SionEnglaid
Chieftain
- Joined
- Jan 13, 2018
- Messages
- 9
Hello CBP forum 
I recently began playing on the patch and love all the changes. My only issue is game balance... I can play Deity on unmodded Civ5 or on the NQ mod. It's hard and sometimes goes sideways, but it works out more often than not. If the AI comes around with a carpet of doom at the wrong moment...
On the CBP though... I just started up a game to and played 120 turns to have some numbers.
Settings: Deity / Standard Speed / Communitas Map / Duel / Random Civs
I got Huns, the AI Morocco. By turn 120, the numbers look horrible. I will start a new game because I already won... I have 8 cities, my enemy has 4. I have 2x his pop, 3x his crop yield, 4x his prodcution, 3x his land, 15k more army and even a slight tech lead. He built 1 WW, I built 4. The same goes for slower speed, bigger maps, different settings. The AI just seems to settle too few cities and use horrible build orders. Sometimes, an AI players flat out refuses to settle a second city for 200 turns. What is going on?

I recently began playing on the patch and love all the changes. My only issue is game balance... I can play Deity on unmodded Civ5 or on the NQ mod. It's hard and sometimes goes sideways, but it works out more often than not. If the AI comes around with a carpet of doom at the wrong moment...

Settings: Deity / Standard Speed / Communitas Map / Duel / Random Civs
I got Huns, the AI Morocco. By turn 120, the numbers look horrible. I will start a new game because I already won... I have 8 cities, my enemy has 4. I have 2x his pop, 3x his crop yield, 4x his prodcution, 3x his land, 15k more army and even a slight tech lead. He built 1 WW, I built 4. The same goes for slower speed, bigger maps, different settings. The AI just seems to settle too few cities and use horrible build orders. Sometimes, an AI players flat out refuses to settle a second city for 200 turns. What is going on?