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- Aug 12, 2010
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The devs are QA testing something, and our new Marketing Director squished a bug.
https://twitter.com/sbar713/status/925044259849465857
https://twitter.com/sbar713/status/925044259849465857
The devs are QA testing something, and our new Marketing Director squished a bug.
https://twitter.com/sbar713/status/925044259849465857
As to ironclads not healing, perhaps they had no iron...
Has anyone been building Dar-E Mehr's? I'm liking these religious buildings. Though I'm still not sure they are better than mosques. I really do like the extra religious units charge on mosques. Meeting houses are the best of course, but good luck getting these, even on the middle difficulty levels the AI will get these before you. So the real choice is between mosques and Dar -E Mehr's. Synagogues seem completely useless since they don't give as much faith as Dar -E Mehr's (although early on they give more faith)
I believe it's Scripture. Like you, I always take that and Tithe and leave the Religious building for last (and then never wind up taking one)I think at this point I still prefer Religious Community (or whatever, one that gives production) + Tithe + the one which makes your religion spread faster (I'd have the Jesuit Education for the third, but the AI always beats me to it).
Has anyone been building Dar-E Mehr's? I'm liking these religious buildings. Though I'm still not sure they are better than mosques. I really do like the extra religious units charge on mosques. Meeting houses are the best of course, but good luck getting these, even on the middle difficulty levels the AI will get these before you. So the real choice is between mosques and Dar -E Mehr's. Synagogues seem completely useless since they don't give as much faith as Dar -E Mehr's (although early on they give more faith).
Just wondering what everyone's thoughts are on the new religious building. Or just the new religious beliefs in general.
My current game I just completed as Indonesia I was getting 8 faith from the Dar - Mehr's in the information age. Not too bad. This is without running Simultaneum policy. Seems like the best choice to me especially if you are using faith to buy things other than religious units. If only going for religious victory then maybe mosques might be better.
Multiple qa updates last week, nothing this week - but twitter comments about testing. And no movement yet on the mac/linux depots. It remains a bit of a question mark.
I'm a bit late to the party and only read the first 17 pages of this thread so....
Had anyone yet mentioned the inability to end turn when cities can still make ranged attacks?
Why would you not use the ranged attack?
It's more that prior to this, it was very easy to accidentally not use a ranged attack, because the Next Turn button would show up without reminding you to do it.
I thought that came with the summer patch.