading over and over, since I'm not actually reloading.
 
Again- notice- three circles.

i should be two or four-

keirkagard- either/ or
classical/romantic
Quad and binary make up the grid.

Three is social. which is why so many are fond of it, (three d world )
however i suggest reality is actually more 2d. (game theory literal)
 
It's impossible to draw a Venn diagram showing all intersection possibilities with 4 circles, you have to use ellipses.
 
Game theory is a branch of applied mathematics that is used in the social sciences (most notably economics), biology, engineering, political science, international relations, computer science, and philosophy. Game theory attempts to mathematically capture behavior in strategic situations, in which an individual's success in making choices depends on the choices of others. While initially developed to analyze competitions in which one individual does better at another's expense (zero sum games),

Attacko's Guide utilizes this branch of applied mathematics with a Venn twist, which in Civ4 terms means build alot of war elephants if you have the chance.

Fact- Horse archers/ War elephants, Spies, negate catapults
Fact- Building on hills with fortified gurellia archers is the superior as ....
"capture behavior in strategic situations, in which an individual's success in making choices depends on the choices of others"
it understands the choice of the programers and the immediate future as forseen via Venn.
 
You do realise game theory can't really handle multi-player games with random chance though... unless they are incredible simplifications... this is basic Game Theory troy.

Maybe if you had an enormous supercomputer network you could spend a few years doing linear programming crunching but I think the universe would probably end before getting any meaningful results.
 
that is where Catastrophism and Chaos theories step in.

"Attacko's Strategy Guide" is based on not a unified theory of these other theories, nor on "information crunching".
It is more simple- interaction and manipulation via prophetic information which is immutable and may not be good news.
How often does one know "that city will fall, i shouldn't build it" only to watch the action take effect.

There is no security in this life. There is only opportunity.- Gen Douglas MacArthur
 
But how do you get the value of the random seed to make predictions without being a cheater?

Because since chaos theory implies acute sensitivity to initial conditions (which are unknown unless you cheat), you won't be able to make ANY predictions.

Again, that is basic week 1 chaos theory stuff troy. Bifurcation and all that.
 
yes, failure to make predictions is why other guides proliferate. they are more step by step.

usually the "random" is not as good nor as bad as one anticipates. this narrows the scale for the superior techno civ4 gaming seer. Psychohistory

"Confusion in battle is what pain is in childbirth - the natural order of things."
- General Maurice Tugwell
 
So I am interested exactly how you apply game theory to civ. Are you using the miximax algorithm over chance nodes in the game tree? Do you adhere to Bayesian game theory or non-Bayesian? What is your view on the controversy over using Bayesian techniques?

What utility function do you assign to moves? Do you think there is a Nash equilibrium for civ? Even if there was, would the Nash equilibrium be the best payoff in general or do you think the other agents will deviate from equilibrium strategies thus enabling exploits? What complexity do you estimate the game tree (with chance nodes) is for various speeds? Just the branching factor may suffice for a short reply however.
 
ParadigmShifter said:
So I am interested exactly how you apply game theory to civ. Are you using the miximax algorithm over chance nodes in the game tree? Do you adhere to Bayesian game theory or non-Bayesian? What is your view on the controversy over using Bayesian techniques?

What utility function do you assign to moves? Do you think there is a Nash equilibrium for civ? Even if there was, would the Nash equilibrium be the best payoff in general or do you think the other agents will deviate from equilibrium strategies thus enabling exploits? What complexity do you estimate the game tree (with chance nodes) is for various speeds? Just the branching factor may suffice for a short reply however.
Where's an exploding-head smiley when you need one? :suicide:
 
"Civilization, therefore, obtains mastery over the individual's dangerous desire for aggression by weakening and disarming it and by setting up an agency within him to watch over it, like a garrison in a conquered city.""

Civilization and Its Discontents - Sigmund Freud. Written in 1929

"Style? I have no style. "
Anatoly Karpov -chess champion

an analytical breakdown is a visual model, not axemen killing archers on the plains next to an oasis and some cows.
 
This guide is an excellent example how to found a religion :lol: Just give statements and stick to them hard enough and eventually people will believe - at least after few hundred years.
 
Fact - proven methods that many attest by

Fact- open ended for multiple response not dictum

Fact- over three hundred thousand seventy four hundered thirty two game plays

Fact- "Attacko's The Art of Defense in Civ4" might be better for some.
 
Fact- Fact- Fact- Lie- Fact: This guide is the best thing you could ever have, and all of troy's statements are true and totally useful for base players who feel they need some half-baked theories.
 
Just one of the better Civ4 Guides on the board- surpassing others heralded by the meek.

backed with quotations, facts, and testimonials , which may or may not be relevant.
but the superior to other guides.
 
I honestly Think this is just Obsolete using an alternate identity to confuse and entertain the strat board haha.

Or it all really is that sad :D

Cheers!
-Liq
 
Status
Not open for further replies.
Back
Top Bottom