Babylon SG

Good Job.
But you forgot about one little thing...
Where are the save of your game.:D
 
Ok it's now Cripp7 turn.
Roster:
Artingel78
ShanJahanII
Cripp7 UP NOW
Dukester ON DECK
 
Ok just a few things

1: Why aren't there any improvements done in Dur-Kur yet?
2: I think one more city 1SE of fur/cow/fish after IW though
3: Need to build colosseums for +2:c5happy:
4: we have enough bowman, need pikes and wait until IW to decide where iron is
5: Do we want to buy more CSs
6: We need to connect our cities with roads, more workers!
 
Ok just a few things

1: Why aren't there any improvements done in Dur-Kur yet?
2: I think one more city 1SE of fur/cow/fish after IW though
3: Need to build colosseums for +2:c5happy:
4: we have enough bowman, need pikes and wait until IW to decide where iron is
5: Do we want to buy more CSs
6: We need to connect our cities with roads, more workers!

I would build bowmen for now.
Then we can focus on workers, lets try to get ahead of Genghis Khan on tech and take him out, or at least try to defend ourselves when he doWs us.
 
Now cripp7 play.
When he finish Dukester is in.
I agree we need 1 more city.
Build Coloseums if you need but they are very expensive 2:c5gold:.
Pikes are rubbish.
I think we can buy influence.
I agree we need more workers.
 
Here are my observations/suggestions:

1. We have a lot of bowmen. What is the immediate plan for them? Attack Mongols? They seem to be spreading like crazy and if we let them, they might become very hard to handle in the future. Otherwise, I don't see the point for this many units at this time. They're just costing us a lot of maintenance.

2. Babylon: we should switch the citizen from trading post to horses for increased production. Why are we building another bowman here? There are so many better options to build IMO. Quite a few wonders are available and we should take advantage of having adopted Aristocracy and having marble in this city. My suggestion is Hagia Sofia for a Great Engineer, who would then rush build the Porcelain tower if still available at that time. We would get great boost to science from RAs, especially since we plan on pursuing Rationalism.
There are two workers here and we only need one at the moment. The other should be immediately sent to Dur Kur to improve Silk for happiness, and then other tiles. One of these workers is building a farm on a non-river grassland tile. Better to have him farm the flood plain first (+1 food and +1 gold in comparison to the grassland he is working now).

3. Akkad: very low production. The university will take forever to finish. Maybe switch one citizen from dyes to sheep for -4 gold and +2 production or to marble for -2 gold and +1 production? We don't have a problem with the gold at the moment. Also, there are too many forests here. We should chop at least some of them to speed up the building and create more food tiles.

4. Dur Kur: switch citizen from cow to fur for -0.8 growth and +1 production +2 gold? The growth isn't great at the moment anyway due to unhappiness. Improve the tiles asap (as suggested by the worker from Babylon).

5. Nippur: the worker has arrived. Improve marble, then cow (which will be available in 4 turns), then rest. Maybe move the citizen from useless water tile to unemployed for the moment? -0.4 growth for +1 production. Production is currently disastrous (only 2). After the bowman, build infrastructure (library, etc.). When available, workshop will help a great deal to boost this city's otherwise lousy production potential.

6. Settle one more city, yes. I think directly East of fur would be better location because we would grab one additional fish and I don't see the downside.

7. Tech: I see the Gunpowder is selected as current goal, but this skips Machinery along the way which would be very useful for upgrading all these bowmen, plus better road movement plus Ironworks eventually.
Also, we're currently researching Engineering and then Iron Working, but we should switch the order and get Iron 3 turns earlier. Might not be a big deal, but it's better to know sooner where the Iron is.

8. I don't think we should befriend any more city states at the moment, especially not the maritime ones, since it would be waste of money because our growth is significantly impaired due to unhappiness. I also think we should not found new city until we have enough happiness to stay in positive. To this effect, I think we should purchase a couple of Coloseums when possible (building them would take too long anywhere but in Babylon, and as I've said, I think Babylon should start building Hagia Sofia.

That's my view of the situation. What do you guys think?
 
Here are my observations/suggestions:

1. We have a lot of bowmen. What is the immediate plan for them? Attack Mongols? They seem to be spreading like crazy and if we let them, they might become very hard to handle in the future. Otherwise, I don't see the point for this many units at this time. They're just costing us a lot of maintenance.

2. Babylon: we should switch the citizen from trading post to horses for increased production. Why are we building another bowman here? There are so many better options to build IMO. Quite a few wonders are available and we should take advantage of having adopted Aristocracy and having marble in this city. My suggestion is Hagia Sofia for a Great Engineer, who would then rush build the Porcelain tower if still available at that time. We would get great boost to science from RAs, especially since we plan on pursuing Rationalism.
There are two workers here and we only need one at the moment. The other should be immediately sent to Dur Kur to improve Silk for happiness, and then other tiles. One of these workers is building a farm on a non-river grassland tile. Better to have him farm the flood plain first (+1 food and +1 gold in comparison to the grassland he is working now).

3. Akkad: very low production. The university will take forever to finish. Maybe switch one citizen from dyes to sheep for -4 gold and +2 production or to marble for -2 gold and +1 production? We don't have a problem with the gold at the moment. Also, there are too many forests here. We should chop at least some of them to speed up the building and create more food tiles.

4. Dur Kur: switch citizen from cow to fur for -0.8 growth and +1 production +2 gold? The growth isn't great at the moment anyway due to unhappiness. Improve the tiles asap (as suggested by the worker from Babylon).

5. Nippur: the worker has arrived. Improve marble, then cow (which will be available in 4 turns), then rest. Maybe move the citizen from useless water tile to unemployed for the moment? -0.4 growth for +1 production. Production is currently disastrous (only 2). After the bowman, build infrastructure (library, etc.). When available, workshop will help a great deal to boost this city's otherwise lousy production potential.

6. Settle one more city, yes. I think directly East of fur would be better location because we would grab one additional fish and I don't see the downside.

7. Tech: I see the Gunpowder is selected as current goal, but this skips Machinery along the way which would be very useful for upgrading all these bowmen, plus better road movement plus Ironworks eventually.
Also, we're currently researching Engineering and then Iron Working, but we should switch the order and get Iron 3 turns earlier. Might not be a big deal, but it's better to know sooner where the Iron is.

8. I don't think we should befriend any more city states at the moment, especially not the maritime ones, since it would be waste of money because our growth is significantly impaired due to unhappiness. I also think we should not found new city until we have enough happiness to stay in positive. To this effect, I think we should purchase a couple of Coloseums when possible (building them would take too long anywhere but in Babylon, and as I've said, I think Babylon should start building Hagia Sofia.

That's my view of the situation. What do you guys think?

BOLD:
I don't like to chop forest except when i building a Wonder.
Maybe is better to construct Lumbermill.
 
BOLD:
I don't like to chop forest except when i building a Wonder.
Maybe is better to construct Lumbermill.

And where do you plan to get all the food to work all those lumbermills?
Count the forests and tell me how many of them do you think realistically we can work?

I also wouldn't chop just about anything, but University is pretty important building, especially for Babylonians, since our science specialists produce great persons at an increased rate.

The city will build the Uni in 33 turns at current rate. That's too long even for a wonder.

EDIT: Speaking of science specialists, if we do have them in this city at some point (and I think we should), that's 4 more food to feed them, which means even less food to work Lumbermills.
 
And where do you plan to get all the food to work all those lumbermills?
Count the forests and tell me how many of them do you think realistically we can work?

I also wouldn't chop just about anything, but University is pretty important building, especially for Babylonians, since our science specialists produce great persons at an increased rate.

The city will build the Uni in 33 turns at current rate. That's too long even for a wonder.

EDIT: Speaking of science specialists, if we do have them in this city at some point (and I think we should), that's 4 more food to feed them, which means even less food to work Lumbermills.
All Right.
If we don't have food for lumbermills then chop it down.
 
IHT-
Made adjustments as Dukester suggested

Turn 106-
Trade England 30:c5gold: > OB
Babylon worker sent to Dur-Kur
Babylon bowman > colosseum

Turn 107-
IW > Eng
England DoW on Darius
rushbuy colosseum in Dur-Kur
We have iron 1W of Akkad!!

Turn 109-
Sure enough
Spoiler :

Nippur bowman > library
bowman moved to the front, all bowman start bombarding warriors

Turn 110-
Eng > MC
lose 2 bowman

Turn 111-
rushbuy bowman in Babylon
Babylon colosseum > bowmen
He's trying to take Akkad, no way in hell!

Turn 113-
lose 2 bowman
instant heal 1 bowman
trade Darius 50:c5gold: > OB
Spoiler :


Turn 114-
Genghis offers a peace deal
Spoiler :

Uh... no

Akkad bowman promoted to Barrage I
Babylon bowman > bowman
Trade with England
Spoiler :


Turn 116-
MC > Steel
GS born in Babylon


Stop here.
We have 3 key techs to bulb Steel (longswords), Physics (trebs) or Machinery (xbow)
 

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  • Cripp-Neb0116 AD-0025.Civ5Save
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This is ending of this war:D.
Not a bad turnset, but losing of 4 bowmans :eek:.wow.
 
I've chosen to research Machinery "by foot". Don't like to spend Great Scientist on such cheap techs (all three take 11 turns to research). I would keep it for a more expensive tech (which would cost around 20 turns to research; possibly Chemistry for early cannons which don't require resources and would give us significant upper hand in wars). There was no point in researching or bulbing Steel because we only have one source of 2 Iron and even that is not yet improved. Same logic for Physics (trebuchets also require Iron). I figured with Machinery we can upgrade bowmen to crossbowmen which would grant instant improvement to our military strength.

Turn 116

Finished off two wounded Mongol units (Horseman and Warrior).
I didn't understand the point of our warrior in the middle of nowhere in the north, so I sent him to Dur Kur to be garrisoned thus costing us no maintenance.

Turn 117
Killed a Warrior and 2 Archers

Turn 118
Killed another Archer.
Dur Kur: Library->University
Started building a road from Babylon to Akkad. We should connect our cities with roads asap, for increased income as well as easier unit relocation.

Turns 119-120
zzzzz...
Genghis' units have retreated and seem to have stopped the war campaign against us.

Turn 121
Akkad: Walls->University. Btw, it was good idea to build walls here for easier defense.

Turn 122
zzzzz...

Turn 123
Signed a RA with England. We should keep an eye on when it's supposed to mature and research all the cheap techs by then so we get more science from it. Also, by then we should open Rationalism, so we should really see some nice science boost from this RA.
Genghis sues for peace again, but this time in our favor. I accept. We got:
- 100 Gold
- 3 Gold per turn (all he had at the moment)
- Luxury Gold and Cotton
- Open Borders

Turn 124
zzzzz...

Turn 125
Researched Machinery. I'm not sure what would be best to research next, Steel or Physics. I would go with Steel. We will research Physics immediately after that, but I would use the two Iron we will have to build Longswordsmen. When we upgrade all Bowmen to Crossbowmen, we will need a few good melee units if we are going to invade. Speaking of this upgrade, it's bloody expensive - 170 gold. I'm not sure how soon we will have that kind of money. Maybe it wouldn't be a bad idea to research Currency next and build Marketplaces?

Artingel78 is next. Good luck.
 

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  • dukester-Neb0126 AD-0275.Civ5Save
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Oook.
I Finish my Turnset.
Turn:126 zzzz
Spoiler :

Turn:127:We finished Hagia Sophia and i choose GE.
Spoiler :

Turn:128: Porcelian Tower Completed, in Babylon(i use GE) Babylon start worker.
Akkad finished University and starts Temple
Spoiler :

Turn:129:Worker Finished in Babylon i start workshop.

Turn:130:Nippur finished Library and starts university.
Turn:131:Researching of Currency finished.We go strait to chemistry.
Turn:132:zzzz
Spoiler :


Turn:133: Road akkad --> babylon established
turn:134:Workshop finished.Babylon starts National College.
Turn:135:Sign up OP with Elisabeth for 50 :c5gold: and i sign RA with Genghis.
Turn:136:zzz
Again our Demographics is very bad.
Spoiler :


Akkad finishes Temple:I'm not selected anything to build.

I think we should:
After Steel Research some cheap techs because of RAs.
National College will be finished in 4 turns in Babylon. Notre Dame is be good to build next.

Good Luck ShahJahanII.
 

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  • Artingel--Nebuchadnezzar II_0137.Civ5Save
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Shan you're up

Looking over the save, we have more city placements. Still the fur/fish/cow and I think 1W of the deer by Akkad to get the cow also. With farm grass and lumbered hills that'll be a production city. And somewhere South of that to grab the iron, also a lot of hills for production.

We need to buy Venice for more :c5food:, we need to be growing our cities. If that means chopping riverside hills for farms.
 
Turn137A: Akkad gets started on a coliseum
Spoiler :

Turn138:zzz
Turn139A: I see a keshik, this spells potential doom for us :( I research Horseback riding
Turn140: Everyone hates us
Spoiler :

Turn141A: I move the Bowmen around
Spoiler :

Turn144A: Again, everyone hates us.
Spoiler :

Turn144B: We are out of money and at -2 unhappy, but on the bright side, I bombard a few British pikemen
Spoiler :

Turn145A: We are running on a massive deficit
Spoiler :

Turn146A: Lizzy offers us a terrible deal for peace. I decline.
Spoiler :

Turn146B: Tons of fighting going on
Spoiler :


I do apologize for the wait.
I have had a major schedule change.
 

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  • Nebuchadnezzar II_0147 AD-0740.Civ5Save
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