King Flevance
Deity
I like the simplistic terrain design for resource management and city placement.
I like the tech tree unlocking new features in the game as it goes.
I like that there are multiple paths to victory that require different strategies.
I enjoy the concept of being able to forge relations with other empires, though most titles have stumbled on this.
Civ really does have a good formula due to its simplistic design. Some of the entries to the series have been able to pull some seriously versatile strategic depths out of these simple mechanisms. Each entry always offers big innovations to the series as well, which can be viewed as good or bad based on your tastes. I feel in love with Civ with the first game when I was like 13 so the simple mechanics certainly helped. I had played Bandit Kings, Rot3K, and Nobunaga's Ambition but Civ seemed so much easier to grasp and seemed to progress at a much faster pace also.
Civ 2 added so much, Then 3 added totally different stuff, and so on. Now, here we are on 7 and they are still tinkering with the formula. We do have some stuff like culture that will probably be here to stay permanently. I am hoping to see a return of commerce as a resource that can be funneled into research, gold, culture, etc. But I am also interested in the influence resource coming up. So I play Civ for its basic formula but I also do like the innovation attached to the series. Innovation can be a double edged sword for sure I just hope FXS tempers it well in the future.
I like the tech tree unlocking new features in the game as it goes.
I like that there are multiple paths to victory that require different strategies.
I enjoy the concept of being able to forge relations with other empires, though most titles have stumbled on this.
Civ really does have a good formula due to its simplistic design. Some of the entries to the series have been able to pull some seriously versatile strategic depths out of these simple mechanisms. Each entry always offers big innovations to the series as well, which can be viewed as good or bad based on your tastes. I feel in love with Civ with the first game when I was like 13 so the simple mechanics certainly helped. I had played Bandit Kings, Rot3K, and Nobunaga's Ambition but Civ seemed so much easier to grasp and seemed to progress at a much faster pace also.
Civ 2 added so much, Then 3 added totally different stuff, and so on. Now, here we are on 7 and they are still tinkering with the formula. We do have some stuff like culture that will probably be here to stay permanently. I am hoping to see a return of commerce as a resource that can be funneled into research, gold, culture, etc. But I am also interested in the influence resource coming up. So I play Civ for its basic formula but I also do like the innovation attached to the series. Innovation can be a double edged sword for sure I just hope FXS tempers it well in the future.