Artingel78
Elephant Commander
- Joined
- Jul 25, 2011
- Messages
- 212
Good Job.
But you forgot about one little thing...
Where are the save of your game.
But you forgot about one little thing...
Where are the save of your game.
Ok just a few things
1: Why aren't there any improvements done in Dur-Kur yet?
2: I think one more city 1SE of fur/cow/fish after IW though
3: Need to build colosseums for +2
4: we have enough bowman, need pikes and wait until IW to decide where iron is
5: Do we want to buy more CSs
6: We need to connect our cities with roads, more workers!
Here are my observations/suggestions:
1. We have a lot of bowmen. What is the immediate plan for them? Attack Mongols? They seem to be spreading like crazy and if we let them, they might become very hard to handle in the future. Otherwise, I don't see the point for this many units at this time. They're just costing us a lot of maintenance.
2. Babylon: we should switch the citizen from trading post to horses for increased production. Why are we building another bowman here? There are so many better options to build IMO. Quite a few wonders are available and we should take advantage of having adopted Aristocracy and having marble in this city. My suggestion is Hagia Sofia for a Great Engineer, who would then rush build the Porcelain tower if still available at that time. We would get great boost to science from RAs, especially since we plan on pursuing Rationalism.
There are two workers here and we only need one at the moment. The other should be immediately sent to Dur Kur to improve Silk for happiness, and then other tiles. One of these workers is building a farm on a non-river grassland tile. Better to have him farm the flood plain first (+1 food and +1 gold in comparison to the grassland he is working now).
3. Akkad: very low production. The university will take forever to finish. Maybe switch one citizen from dyes to sheep for -4 gold and +2 production or to marble for -2 gold and +1 production? We don't have a problem with the gold at the moment. Also, there are too many forests here. We should chop at least some of them to speed up the building and create more food tiles.
4. Dur Kur: switch citizen from cow to fur for -0.8 growth and +1 production +2 gold? The growth isn't great at the moment anyway due to unhappiness. Improve the tiles asap (as suggested by the worker from Babylon).
5. Nippur: the worker has arrived. Improve marble, then cow (which will be available in 4 turns), then rest. Maybe move the citizen from useless water tile to unemployed for the moment? -0.4 growth for +1 production. Production is currently disastrous (only 2). After the bowman, build infrastructure (library, etc.). When available, workshop will help a great deal to boost this city's otherwise lousy production potential.
6. Settle one more city, yes. I think directly East of fur would be better location because we would grab one additional fish and I don't see the downside.
7. Tech: I see the Gunpowder is selected as current goal, but this skips Machinery along the way which would be very useful for upgrading all these bowmen, plus better road movement plus Ironworks eventually.
Also, we're currently researching Engineering and then Iron Working, but we should switch the order and get Iron 3 turns earlier. Might not be a big deal, but it's better to know sooner where the Iron is.
8. I don't think we should befriend any more city states at the moment, especially not the maritime ones, since it would be waste of money because our growth is significantly impaired due to unhappiness. I also think we should not found new city until we have enough happiness to stay in positive. To this effect, I think we should purchase a couple of Coloseums when possible (building them would take too long anywhere but in Babylon, and as I've said, I think Babylon should start building Hagia Sofia.
That's my view of the situation. What do you guys think?
BOLD:
I don't like to chop forest except when i building a Wonder.
Maybe is better to construct Lumbermill.
BOLD:
I don't like to chop forest except when i building a Wonder.
Maybe is better to construct Lumbermill.
All Right.And where do you plan to get all the food to work all those lumbermills?
Count the forests and tell me how many of them do you think realistically we can work?
I also wouldn't chop just about anything, but University is pretty important building, especially for Babylonians, since our science specialists produce great persons at an increased rate.
The city will build the Uni in 33 turns at current rate. That's too long even for a wonder.
EDIT: Speaking of science specialists, if we do have them in this city at some point (and I think we should), that's 4 more food to feed them, which means even less food to work Lumbermills.
Watch the happiness. 8 of what we have now comes from two Genghis' resources given to us temporarily.we need to be growing our cities.