unscratchedfoot
War is a good thing.
How's this for the worst start possible? I plant my first city as-per-usual as the romans. I build one warrior who goes out to explore and then build a settler. The settler is produced after the usual lapse of time and meanwhile my warrior has explored a vast area.
The second settler plants and starts to build a spearman. My home city produces a second settler and he heads to a fabulous area rich in silks, a river and hills.
So far okay but the problem is I've been manually moving my warrior and carefully avoiding the deadly "goody huts" you know that are always full of nasties. One insidious hut is located 2 squares from my second city. When the city's culture takes it in it will surely give a good result.
Now as my second settler is wandering past the hut suddenly a reckless american explorer comes hurtling down from the hills straight through the hut.
Bad guys explode from the hut!!
My settler drops so fast I didn't even see the barbarian attack (mayber super ki power or something). The barbs, full of lust, rampage into my undefended city. My fledging city is sacked, pillaged and all are put to the sword in an orgy of killing and mayhem.
Any worse starts?
The second settler plants and starts to build a spearman. My home city produces a second settler and he heads to a fabulous area rich in silks, a river and hills.
So far okay but the problem is I've been manually moving my warrior and carefully avoiding the deadly "goody huts" you know that are always full of nasties. One insidious hut is located 2 squares from my second city. When the city's culture takes it in it will surely give a good result.
Now as my second settler is wandering past the hut suddenly a reckless american explorer comes hurtling down from the hills straight through the hut.





Any worse starts?