Humakty
Happy Goblin
Finding some exploits to beat the AI on Deity is one hell of a hobby !
Uneffective. Even if you take the Magic Resistance promotion on them, Chalid will still cut them down to 80%. If you take Magic Resistance and Fire Resistance, Chalid will do 30% damage. In one turn. The three listed are immune to Pillar of Fire, not resistant to fire damage, which is why they work.you forgot angels. (immune to holy, halve fire)
Actually I think infinite stacks are BS anyway and like that direct damage screws them.
I already addressed that. Regardless of cities are excluded or not, either the attacker or the defender will be seriously disadvantaged. There is no way to balance Civilization IV, BTS, FFH or any variants if stacks are limited in size. The game is simply not designed to handle it.He specifically excluded cities from his idea.
I don't get it. Are you suggesting that I use some sort of unit to defeat my foes...? I don't know, can someone explain?
See this post for further details: http://forums.civfanatics.com/showpost.php?p=8546046&postcount=1
1) Split stacks into smaller ones for movement, converge at end of turn.No way? How about the chaos of organizing a massive stack, like...
1)movement penalties for large stacks
2)chaos penalty (random units moving random direction) chance/turn
3)supply line failure... loss of unit(s) chance/turn
I expect there should be many other ideas on how to balance this unfortunate but legitimate AI strategy from this crowd.
As I think of it, there could be bonuses too, morale, fear...