cabert said:well, count the granary, since it's the first thing you will whip for
so accepting the increase will give you a half full box, and plenty time to search for the whip
The granary makes the situation more tolerable, but it's still not as efficient as just enabling avoid growth when you're at the previous population level. Those turns spent at -1 food are turns that could, instead, be spent at (effectively) +/-0 food. Each turn spent at -1 is one extra turn that will have to be spent growing your population after the whip.