who exactly are these “all other units”? Archer is the only unit unlocked before city range increases to 2. No one would dare attempt a warrior rush, so increasing base range back to 2 really does punish archers exclusively. Spears, horses, etc don’t care; they have had to deal with 2 range cities the whole time. there is no degree of nerfing where this ceases to be a problem, short of a) archers doing <5 damage per attack or b) we go back to archers being so bad that barbarian horsemen can 1-shot them from the fog of war. If archers can hit a city with no reprisal then, short of the defender being able to tech to and then construct walls in the time it takes for 4 archers to kill the city, this will remain a problem. I am completely uninterested in some 1-time city malus just to make up for cities’ inability to defend themselves, when returning to a vanilla mechanic would accomplish the same thing. This is needless overcomplication; no more of these bespoke promotions plastering over combat and pulling further and further away from the vanilla game’s base mechanics, please.