I just watched the Game Options Walkthough,
http://donald23.nl/2016/09/29/civilization-vi-game-options/
http://donald23.nl/2016/09/29/civilization-vi-game-options/
and I didn't see an option for "Auto Unit Cycle".
I may be in the minority, but I hate this option. You move a unit then are "teleported" to another unit immediately, possibly across the map when you haven't moved an adjacent unit yet. I like to click on the units in an area, move them while I'm thinking about the situation there, then cycle to the next unit. And with the new key bindings, it will be very easy to set up the unit cycle hot key to a very handy mouse or keyboard button.
With a good key bind, this can actually be faster (for me) than the auto cycling, as I don't have to sit and readjust my thinking to the new area all the time. There is that moment of "where am I?" that sometimes happens after an auto cycle, that slows me down.
I hope this is just something missing from the preview build. But it not being there is a bit scary.
http://donald23.nl/2016/09/29/civilization-vi-game-options/
http://donald23.nl/2016/09/29/civilization-vi-game-options/
and I didn't see an option for "Auto Unit Cycle".
I may be in the minority, but I hate this option. You move a unit then are "teleported" to another unit immediately, possibly across the map when you haven't moved an adjacent unit yet. I like to click on the units in an area, move them while I'm thinking about the situation there, then cycle to the next unit. And with the new key bindings, it will be very easy to set up the unit cycle hot key to a very handy mouse or keyboard button.
With a good key bind, this can actually be faster (for me) than the auto cycling, as I don't have to sit and readjust my thinking to the new area all the time. There is that moment of "where am I?" that sometimes happens after an auto cycle, that slows me down.
I hope this is just something missing from the preview build. But it not being there is a bit scary.