Autumn 2017 Patch General Discussion

As for Naval combat, I did have one epic naval war right near the end as I was researching my last couple techs for space victory. While my navy was a little more advanced, I did lose 2 ships to Russia's navy which was quite large and had 3 armadas. While I was in no danger of losing any cities, I did enjoy the battle of the seas.

When playing Indonesia I found to my dismay that a brasilian Minas Gareas with zero promorions but buffed with defender of the faith could oneshot my battleship fleets. Good thing I could outproduce Brasil with faith buying and venetian arsenal. Buying with faith doesn't trigger the venetian arsenal btw, just as well for balance I guess...
Apart from that I haven't really noticed increased naval opposition.

You mean completely new or changed? It definitely was there before and I cannot find any change on it, but I may be wrong - I have never paid much attention to this screen. But as I said, it has been there before the patch and it showed the ranges on land and sea.

Still can't see how many turns left before I can reassign a trader.
 
Last edited by a moderator:
... that we know of. This info may be stored and used, we just cannot see it.

Seeing how most tradeproposals made by the AI are rubbish, I'd hope not.
 
I am actually really enjoying the game again. I had to put it away for a few months because of the things the Summer Patch broke. I have not read through the whole thread, and my apologies if this has been discussed, but I just finished a domination game with Frederick and strangely there were no science city states. I did not buy the DLC yet, but I doubt that has anything to do with it. I have only subscribed to YnAMP, but in fact I did that *after* I started this game. Wondering if anyone else has seen this?
 
Fair enough. I guess I'd never seen it before. For what it's worth, it was a large map with the default number of city states. Thanks for pointing out that it's not a bug though; I guess I figured they had some formula for this many city states of each kind depending on number of city-states.
 
there is no diplomatic penalty for turning down a trade;
There is sometimes a positive from accepting it. There seems to be a random +2 for friendly meeting but altering the deal will also provide it.

For what it's worth, it was a large map with the default number of city states.
Then it seems you were incredibly unlucky or there was something strange that went wrong
20/24 CS and no science is weirdly unlucky
 
Last edited:
Little off topic but I thought it might still be worth to share with you guys (and girls):
Ed Beach just retweeted an article from PCGamesN which is currently about 2 hours old, where Ed talks about a future expansion and new diplomatic possibilities being added in the upcoming expansion. Nothing specific, but gets us a step closer to the new expansion and also the confirmation that they work on diplomatic features is great too :thumbsup:

Here's the link to the twitter post if you wanna read the article yourself:
https://twitter.com/EdBeach23/status/923596100136853504
 
Little off topic but I thought it might still be worth to share with you guys (and girls):
Ed Beach just retweeted an article from PCGamesN which is currently about 2 hours old, where Ed talks about a future expansion and new diplomatic possibilities being added in the upcoming expansion. Nothing specific, but gets us a step closer to the new expansion and also the confirmation that they work on diplomatic features is great too :thumbsup:

Here's the link to the twitter post if you wanna read the article yourself:
https://twitter.com/EdBeach23/status/923596100136853504

Already have another thread about it.
 
Still can't see how many turns left before I can reassign a trader.

Yeah - that info would be very welcome.

... that we know of. This info may be stored and used, we just cannot see it.

True...though it seems a funny thing to do when it was previously available info; and in VI they have sought to make understanding why the AI thinks or feels a certain way easier.
I'll bet it is no longer a penalty.

There is sometimes a positive from accepting it. There seems to be a random +2 for friendly meeting but altering the deal will also provide it.

Yeah, but trade deals don't tend to come up in the first meeting.
 
Lack of depot updates isn't encouraging from a hotfix standpoint, but they could just be waiting back for word from 2k.

It occurred to me that Civ GH could've just been the changes to religion, as that's something they could develop/test discretely (and potentially release in a later update if necessarily). I guess we'll see if a working xplatform comes out in a few weeks or not.
 
Ugh, game breaking bug:

8 player game started with 2 civs missing. I figured I either missclicked settings or there were 1 city civs hiding somewhere, but after taking all capitals (five) and then exploring the last corners of the map the game didn't end. Checked graphs, apparently game started with 8 civs but two of them (China and India) just didn't produce any faith, culture, gold, etc.. so I feel like they never spawned.
 
Ugh, game breaking bug:

8 player game started with 2 civs missing. I figured I either missclicked settings or there were 1 city civs hiding somewhere, but after taking all capitals (five) and then exploring the last corners of the map the game didn't end. Checked graphs, apparently game started with 8 civs but two of them (China and India) just didn't produce any faith, culture, gold, etc.. so I feel like they never spawned.
Did you check the ice sheets and tiny islands? :P Lost settlers stuck next to Citystates?
 
Ugh, game breaking bug:

8 player game started with 2 civs missing. I figured I either missclicked settings or there were 1 city civs hiding somewhere, but after taking all capitals (five) and then exploring the last corners of the map the game didn't end. Checked graphs, apparently game started with 8 civs but two of them (China and India) just didn't produce any faith, culture, gold, etc.. so I feel like they never spawned.

I had that too. My guess is they spawned close to another civ and got killed before settling their first city. This then bugs out domination victory. Probably bugs out religious victory as well. Science and culture should be fine.
 
I had that too. My guess is they spawned close to another civ and got killed before settling their first city. This then bugs out domination victory. Probably bugs out religious victory as well. Science and culture should be fine.
I think I had a pre-patch game where there were only 7 civs instead of 8. I definitely met only 6 others, but don't remember any longer if the 8th one had been conquered or was never in the game.
 
Did you check the ice sheets and tiny islands? :p Lost settlers stuck next to Citystates?

Yeah checked everywhere, and again, stats showed no resource gain of any type. I also know China and India's city names by now especially capitals. I also vaguely remembering this happening once prepatch though, but at the time I thought I just missclicked map size and probably went for a non-domination victory.
 
Another qa update on the possible hotfix just now. 2kqa_c.

On Steam forums, Aspyr said 2-3 weeks for the Mac/Linux patch. I am surprised they haven't begun qa testing it, unless they are holding off till a hotfix is resolved.
 
I'm pretty happy with the patch overall, and haven't noticed the starting position bug myself. It's not perfect, but a marked improvement over what we had through the summer. I've found the religious game is much easier to manage--although it can still use a bit of work, at least it's not seizure inducing when it switches back and forth. I'm still getting the "exit to desktop" freeze, for what it's worth.

I'm getting used to the new diplo screen, so not sure what to say yet...
Finally, and the ONE thing that really stands out as ruining the diplomatic part of the game: The "occupy city" penalty that NEVER goes away after hundreds of turns, and thousands of years...really, it's probably the biggest problem of the diplomatic aspect of the game. The only solution, barring a completely peaceful game (which is nearly impossible on higher levels) is to completely annihilate your enemy. Leave even one city, and he will hate you for the rest of the game, and his allies will, too, and it will always come back to bite you. It never reduces from its initial value. The alternative is to commit genocide, and everyone eventually forgets as your warmongering penalty drops over time...

I know this last bit is a bit off topic, but since they seem to have spent time on the diplomatic aspect of the game this time around, I thought it might have been fixed...
 
I'm pretty happy with the patch overall, and haven't noticed the starting position bug myself. It's not perfect, but a marked improvement over what we had through the summer. I've found the religious game is much easier to manage--although it can still use a bit of work, at least it's not seizure inducing when it switches back and forth. I'm still getting the "exit to desktop" freeze, for what it's worth.

I'm getting used to the new diplo screen, so not sure what to say yet...
Finally, and the ONE thing that really stands out as ruining the diplomatic part of the game: The "occupy city" penalty that NEVER goes away after hundreds of turns, and thousands of years...really, it's probably the biggest problem of the diplomatic aspect of the game. The only solution, barring a completely peaceful game (which is nearly impossible on higher levels) is to completely annihilate your enemy. Leave even one city, and he will hate you for the rest of the game, and his allies will, too, and it will always come back to bite you. It never reduces from its initial value. The alternative is to commit genocide, and everyone eventually forgets as your warmongering penalty drops over time...

I know this last bit is a bit off topic, but since they seem to have spent time on the diplomatic aspect of the game this time around, I thought it might have been fixed...

There's another solution. Take the cities you want + 1 and return that extra one in a peace deal. That'll remove the 'occupy city' penalty. Also I think others suggested that even settling a rubbish city and giving it to them will remove the penalty, but I haven't tested that myself.
 
I'm pretty happy with the patch overall, and haven't noticed the starting position bug myself. It's not perfect, but a marked improvement over what we had through the summer. I've found the religious game is much easier to manage--although it can still use a bit of work, at least it's not seizure inducing when it switches back and forth. I'm still getting the "exit to desktop" freeze, for what it's worth.

I'm getting used to the new diplo screen, so not sure what to say yet...
Finally, and the ONE thing that really stands out as ruining the diplomatic part of the game: The "occupy city" penalty that NEVER goes away after hundreds of turns, and thousands of years...really, it's probably the biggest problem of the diplomatic aspect of the game. The only solution, barring a completely peaceful game (which is nearly impossible on higher levels) is to completely annihilate your enemy. Leave even one city, and he will hate you for the rest of the game, and his allies will, too, and it will always come back to bite you. It never reduces from its initial value. The alternative is to commit genocide, and everyone eventually forgets as your warmongering penalty drops over time...

I know this last bit is a bit off topic, but since they seem to have spent time on the diplomatic aspect of the game this time around, I thought it might have been fixed...


I used to say I would agree but Poland has surprised me in my latest game as Saladin. She denounced and tried to declare an ancinent no penalties war but I DOWed first. Took her two best cities leaving only her capital and forced her to cede them in the peace deal

I took hardly any warmonger penalty so everyone else has remained mostly friendly, and recently (about halfway point on standard speed) Poland's red face has disappeared and she hasn't denounced me again! I didn't check if that modifier is gone but i had never seen someone i robbed "get over it". Either way was pleasantly surprised.
 
Back
Top Bottom