Aztec rush

doveni

Chieftain
Joined
Jan 16, 2011
Messages
11
Location
Belgrade, Serbia
Immortal,
continents,
standard speed,
8 players

Got a low production start at the center of the continent.
I didn't bother to improve luxuries, all I did is pumping out Jaguars. Built just a monument in between. Not even a worker built, since there was no hammer tile arround.
I researched animal husbandary just to reveal one horse tile near my capitol.
Beelined mathematics for the catapult in order to rush Maria Theresa on the south.
Until first catapult was built my Jaguars practised on barbs, so I almost completed the honour tree (missed the last policy).
When the first catapult was on hard build, I gold rushed another one. With 2 catapults and 6 Jaguars I launched an attack on Maria Theresa.
The attack was a success and by the turn 68 I have conquered a civ with 2 World wonders: Great Library and Statue of Zeus.

Now the question is: is it better to build 2 cities and have NC by the turn 68 or to rush your neigbour?

Ok, I could have shaved of up to 10 turns if I had decent production start at least, but it would reflect on NC build anyway.

Later on I upgraded Jaguars into swordsmen and launched an attack on Iroquese on north. It was the same scenario as with Maria. One city with 2 wonders which I distroyed fairly easy.

Now with clear continent (the rest 5 civs were on the other continent) I started to populate it with ICS strategy, adopting key Liberty policies (free worker, trade route happyness, and -33% culture needed for policies).

I have annexed both capitols I have conquered and built like 12-13 cities myself (16 cities in all), only to find out that civs on other continent outteched me for like 12 techs. Sejong and Pacal were tech whores, while Alexandar started to steal city states from me, so I lost my happyness balance.

At that point it was pretty much lost game imho.


BTW: I didn't have time to bother with religion which could have helped me to contain happy balance more efficently.

Any comments, please?
 
The Huns are way better at the early rush than Aztecs are.
 
Immortal,
Now the question is: is it better to build 2 cities and have NC by the turn 68 or to rush your neigbour?

Any comments, please?

Delay NC a bit and try to do both. You can even get 3-4 cities by your own and rush an AI around turn 60-65 and still get NC around turn 90ish. It's not that late since you already built 4 cities and maybe got a few puppets.
 
Well, my build order was:
Jaguar,
Monument
Jaguar
Jaguar
Jaguar
Jaguar
Jaguar/stole a worker from nearby CC
Catapult/rush bought other one

TBH I don't see the time to build anything else in this time frame. The force I built was barely enough to conquer one capitol. Didn't even have the gold to buy settler or anything besides one catapult.
 
Delay NC a bit and try to do both. You can even get 3-4 cities by your own and rush an AI around turn 60-65 and still get NC around turn 90ish. It's not that late since you already built 4 cities and maybe got a few puppets.

I agree. There are a few certain "milestones" of science, that is considered good to have at about a certain turn number. I don't know about Immortal, but on Deity, you may either stay peaceful and get the NC as early as possible, with as many cities as possible, or delay it a bit, but gain the "lost" science from the civ you conquered.

Same goes in each era with different buildings. For example, if you delay Universities and go for the low tree techs (Longswords/Crossbows/Trebuchets/Knights), you gain the lost science from the one you conquer, in order to balance things out.
 
I feel like the aztec rush may be slightly weaker than the hun initially (because the ram is unstoppable) but that their warmonger strat snowballs way better into the late game. Full honor tree and tricked out longswordsman that hold onto woodsman/25+ hp on kill are unstoppable where as the horse archer falls off quickly as your mainline unit and the huns are forced to regroup and start from scratch. If you add in raging barbs the balance early is tipped in aztec favor imo with city state friendships and culture geyser
 
Does this rush work considering the damage cities deal to the jaguars? I mean 5 jaguars, assume one gets damaged from a unit, one from a city leaves you 3 healthy units... im unable to manage it.

Aztec vs Huns = a good question.
 
Does this rush work considering the damage cities deal to the jaguars? I mean 5 jaguars, assume one gets damaged from a unit, one from a city leaves you 3 healthy units... im unable to manage it.

Aztec vs Huns = a good question.

i kind of was asking aztecs defending a huns attack in the jungle.. :P
 
i kind of was asking aztecs defending a huns attack in the jungle.. :P
Aztecs would probably win because they have more options & their advantages don't fade away quickly like Huns so if they hold off for long Huns would be dead. Horse archers may still cause real headaches though.
 
my noob questions..

whats DoW???
and why does everyone on this forum have "El" in their username?
 
Aztecs would probably win because they have more options & their advantages don't fade away quickly like Huns so if they hold off for long Huns would be dead. Horse archers may still cause real headaches though.

just saw the stats, horse archer only has 7 strength to the jaguars 8, and jaguar would have the extra +33% from forest and usually by barb killing they will always have at least one rough promotion.. +48%, so, like 12 attack huh..

I dont usually go honor, but I should consider it for the quick great general, adding another 15%


Declaration of War.

Cause that is what is the way to go...er something.

mhmmmm
 
Aztecs would probably win because they have more options & their advantages don't fade away quickly like Huns so if they hold off for long Huns would be dead. Horse archers may still cause real headaches though.

If two good players did the playing, it might stall out, however with a few good pasture cities the Huns have a decent shot as long as not too much jungle separating them.

The Jaguars won't be enough to conquer the huns unless the Huns are unlucky and also have a crazy jungle/forested area. 2-4 extra hammers on cities initially is fairly huge and almost guaranties the huns will have more stuff by the time they get to Hun territory.

Now... vs AIs... Horse Archer + Rams is ridiculously easy to pull off. <.<
 
flats the huns would be able to destroy the aztec army in the field by out maneuvering them and then take a couple rams into the cap. Forest/Jungle/Rough terrain in general the aztecs would farm the huns for culture and xp till swordsman then cut them down.
 
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