dagriggstar
King
Like the 2010 board game - turns have different phases. Although I think we only need two "phases" to complete each turn.
So playing the game would look like
Turn 1 - Unit Movement
Turn 2 - Empire Management (Everything except unit movement) (Press enter to end phase)
Turn 2 - Unit Movement (Press enter to end phase)
Turn 3 - Empire Management
Turn 3 - Unit Movement etc
On face value it may seem like doubling moves up but it's really halving the number of actions per "end turn/phase". This does allow everything to be calculated at the same time which together has the following effects
1) Any 'ties' can go to the faction with the most overflow (wonders/great people). There is no instance where "player 1" wins by default.
2) Units move at the same time. This opens up the possibility of a unit being intercepted 'mid-movement'. For example a unit crossing two grassland tiles to get to a hills tile, could be attacked in the grasslands before reaching the hills
3) Cuts down the time multiplayer games take, since phases can be taken at the same time. You will complete actions more regularly, since there are less actions to complete per phase (as opposed to per turn)
4) Removes "fastest clicker" advantages in multiplayer
So playing the game would look like
Turn 1 - Unit Movement
Turn 2 - Empire Management (Everything except unit movement) (Press enter to end phase)
Turn 2 - Unit Movement (Press enter to end phase)
Turn 3 - Empire Management
Turn 3 - Unit Movement etc
On face value it may seem like doubling moves up but it's really halving the number of actions per "end turn/phase". This does allow everything to be calculated at the same time which together has the following effects
1) Any 'ties' can go to the faction with the most overflow (wonders/great people). There is no instance where "player 1" wins by default.
2) Units move at the same time. This opens up the possibility of a unit being intercepted 'mid-movement'. For example a unit crossing two grassland tiles to get to a hills tile, could be attacked in the grasslands before reaching the hills
3) Cuts down the time multiplayer games take, since phases can be taken at the same time. You will complete actions more regularly, since there are less actions to complete per phase (as opposed to per turn)
4) Removes "fastest clicker" advantages in multiplayer