I don't have a chance to play it right now, but I would assume this is Quick speed, yes? Because if it's not, you have OUTLANDISHLY high science for T162.
Nope it's standard speed!
Could you describe the map and the aspects you included to make it so good for science? I doubt my skill level is sufficient to second guess anything you've done if you are producing 400 science on turn 162, but I would still enjoy learning more about your thought process.
Happy to:
It's a pangaea because I wanted to be able to meet the other civs quickly & easily, without having to research up to astronomy straight away. Basically a normal sized map. I made a strategic choke point where the land tapers to a thin strip and there are some mountains and city state blocking the way (so you can still get through to meet the other civs and explore, you just have to trespass through Zanzibar). I suppose you'd call this a semi-isolated position. This is obviously to reduce the chances of getting DOWs or other civs trying to settle near you.
Next I placed 3 city-states nearby: one cultural, one mercantile and one maritime. I also made sure there was another one of each of these types fairly close, so that if money permitted, there was an option to ally 2 of each of these kinds of city-states.
Then I made sure there were 4 good spots for cities, with each having good food & production. 3 of the 4 spots are on rivers too and I put a mountain next to where each city would be for good measure! It was especially important to have plenty of good riverside tiles near the capital to put the acadamies on during the game. Barringer crater is within 3 tiles of the capital.
I tried to make it impossible for the AI to settle near or between my cities by giving it no available tiles within 4 tiles from my cities. I think I've missed a couple of spots, but I'm up to turn 162 and so far no AI has come near me!
There are 7 AIs in the game. I placed India just on the other side of the chokepoint, to hopefully have a friendly neighbour. Other than that I wasn't too picky about the AIs. I put France and the Aztecs quite close to each other to stir up some trouble. And then the Maya, Ottomans, Polynesia & Persia.
The other thing I did think about was luxury resources. I gave Babylon access to 7 gems across its 4 city sites; one to sell to each other AI. I've seen this sort of thing in randomly generated maps before, so I didn't think it was too far fetched. Besides gems Babylon has access to 4 other luxury resources, the nearby city-states have different luxuries again, and each other AI has 3 copies of a luxury resource near its starting location, to ensure that Babylon can trade and get their luxuries if need be. Overall, I'd say the luxury resource situation is generous to Babylon, but not ridiculous.
Here's a screenshot at turn 162, hopefully you can see some of the things I'm describing in it. Let me know if you want screenshots of other parts of the map or game.
post a screen shot for those of us that do not use mods please
I just tried loading the start with infoaddict disabled and it seems fine, so you should be able to play game without infoaddict. I think worldbuilder and the map creation side of things is independent from infoaddict being installed in the game.