Ivan the Kulak
King
Well, I do not like to see spearmen defending cities when I go in there with tanks. Aside from the occasional heroic spearman (lol) it is not much of a challenge. Maybe what is necessary is a generic, baseline, no resource unit for every age past ancient that only the AI can have. I would say, maybe a Halberdier for the Middle ages, Rifle Militia for the Industrial age, and perhaps a Modern Infantry (Balou's unit) for the Modern age. These units would all have slightly less defense stats than the normal foot units of the age. Once the player researches certain techs near the end of the age, the AI's units from the previous age will automatically upgrade to one of these. For example, once you hit Magnetism or Military Tradition, the AI spearmen automatically upgrade to Halberdiers. When you hit Motorized transport or Flight, the AIs units go up to Rifle Militia. When you hit Robotics or Stealth, they go up to modern infantry. This system obviously is not perfect and needs some thought. For example, the player could exploit by not researching a particular tech to retain military advantage, so perhaps there must be a range of possible tech that trigger the upgrade, or perhaps a chance per each new flagged tech researched. However, you would still have a chance of Tank vs Pikeman (or Halberdier) this way, so that still doesn't solve the whole problem, perhaps the tech tree would have to be designed to take this into account.
Regardless, I would rather have to fight this way. World conquest should be made difficult through combat and production, not hopeless corruption and crazy dice rolls, a la spearmen killing of Mech Infantry and tanks.
Regardless, I would rather have to fight this way. World conquest should be made difficult through combat and production, not hopeless corruption and crazy dice rolls, a la spearmen killing of Mech Infantry and tanks.