Attila: What's the point ...

It's just a little extra flavor to represent how they acted in real history; it doesn't convey any real advantage. They already have double raze speed, an extra starting tech, and a bonus to pastures as their actual UA.
 
There are no real names to use!

When you incorporate a totally uncivilised group into a game like this that is a big problem.
 
it is just for fun.

I like it.
 
... of "Borrow City names from other in-game Civs"?
It's just a little extra flavor to represent how they acted in real history; it doesn't convey any real advantage. They already have double raze speed, an extra starting tech, and a bonus to pastures as their actual UA.
This. Makes perfect sense to me. Except for the capital, which is something like Atilla's shack or something. Also works for me.
 
Good idea, except taking from all lists is a bit silly... seeing Incan, Aztec, Iroquois, American and Ethiopian city names etc. seems a bit silly. Maybe limit options for names to Rome, Byzantium, Greece, France (If only for Attila's campaign there), Russia, and perhaps the Ottomans/Mongolians, as well as any cities whose names are Germanic-sounding (Germany, Austria, Sweden, Holland, etc.).

It at least makes it seem a bit more realistic to see the Huns living in a city whose name sounds like a Hunnic or European city name concievably could be.
 
There are no real names to use!

When you incorporate a totally uncivilised group into a game like this that is a big problem.

Yeah, not sure why these trumped up barbarians got a civilization. It's a very odd choice. I flatly refuse to play them.
 
Yeah all in all the Huns don't seem like a very well thought-out civ. When you actually have to steal city-names from other civs, that should be an indication it's not the best choice.

It weirds me out. I don't insist that everything be RP-friendly (I'm not one of those people who gets pissed off about every little thing that isn't 100% realistic) but this really puts me off for some reason; there are some things that can really ruin the immersion factor, and this is definitely one of them.
 
The point is knowing who your opponents are so you know who the threats are.
 
I just like how this is one of the biggest criticisms of Gods and Kings that we're seeing :goodjob:
 
I just like the amazing start and uu's. Sorry if you guys don't like one small part.
 
I just like how this is one of the biggest criticisms of Gods and Kings that we're seeing :goodjob:
:goodjob: I personally have two beefs with the expansion - the warmonger penalty and Espionage, but yeah, it pretty much shows what a good job Firaxis have done with the expansion.
 
I won a domination game with Attila where I never founded a city beyond the capital. I feel this is the way to play them anyway :)
 
Good idea, except taking from all lists is a bit silly... seeing Incan, Aztec, Iroquois, American and Ethiopian city names etc. seems a bit silly. Maybe limit options for names to Rome, Byzantium, Greece, France (If only for Attila's campaign there), Russia, and perhaps the Ottomans/Mongolians, as well as any cities whose names are Germanic-sounding (Germany, Austria, Sweden, Holland, etc.).

It at least makes it seem a bit more realistic to see the Huns living in a city whose name sounds like a Hunnic or European city name concievably could be.

If we're aiming for realism in this naming mechanism, should we perhaps also limit the opponents Attila can face to Rome, Byzantium, Greece, France, Russia, and perhaps the Ottomans/Mongolians? If Atilla can face these foreign civs in any old hodgepodge, and build the Statue of Liberty while he is at it, it doesn't seem very out of place to me that his cities could have their names.
 
Not to mention Attila's Ability isn't even a unique abilty, every civilization has this, they simply made his city list the shortest in civ's history (1). Any time you run out of city names in Civ 5 you begin borrowing names from other civs.
 
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