Bad things

My biggest gripes:

1. End game is boring. Too little thought put into it by Firaxis methinks :mad:.

2. UN badly designed.This was a real opportunity to add new elements to the late game to make it more exciting that has been missed. International forces, peacekeeping, subtle agreements and diplomacy that shift the balance of power etc.

3. Still too biased towards warmongering. Especially in MP.

4. Numerous UI issues, especially with selecting units, and managing city tiles/specialists (I vote for the UI for allocating specialists as the most badly designed, unintuitive, mess, of the year). And the graphics are so slow.

5. Mid and end game maps still look plain ugly coz of road/rail-spamming everywhere. They should've done it that building a road on a square is mutually exclusive with building another improvement - that would force players to selectively build just the highway network they need for trade/defence. Also, other than areas of desert, there's still no incentive to selectively concentrate your population in some locations while leaving vast expanses untouched, as happens in real life.

6. The game is too city-based for realism. eg. in real life a city isn't limited in size by how much food is immediately around it - you bring the food in from the other side of the world if there's a reason for people to live there.

7. Religions in real life get founded by great people, not by discovering a tech.

8. Civics are in some case unrelated to their benefits. (eg. in real life, democracy has nothing at all to do with being able to rush-build things)

Overall I think the designers were thinking too much 'how was this concept done in previous games' and not enough 'how does this happen in real life, how can we best model it in a way that's fun?'
 
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