My questions pertain to balancing the above mentioned resources in each specialized city.
For example in a GP Farm, how do we balance growth with production? Ideally we want each grassland to have a farm so that it produces 3 food, but in the initial stages, how do we balance growth with hammers?
Likewise for production city, how do we balance hammers with growth?
I always find that I'm inclined to create a hybrid city everytime a specialization is not clear cut. Am I doing the right thing?
For example in a GP Farm, how do we balance growth with production? Ideally we want each grassland to have a farm so that it produces 3 food, but in the initial stages, how do we balance growth with hammers?
Likewise for production city, how do we balance hammers with growth?
I always find that I'm inclined to create a hybrid city everytime a specialization is not clear cut. Am I doing the right thing?