pineappledan
Deity
who exactly are these “all other units”?The issue is the archer, not all units. I'd rather adjust the unit than punish all other units by increasing base range by 1.
G
Archer is the only unit unlocked before city range increases to 2. No one would dare attempt a warrior rush, so increasing base range back to 2 really does punish archers exclusively. Spears, horses, etc don’t care; they have had to deal with 2 range cities the whole time.
there is no degree of nerfing where this ceases to be a problem, short of a) archers doing <5 damage per attack or b) we go back to archers being so bad that barbarian horsemen can 1-shot them from the fog of war. If archers can hit a city with no reprisal then, short of the defender being able to tech to and then construct walls in the time it takes for 4 archers to kill the city, this will remain a problem.
I am completely uninterested in some 1-time city malus just to make up for cities’ inability to defend themselves, when returning to a vanilla mechanic would accomplish the same thing. This is needless overcomplication; no more of these bespoke promotions plastering over combat and pulling further and further away from the vanilla game’s base mechanics, please.
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