...My point was, that at some points in the game, making a stack rush is actually detrimental to your Civ development. In other words, you are going to hurt yourself more by doing it than help yourself.
This is why the argument that Axe rush is the dominant strategy to winning under nearly all settings/conditions doesn't make a lot of sense.
We all concede that if you are playing small maps with few civs and few total cities in lower difficulty levels and you have early access to copper and use a Civ that starts off with mining, then yes Axe rush is very powerful. Each city you conquer is a large percentage of the total area and total number cities of the game and can really make you a leader and win the game. But this is a pretty contrived situation. You could say that Quecha Warrior rush is a "dominant strategy" is you limit its application to dual maps! In huge maps with lots of Civs it doesn't make sense that it is the "dominant strategy".
1. If you have no early access to copper and need to quit/restart until you do, that's hardly a sign of a "dominant strategy".
2. If one can play as successfully (if not more successfully) conducting war sparingly, defensively and only when it makes sense to, how is the early Axe rush a "dominant strategy"?
Yes we all agree that even if you like to play a peaceful, builder type game the need to station a large military for deterrence and defense (esp on higher difficulty levels) is mandatory. However, having a large military doesn't make the game "broken". Its like saying that you need large number of workers every game so the game is broken because you need them every game.
But I just don't see how/why early rushing/conquest is such a dominant strategy.
If I can expand peacefully to my ideal number of cities and have access to enough resources, why would I be better off warmongering than just peacefully building and keeping a mostly defensive force? The answer is that you wouldn't be. You'd be wasting time/resources to build an offensive force to take cities you don't need, can't support, to weaken an enemy that really is no threat and might even serve as a great friend and buffer and trade partner.
If there are like 11-18 other Civs on huge maps with tons of cities and land why would you be automatically better off ALWAYS attacking and weakening neighbors if you don't need to? Okay so you take a few cities, razing most since you don't need them/can't support them and weaken some neighboring Civs (let's say 2 Civs), it has zero effect on the dozen other Civs that stayed out of war. It fact you've set yourself back a little having to set production to mostly military units to quickly mass SoD rather than build libraries, markets, harbors, etc and having just a couple of cities devote to a defensive military.
If I have friendly peaceful neighbors that are buffering me and conducting wars against aggressors, why would I want to then attack these neighbors and then have to be bogged down with having direct borders and wars with these aggressors myself when these neighbors can do the job for me?
Yes there are situations and settings where an SoD, early rush makes sense. But there are tons of situations where it doesn't make sense and where you'd be worse off. Myself, I would say that on Huge maps, emperor level, I have found early rush/early conquest/warmongering to make sense in only a few cases, in most cases, I am far better off building and developing and stationing defensive forces and conducting good diplomacy.