Badly defended AI cities

Khamul

Warlord
Joined
Sep 15, 2006
Messages
113
Location
Finland
This have appeared several times in my games. Sometimes AIs border cities are very badly defended. For example: size 5 city, one defender, a chariot! (It was easies city ever to capture); size 4 city, one defender, a swordmen...

So these were not new cities. This problem is not very common, but it happens. My playing level is prince.

I don't have screenshots or savegames, sorry.
 
No I have seen it with Aggressive AI turned on. The only exceptions are the warmongers. Last game I took out Isabella and Darius because they only had warriors protecting their cities at 1000 BC. My chariots quickly took them out. :)
This was at Prince level.

This needs to be fixed. Perhaps the AI are not programmed to cope with finding no copper or horses. If I find no copper or horses then I go immediately research Archery to survive the barbarians. The AI needs to be programmed to do the same.
 
I've seen this too, but it makes sense! The AI plays like a human player now. What was the status of these civs that had 1 chariot in their border city? I'm willing to bet that said civ defending tis city with 1 chariot was involved in a big war with another civ. What do you do when a huge SOD shows up in front of one of your cities? You bring reinforcements from the other side of your empire, that's what you do... especially if you're at peace with the neighbor on that border. The computer does it too. I figured this out last night when I was playing... Cyrus had captured a barbarian city next to my borders much earlier in the game, and was mounting a huge SOD to attack me, I assumed, since he hated me. He must have had 30 swordsmen,axemen, chariot, and horse archers. Not being capable of repelling this attack, I changed religions to the opposite "big" religion as Cyrus, and bribed one of my newfound friends to attack him. (espionage is great now, seeing the troop movements -- not the poisoning/unhappiness) I watched his huge SOD that was walking towards me immediately turn around and march the opposite way -- back to Cyrus' homeland to defend it, no doubt. Cyrus left a good mix of about 6 defenders in the city near me, but it was seperated from his empire through another Civ's borders (friend/religious ally of his). A few turns later, the friend I bribed to attack him had recruited allies, and Cyrus was getting attacked by 4 or 5 other civs. A few turns after this, all of the 6 units in city near me turned and bolted for Cyrus' main cities, leaving his less important city with only one weak defender. I captured the city of course, but that isn't the point. The point is that the AI is smart enough to set priorities now. It would rather just give up an unimportant city to defend its main empire, instead of trying to make a stand in every city. What would a human player do? You can bet your butt he'd get his troops home to repel the mass invasion, and almost certainly all but abandon a city thats a long ways from his capital in desperate times -- especially if the current neighbor is peaceful... yes, folks, exactly whatyou would do.

Now, I'm not saying the AI is doing a perfect job of playing like a human player, I'm just saying that its trying to... At least it is less predictable, I hate knowing EXACTLY what the AI is going to do every time it attacks me. If Firaxis can improve along the baseline they've set, I think we'll end up with some pretty decent AI.
 
This have appeared several times in my games. Sometimes AIs border cities are very badly defended. For example: size 5 city, one defender, a chariot! (It was easies city ever to capture); size 4 city, one defender, a swordmen...

Yep it's a real problem with some AI civs, as i've said in another thread I invaded churchill on emperor and he never even sent a solitary unit into battle, despite being way ahead of me in power and having lots of axes and swords sitting in rear cities. I just took his poorly defended border cities one by one with absolutely no resistance, I was a few turns away from taking his capital which was defended by one axe and one sword when I turned the game off as it really wasn't a game at all. He wasn't moving units or doing anything at all. These AI problems are really ruining the game for me as it is.

Warlords v2.00 I would have been counter-attacked by the bulk of his military within a few turns of my invasion, fresh troops would be arriving at the front every turn. Not so with BorkedAI.
 
I'm willing to bet that said civ defending tis city with 1 chariot was involved in a big war with another civ. What do you do when a huge SOD shows up in front of one of your cities? You bring reinforcements from the other side of your empire, that's what you do... especially if you're at peace with the neighbor on that border. The computer does it too.

No, there was no war at all. It was an island next to continent, and there was 3 Ottoman city and 1 my city. All Ottoman cities were badly defended (one or two units), but only 1 chariot was defending largest and best city.

Second example happened, when Justian was war with me and another civ. Mayby he moved his units but it still doesn't make much sense: other civ attacked from east, and I attacked from west.


Also, if you play on Prince, don't expect the AI to be that good. Playing on at least Monarch will ensure that the AI always has archery units (they all start with archery). If you want the AI to be smarter, try playing on a bit tougher level.

Yeah, I will. The game seems to be easier now then Warlord+BetterAI was. Earlier Prince was best level for me, but it seems to be quite easy now. In a late game, I'm out-teching everyone, even with 30% research!
 
I've seen this too, but it makes sense! The AI plays like a human player now.

I can back this up, what I've noticed now is that the AI keeps a couple of main 'armies' in stacks, rather than just loitering in their cities.

In fact, in a recent game I was thinking that I had better plan to invade my main neighbour when he seemed to realise the same thing and pre-emptively attacked me. He also skipped by the border cities and was heading for my (poorly defended) capital, ripping up farms on the way.

I eliminated his armies and counter-attacked, going straight for the capital and met little resistance. However, the city wasn't poorly defended, and I had to have a fair few catapults to take it.

I'd say this is how I play as well, troops in inner cities are usually used for keeping the populace happy, and I have a couple of big stacks which form my 'armies'.

Better AI than vanilla IMO, which tended to just make sporadic attacks with one or two units, even though all it's cities had 4 -5 defenders in them.
 
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