Perhaps once you get past puberty you'll realize that this IS your problem.
Its a game mechanics problem, which should be sorted out by the game designers.
Your statement is "the axe rush is overpowered", simply repeating it 10 times does NOT make it true. This statement needs proof to back it up, restating the statement by the way is NOT proof!
That the "axe rush is overpowered" can be easily empirically proven. I'll give you some homework to make you learn how. Let's begin with a weaker and more definite statement to make your task easier:
STATEMENT: "if you have copper and close neighbors, you'll nearly always be better off if you axe-rush than you if don't".
Now play a number of random games and draw a statistics of won and lost games, noting the strategy you used in each. Unless you are a noob who doesn't know how to do a proper rush, you'll find that whenever the axe-rush is an available option, it dominates over all the alternatives. In general, you win more comfortably and more frequently if you axe-rush than if you don't.
Did you really think you could come here and make a 1 liner saying "the axe rush is overpowered" and we'd be like: "yep he's got us there!"?
In fact, I am not claiming anything new. The designers themselves knew that SoDs were overpowered in previous incarnations of the game, and some have already pointed out that Civ IV has failed to address the issue. I am merely noting that BtS leaves the problem unsolved.
In fact the opposite has happened, as more and more people have showed you how wrong you could possible be, your statement has morphed into "SOD rushing is OP" or "Gren rushing is OP" or some different instance of the above.
If you read more carefully what I have said, you'll see that I've been making three statements:
(1) Axe rush is overpowered.
(2) SoD rush nearly always works.
(3) SoD rush is the dominant strategy.
So far I have only seen weak objections to (2), and (1) and (3) have not even been decently addressed.
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