Minor Annoyance
Deity
I'm sure like a lot of people I could and should use extra air units to do recon missions but don't want to to the micromanagement every turn. Especially during peace time even though I have air units to spare and should be looking out for sneak attacks outside my culture's visual range. Now I've seen the AI do recon missions over my territory so I know they know how to do it and most units have the auto explore button. So why don't air units have that button?
In CvUnit.cpp I see this:
I don't know how to get the button to appear on the unit but what happens if you could activate it?
If you removed the block on DOMAIN_AIR would it operate the same way the AI would use an air unit to do recon missions? Or would it operate like other units do auto explore and only remove fog or war from terrain and then do nothing.
So is it possible for AI control of air units to be enabled, and would it do what one would expect?
In CvUnit.cpp I see this:
Code:
case AUTOMATE_EXPLORE:
if ((!canFight() && (getDomainType() != DOMAIN_SEA)) || (getDomainType() == DOMAIN_AIR) || (getDomainType() == DOMAIN_IMMOBILE))
{
return false;
}
break;
If you removed the block on DOMAIN_AIR would it operate the same way the AI would use an air unit to do recon missions? Or would it operate like other units do auto explore and only remove fog or war from terrain and then do nothing.
So is it possible for AI control of air units to be enabled, and would it do what one would expect?