Bad Map/Placement = Restart

corrin

Chieftain
Joined
Jul 4, 2011
Messages
24
Just wondering how many times most of you restart a game because you don't like your settler's placement or the terrain of the surrounding tiles.

If I don't see any resources or a lot of desert or tundra tiles, I restart. Sometimes I find myself restarting multiple times til I get a map I like.
 
Developers didn't have enough funding for the "regenerate map" button in the menu.
 
the game is about randomness and luck.. if youre restarting you are defeating the purpose imho

Eh, I don't find it fun to play with a bad start. I like seeing big numbers. I like having cool big cities.

So if I'm surrounded by desert or tundra, or I don't get a river, restart it is.
 
I learned to play with what i got because in mp(90% of my games are played in mp) if you quit you will be called a quitter and be banned in some groups. I restart games for HoF purposes only.

You can be surprised from what you can do with crap land...
 
the game is about randomness and luck.. if youre restarting you are defeating the purpose imho

Though for some of us, we seem to be the very last ones to get a starting position.

Which is usually the worst of all the starting positions.

So yes if I am put into the deep south or far north and I can see about half my terrority being snow and ice I would restart.
 
On my group just a calling for a restart is almost a bannable offense. There are MANY ways to cope up for that and that shows the hand of a great player.
 
What bugs me more than a relatively poor starting location is when you plop the city down on the initial spot, or perhaps move the settler to a different spot, then you spend a few turns actually revealing the relevant land mass around you and find that that 1st city location really just isn't what you would've chosen if you'd have more information.
 
Developers didn't have enough funding for the "regenerate map" button in the menu.
A "regenerate map"-button is sorely needed.

It's quite annoying to exit the game and setup the whole game again every time you want to regenerate the map.
Tedious and a waste of time and I really don't understand why they left that out?

It can hardly be funding, how hard can it be?
I think it's probably more of a (weird) design choice as they may see regenerating a map as cheating or something?

And it can hardly be cheating, because sometimes you just end up at a really bad spot.
 
On a related note, something I would really like is if your starting area was scouted out an extra one or two tiles. Given how incredibly important the capital is in this iteration (and given that you can't move it), it would be great to make a slightly more informed decision about its location. Often I play 3-4 turns and reload because I realise my capital would be better placed a tile or two over.
 
On a related note, something I would really like is if your starting area was scouted out an extra one or two tiles. Given how incredibly important the capital is in this iteration (and given that you can't move it), it would be great to make a slightly more informed decision about its location. Often I play 3-4 turns and reload because I realise my capital would be better placed a tile or two over.
Actually I find that part of the excitement.

Shall I settle in place or not?
I'll move my warrior a tile to see if I can get a better spot.
Shall I move him up the hill here or that hill there?
Ah, have a look at that! If I move my settler down one tile I can get an extra luxury!


The uncertainty adds to the fun and tension. At least it does for me :)
 
First off, I have yet to encounter a really bad start. Playing at Immortal (a few unsuccesful tries at Deity) I never really felt "oh crap". Sure, some locations are better than others, but usually the ones you get initially are not unplayable.

That said, I do restart since I like rivers. I mostly play Pangea (sp?) and Continents, and I want my river. Period.
 
Actually I find that part of the excitement.

Shall I settle in place or not?
I'll move my warrior a tile to see if I can get a better spot.
Shall I move him up the hill here or that hill there?
Ah, have a look at that! If I move my settler down one tile I can get an extra luxury!


The uncertainty adds to the fun and tension. At least it does for me :)

Yes, it does. :) Especially, when I decide to move the settler and found the city on a spot that is much better than the starting location. However, it can feel like 'I have made an enormous mistake: restart' when after a couple of turns I find out that I should have founded my capital somewhere else.
 
Well the AI aren't really top notch in this iteration of Civilization so I rather like crappy starts. AI also doesn't have the option to restart if they have a crappy start location so why should I? ;)

But that's just me and everyone should play their games as they wish. They really should not only have added a regenerate button but also an option where you could enter what you require to start the game, rivers, resources, terrain etc.
 
I only once restarted because of my starting position. I started on a small peninsula with enough places to build three cities. Near the connection to the rest of the pangea, I found an American city.

I was content to build up on the peninsula and then roll over the American cities. But I needed to find other AI players to sell open borders and luxuries to. In the turn my scout got near the connection to the land-mass, the Americans claimed one hex and effectively blocked my scout from leaving my peninsula.

This messed up my tactics in such a way that I restarted.
 
Between the colossal size of the big fat hex and the half food specialist policy it takes a really monsterous city before the weaker half of the tiles around your city come into play. On top of that, the only worthlessly bad tiles are flat deserts and tundra, outside of those the utility of the tiles is pretty similar. You could start out with very very few special resources, but a lot of variety in that department is pretty unlikely. To me there just doesn't seem to be a lot of room to really call any start particularly bad, certainly not like you could in previous civs where you were so dependent on bonus food resources to make other tiles viable.

The one possible caveat to that is rivers. They're excessively powerful in 5. It's not that I would call any start without a river bad, but when compared to a start with a river it kind of is. I would say the huge time gap between civil service and fertilizer is the big culprit, but the 1 gold/tile and triggering the golden age bonus is more powerful than it was in any previous civ too.

The one
 
I don't care so much about the land, but about my neighbours. That includes city states too. I don't like starting sandwiched between other civs, and I hate it if a city state is located JUST SO that you cannot place a city between it and your capital, wasting a lot of good tiles.

Ohh and I also tend to restart when I have played a few turns and find no obvious position for a second city.
 
the game is about randomness and luck.. if youre restarting you are defeating the purpose imho

You can start in the dessert with only hills I Once started a game with inca and got this start i was yeah how do i have to grow here?
 
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