• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days (this includes any time you see the message "account suspended"). For more updates please see here.

Autosave at end of turn

Bartleby

Remembers laughter
Joined
Apr 21, 2004
Messages
4,616
Location
Englishman in Cork
The current autosave saves the game state at the start of your turn, which means that in the event that you have to use it, you have to replay the turn. This can take a l o n g time. I would personally prefer it if the autosave was created at the END of the turn, viz. when you press "Enter." If you want an autosave from the start of the turn e.g. for reloading purposes, you can always reload two turns ago and press "Enter" to be at the start of your previous turn. Although then I suppose you have to watch the interturn...
Why not have two autosaves, one at the start and the other at the end?
 
Why should there be a autosave at the end of the turn? If you make mistakes than just reload the previous autosave and do what you planed to do and if you want a save at the end of the turn than just save it manually.
 
deo said:
Why should there be a autosave at the end of the turn? If you make mistakes than just reload the previous autosave and do what you planed to do and if you want a save at the end of the turn than just save it manually.

What I'm trying to say is that if I need to reload from an autosave (computer crashes, forgot to save...both have happened to me) I don't necessarily want to have to re-do a vast amount of artillery bombardment, cavalry charging, city starving, etc.

@thestonesfan: REloading is for cheaters
 
Bartleby said:
What I'm trying to say is that if I need to reload from an autosave (computer crashes, forgot to save...both have happened to me) I don't necessarily want to have to re-do a vast amount of artillery bombardment, cavalry charging, city starving, etc.

@thestonesfan: REloading is for cheaters

I see your point and agree. If I'm not mistaken, the AI will do the same thing on his turn anyway so if the game crashes during that time it's a pain going over your entire turn. Not that it ever happened to me. Only time I load an auto-save is if I accidentally put a unit out of place with too dire consequences to accept, meaning I'll have to do it all over anyway.
 
thestonesfan said:
Loading is for cheaters.


As Bartleby said, reloading is got cheaters. Loading is for people who have lives and do not spend an entire sitting playing a game from start to finish :p

Makes no difference to me where the autosave feature is. In fact, I am all for removing it. It just urges people to use it as a crutch (aka cheat). Just like the answer's to a crossword puzzle being published on the next page.
 
sealman said:
As Bartleby said, reloading is got cheaters. Loading is for people who have lives and do not spend an entire sitting playing a game from start to finish :p

Makes no difference to me where the autosave feature is. In fact, I am all for removing it. It just urges people to use it as a crutch (aka cheat). Just like the answer's to a crossword puzzle being published on the next page.

Can't you turn it off if you don't like it? Personally, if a game is ruined by things out of my control and I haven't saved in 100 turns, I'll surely abandon that game (possibly not to play Civ again for at least six months) if I don't have an auto-save to come to my rescue.
 
Maybe it should be an option if you want autosave at the en or beginning or both.
If someone in single player wants to cheat than et him/her be happy about it...
 
socralynnek said:
Maybe it should be an option if you want autosave at the en or beginning or both.
If someone in single player wants to cheat than et him/her be happy about it...


Does not need to be an option. That would make more work than it would be worth. It is not like it effects game play, it is just a safety net.
 
socralynnek said:
Maybe it should be an option if you want autosave at the en or beginning or both.
If someone in single player wants to cheat than et him/her be happy about it...

If you loathe it so much don't use it. Other people actually want to load an auto-save sometimes without actually cheating or exploiting.
 
I have had to resort to autosaves on a couple of occasions, once due to a game crash and once or twice beacuse I forgot to save the game before exiting. Each time I felt dissatisfied because I wasn't sure if I was replaying the turns in exactly the same way, which would not have been the case if the autosaves were created at the end of the turn. I dunno, maybe I'm being a bit defensive here, but it was never my intention to advocate reloading to "change history."
 
On my old computer, I was very thankful for the autosaves. Entering the military advisor screen would crash my game about 20% of the time and I didn't always remember to save before going in there. Then there were the times I forgot to shut down the intensive (2 hour) virus scan which sucked all my system resources. Oh, and don't forget the times the power goes out for no obvious reason! Then the old computer died and my first two problems went away... My question is why are the autosave files so much larger than manual save files?
 
Back
Top Bottom