BAM2 The Mongolian Gauntlet (Redux)

What to do. What to do... The Chinese have settled Tsingtao two tiles north of Urug's final red dot. That pretty much kills settling there or the location Sirian proposed. Because of this, I am not really sure how much use moving Ta-Tu will be... In any case, I'll move the city one tile NE, and then settle the southern plains tile on the river (Urug's southern red dot). These two cities will have a fair bit of overlap, but I think this is as good as we can do.

BTW, 6thGen, you don't actually need to settle on the river in order to be able to build Hoover's. You just need to have a river somewhere within your natural 21 tile radius (I am not sure if you already knew this, but I just realized/read this recently...)

1500 - After staring at the map for awhile, I finally decide to send the settler in Karakorum N to settle on Urug's southern blue dot. MM Karakorum to max food. IBT, notice that the Zulu and Japanese are at war.

1475 - The settler in Ta-Tu is due this turn with no wasted shields. IBT, Korea demands our TM and 25 gold. Because he's on the other side of the continent, I tell him to stuff it and he backs down... ;)

For some reason though, the settler wasn't produced this turn (ie, there was no pop-up asking me I wanted to produce the setter and disband the city...) I can't seem to figure out how to change this. Anyone have any suggestions?

Thanks,

JMB
 
So the city has to be producing a 0-food bonus too? I'll give that a try. Thanks Skyfish!

JMB
 
1475 - I try to take Skyfish's advice and set the city to 0-food production, but then we won't complete the settler this turn. So, I leave the city as it was and will set it to 0 fpt next turn.

1450 - Found Almakira and begin producing a worker (afterwards, we should probably begin a temple to bring the wines into our cultural radius...). Grr. The Japanese settled Edo next to the incense to our north. I am going to settle on the southern blue dot anyways.

1425 - Well, Skyfish's advice worked (BTW, is it possible to disband a city by producing a worker when the city is size 1?); move the settler 1 tile NE. Found Tabriz on the southern blue dot, it will get sacked next turn by a barb horseman. I purchase MM from Korea for 312 gold (all of it). China has a monopoly on COL. Next turn (once the barbs are gone), I'll trade WMs around for whatever cash I can get.

1400 - Found Ulaanbaatar and begin producing walls as the city is likely to see war in the near future... Trade WM around netting 94 gold (China and Japan don't yet have our WM, just our TM). China still has a monopoly on COL. BTW, there appears to be some sort of island up by the Zulu, but there is no way we'll get there before they do... IBT, Damn! Lose a worker to a barb horseman out in the fog.

1375 - Not much. I consider attacking the barb horseman (who is on a mined bg, but across the river)... However, because I've never had much luck beating barbs on Deity, I decide against it. IBT, for some reason, the barb horseman decided to fortify itself... The forest chop near Karakorum reveals a bg tile :thumbsup:.

1350 - The Koreans also now have COL. IBT, Grr. The barb horseman decided to pillage the bg tile and then moved away.

1325 - Not much. IBT, the Koreans begin the Colossus.

1300 - Math due this turn. I hope no one else is researching it... Ulaanbaatar completes walls and begins a worker.

1275 - We learn Math and begin min sci on Polytheism. :mad: Either Korea or the Zulu (probably Shaka) researched Math this turn... Math (@4th), 62 gold, and our WM to China for COL (@4th). IBT, Karakorum builds settler, and Kazan some barracks. The Chinese complete the Colossus in Canton.

1250 - Nothing much. Karakorum is set to produce another settler (to send to the southern tip of our continent), but this can be vetoed for defensive or offensive troops. Once the spearman in Kazan is finished, consider building a harbor to make use of the forest chop (and to help the city continue to grow quickly). The settler to the east of Karakorum is heading for the tip of the eastern peninsula.

For 2 leaders from now, remember to whip the harbor in Tabriz as soon as it hits size 2 (in 13 turns).

Here's the save: http://www.civfanatics.net/uploads5/BAM2MG1250BC.zip

JMB
 
And here's the current map...

BAM2MG1250BC.jpg


JMB
 
Bam-Bam (UP)
Hotrod (ON DECK)
Urugharakh
6thGenTexan
JMB

10 turns per round. 24 hours got it, 48 to complete
 
Early

Can drop lux to 0%. Send a warrior from capital out with settler. Lux has to climb back up. Almarikh finishes its worker--set to temple to claim the wines. Bloody canton has already had a border expansion. Ulaanbaater starts a temple to keep up with Canton's culture.

Middle

Kazan completes spear starts harbor to be assisted by a chop. Hovd founded starts worker. Karakorum trains a settler for our southern tip. China has lit and starts the Library.

Late

I lure the barb horseman to attack Ulaanbaatar--we win with one hp left. That eliminates the barbs for the moment and saves our workers. Karakorum completes its spear, and starts a worker timed with growth--this just started so, it can be vetoed. My thoughts here is that the worker can road up the iron to allow the capital to start producing vet swords to take out Japan. Japan is definately the lagging AI--with only three cities, and three techs behind us. The only viable settlement left is in jungleland to the NW of Ulaanbaatar, so setting the capital to start churning out vet swords to acquire more land seems like the best option. Remember the variant rules about upgrades--RIGHT OUT. Also, remember to whip the harbor in Tabriz in 3 turns. Sorry to leave you with so many long term projects, but we need the culture by China, and getting the wines up will allow us to let the capital up to 10spt fairly quickly.

The Game

Good luck to Hotrod!

Roster:

Bam-Bam (just played)
Hotrod (UP)
Urugharakh (ON DECK)
6thGenTexan
JMB

10 turns per round. 24 hours got it, 48 total to complete.
 
I am posting here as well as ST5. I will not be playing any civ tonight. Caught a nasty cold and had to go home early from work and just spent 3 hours asleep on the couch. I don't think I am up to playing civ tonight.

I can try to get this completed by tomorrow night but would understand if the game progresses ahead without me.

Hotrod
 
No worries Hotrod--take your time and get well.

Urugharakh, if you are available and can play within the next 24 hours, go ahead and take the game.
 
First my whishes for recovery towards Hotrod.

Sorry, no time for Civ today, but I can play tomorrow. So if Hotrod will play tonight, thats fine. If he unfortunately is still too sick, I play tomorrow and we may either switch turns or skip him until he is fully recovered.
 
Ok.

Bam-Bam (just played)
Hotrod (UP) let us know if you can take it
Urugharakh (ON DECK) If no word from Hotrod--then take the game when you are ready.
6thGenTexan
JMB
 
I am starting to feel back to normal - sort of :).

The soonest I can play is tonight if Urugharakh can play before then by all means take it.

Hotrod
 
The bonus grassland northwest of Ulaanbaatar is mined but not roaded wasting a worker turn.

Embassies with everyone established. Our first opponent should be China. They lack iron and have several nasty cities. Japan is not threat at all. No resources and at war with Korea who have iron.

Japan got polytheism and sold it around for cash. So I give him map making and CoL for Polytheism and all his 71g. Our next 40 turn gambit should be on republic, since we probably can't afford it. Without anything useful to research we save 1gpt for the moment.

Japan and Korea make peace.

On my last turn we buy philosophy from Korea for 149g.

We can buy Literatur in addition for another 5gpt and 79g and then sell it together with everything we have to Shaka for construction. But beware, Shaka says construction can not be sold. This is not completely true. He only demands all our stuff for it even when we switch of our lux rate to 0%. So buying literature and construction now will cost us everything we own and our economy might collapse. I decide not to do it now in the hope the trade will be still available in a few turns when we have more cash.

Minimum research set towards republic.

Next player be careful with Karakorums next build. There will be a forest chop available in 4 turns.

Game
 
Bam-Bam
Hotrod (UP-switch)
Urugharakh (Just Played-switch)
6thGenTexan (ON DECK)
JMB
 
BAM1

750 BC (0): Not sure why the temple at Ulbaatter wasn't whipped last turn. I will let it complete in 4. I want to pull the trigger on lit but heed Urugh's warning and hold off.

Zulus declare on china.

730 BC (1): MM Kararkorum for gold. Construction is still unabtainable.

Korea joins the Zulu and declares on china. Zulus demand Philo and frankly we cant get much from him for it so I cave.

710 BC (2): Karakorum builds a spear and has a chop due in 2 turns. Start a settler to complete a turn early and get to the west for a poaching.

690 BC (3): Tabriz builds a harbor starts a temple. MM to work the coast for growth. Spain completed the Great Lighthouse. Lux to 20%. Kazan builds a worker starts a spear.

670 BC (4): Ulaanbaatar builds a temple starts a barracks.

Japan joins the dog pile vs. China.

650 BC (5): karakorum builds a settler starts a sword. Hovd builds a worker and starts a galley. Not sure if this is the best move but there is another world to find. Can still pick up Lit but conststruction is still no way I continue to hold off.

630 BC (6): Japan now has lit too and the cost has dropped but will only make construction that much more expensive. Will wait to buy it at 5th.

610 BC (7): Begin roading the wines in prep for when Almarikh expands. Whip temple in Almarikh.

590 BC (8): Almarikh builds a temple starts on walls.

570 BC (9): ulaanbaatar builds a barracks starts on a spearman.

550 BC (10): Kazan build a spear starts another. Karakorum builds a sword starts another but can be changed. Possibly to a temple as the lux is up to 20% to keep the capital happy. There is a settler in ulaa... ready if any china's cities fall. A lone sword is out and about.

here is the save

http://civfanatics.net/uploads5/BAM2-550BC.zip
 
Originally posted by hotrod0823
Not sure why the temple at Ulbaatter wasn't whipped last turn. I will let it complete in 4.
Simple answer: The city pulls too many shields. Unless in very special situation whipps are only useful for cities pulling at most 2spt where 1spt is preferred. Ulaanbaatar pulled 4spt and there was no need for whipping it since Cantons culture already expanded. Never whip a city with 4 spt for 20 shields unless you really know why.

Karakorum builds a settler starts a sword.
That settles the matter with China. Whitout sufficient land to put down another city we need to raze one of those nasty chinese settlements. :hammer: Now we have to build some vet swords and attack while the dogpile is still there.
 
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