Turn 158:
Made peace with Florence and Venice.
Some of the units have already moved, so not much to do. Can't believe Dur and Nippur are still not connected to our capital, while workers doing unimportant stuff.
AI turn:
Our wounded Bowman next to Turfan was killed. Keshik moved out of the city to that spot.
Khan and Darius made peace.
Turn 159:
Killed the Keshik with two Crossbowmen. Trying to move wounded Chariot Archer out of city attack zone.
AI turn:
Khan offers peace and I accept. We got:
150 gold
5 gpt
Lux Gold and Cotton
6 Horses
Open Borders
Turn 160:
Nothing much. Upgraded one Bowman to Crossbowman.
Turn 161:
Great Scientist was born.
Turn 162:
Babylon Trebuchet -> Market
Nippur University -> Work boat (for the newly acquired Fish)
Nippur connected to Babylon.
Turn 163:
Teched Gunpowder. Got tempted to use up our 3 GS to bulb Chemistry, Metalurgy, Rifling.
But I think it would be better to tech Chemistry and Metalurgy and then bulb Fertilizer, Rifling and Dynamite all in one go and get Artillery way before anybody else and spam Artillery for a killer army. Its Indirect Fire will do miracles in this heavy forested/hills terrain, plus England would lose some of its advantage with Longbowmen by us having a unit with equal range but way more firepower.
Turn 164:
Dur connected to Babylon.
Turn 165:
Chariot Archer upgraded to Knight.
Akkad Market -> Stone Works
Forgot to adopt Rationalism in turn 163 so did it now. Didn't lose anything because we don't have any RAs. Which reminds me: we're not using our Porcelain Tower and Rationalism. We should sign RAs. We did sign two but they got interrupted. We need to explore and find other civs.
AI turn:
England offer peace for peace and I accept.
Turn 166:
Golden age ends. We're at +25 gpt which is good.
Babylon Market -> Circus Maximus
Turn 167:
zzzzz...
Turn 168:
Dur Market -> Stone Works ( for +2
and +1
)
That's it.
I've positioned the units for attack on Turfan if you choose to do so when the peace treaty is over. At least this city can easily be taken out. For the rest I'm not sure. A lot will change in 16 turns when we bulb Dynamite and produce/buy Artilleries. We should take advantage of that.
After Dynamite we should research Astronomy and build a Caravel or two to quickly explore the world.