In a subset of maps and conditions, the axe rush is a dominant strategy.
Sure, one may chose for whatever reason not to purse the strategically best course of action, but this is one’s own personal choice which has nothing to do with my argument.
This assumes of course that one is in a situation to axe-rush. That is not the case in many Huge maps as copper is NOT nearby and is probably not even available. And rushing post-axemen is a lot harder because by then the AIs has built up reasonably large militaries of their own and city cultural defenses are higher so cat/grenadier rushes require extremely massive numbers of units especially in Emperor. I woudn't say that this is exactly "overpowered".
I always play on Huge maps on Emperor with at least 11-18 Civs (whatever the default number is based on specific map type). As long as I have the resources I need and have the right amount of good productive cities, there isn't a whole lot of advantage to rushing. Killing 1 or 2 Civs out of 11-18 total civs won't really achieve much over just keeping a defensive army and building peacefully unless you are going after conquest/dominance victory which is just too tedious to do in Huge maps with such a massive number of cities and civs to conquer. I do "rush" and conquer Civs but only on a as needed basis. I have not found "rushing" to achieve anything if I already have a large and productive enough empire and have no need for war.
Why would this be so? If I kill off 1-2 Civs in my immediate neighborhood why would it affect or hamper the distant Civs that have been peacefully building up tech/science and sitting by? It doesn't.
Having read through the thread I'm actually going to agree with you. The AI is not currently programmed to respond effectively to overwhelming concentration of force.
Firaxis could in principle fix this by programming AI civs to concentrate their initial production on an axe rush. Given production advantages the AI would then rush your cities before you'd got your axe-stack finished and you lose! Every game! Would that be boring?
Firaxis could also fix this by eg giving walls +200% defence, getting AIs to build walls early and rush archers to the city your axe-stack was approaching. You'd then be forced to adopt a different strategy. However if you got yourself boxed in by the AI you'd still lose.
1. Build few initial cities (maybe 2, 3 at most), then tech to BW, stop expanding via more settlers to build workers, mines and roads as quickly as possible then mass Axes to rush nearby cities/Civs to get the optimal 6-8 cities.
2. Aggressively expanding with building lots of settlers and research archery before BW so build archers for defense and build those same 6-8 cities yourself in locations you want.
Why is (1) so much better than (2)? I don't get it.
It's quite simple. You have a finite amount of hammers per turn. If you spend them on Axemen and take cities, you've just reaped the same benefit you would have reaped had you spent them on Settlers (i.e. more cities) but you also have a stronger military, more population, and pre-built tile improvements.
In other words, it's better to let your rivals do your early expansion for you. Not to mention that (1) cripples your opponents whereas (2) does not.
It's quite simple. You have a finite amount of hammers per turn. If you spend them on Axemen and take cities, you've just reaped the same benefit you would have reaped had you spent them on Settlers (i.e. more cities) but you also have a stronger military, more population, and pre-built tile improvements.
In other words, it's better to let your rivals do your early expansion for you. Not to mention that (1) cripples your opponents whereas (2) does not.
So basically, (1) gives you all the benefits of (2) plus a lot more. The only potential drawback is sub-optimal city placement. But most cities will be razed anyway, and capitals are always on great city sites.
The only time this doesn't apply is when you're isolated. If there's even one civ on your landmass, early war will nearly always be preferable to early Settlers and Archers.
It's quite simple. You have a finite amount of hammers per turn. If you spend them on Axemen and take cities, you've just reaped the same benefit you would have reaped had you spent them on Settlers (i.e. more cities) but you also have a stronger military, more population, and pre-built tile improvements.
In other words, it's better to let your rivals do your early expansion for you. Not to mention that (1) cripples your opponents whereas (2) does not.
So basically, (1) gives you all the benefits of (2) plus a lot more. The only potential drawback is sub-optimal city placement. But most cities will be razed anyway, and capitals are always on great city sites.
The only time this doesn't apply is when you're isolated. If there's even one civ on your landmass, early war will nearly always be preferable to early Settlers and Archers.
It does make for pretty stale gameplay. Either you start isolated, which is quite boring, or you work to isolate yourself by eliminating all rivals on your continent. I do enjoy civ as I actively pursue sub-optimal strategies for variety's sake. But the truth is, if you go for the fastest win every time the game becomes extremely predictable.
It's quite simple. You have a finite amount of hammers per turn. If you spend them on Axemen and take cities, you've just reaped the same benefit you would have reaped had you spent them on Settlers (i.e. more cities) but you also have a stronger military, more population, and pre-built tile improvements.
In other words, it's better to let your rivals do your early expansion for you. Not to mention that (1) cripples your opponents whereas (2) does not.
So basically, (1) gives you all the benefits of (2) plus a lot more. The only potential drawback is sub-optimal city placement. But most cities will be razed anyway, and capitals are always on great city sites.
The only time this doesn't apply is when you're isolated. If there's even one civ on your landmass, early war will nearly always be preferable to early Settlers and Archers.
It does make for pretty stale gameplay. Either you start isolated, which is quite boring, or you work to isolate yourself by eliminating all rivals on your continent. I do enjoy civ as I actively pursue sub-optimal strategies for variety's sake. But the truth is, if you go for the fastest win every time the game becomes extremely predictable.
Yeah, but 1 never lets you experience the joy of making things go BOOM with tanks! Also, 2 can actually stunt your growth by making your OWN infrastructure weak because you decided to spend it on axemen. Besides, if 1 happens, think about it. This also means that the AI has expanded and has an even better infrastructure then before.
Er...says who???
Er, right. What exactly was the point in that post?
2 can actually stunt your growth by making your OWN infrastructure weak because you decided to spend it on axemen. Besides, if 1 happens, think about it. This also means that the AI has expanded and has an even better infrastructure then before.
It's quite simple. You have a finite amount of hammers per turn. If you spend them on Axemen and take cities, you've just reaped the same benefit you would have reaped had you spent them on Settlers (i.e. more cities) but you also have a stronger military, more population, and pre-built tile improvements.
In other words, it's better to let your rivals do your early expansion for you. Not to mention that (1) cripples your opponents whereas (2) does not.
So basically, (1) gives you all the benefits of (2) plus a lot more. The only potential drawback is sub-optimal city placement. But most cities will be razed anyway, and capitals are always on great city sites.
The only time this doesn't apply is when you're isolated. If there's even one civ on your landmass, early war will nearly always be preferable to early Settlers and Archers.
It does make for pretty stale gameplay. Either you start isolated, which is quite boring, or you work to isolate yourself by eliminating all rivals on your continent. I do enjoy civ as I actively pursue sub-optimal strategies for variety's sake. But the truth is, if you go for the fastest win every time the game becomes extremely predictable.