1475 - I try to take Skyfish's advice and set the city to 0-food production, but then we won't complete the settler this turn. So, I leave the city as it was and will set it to 0 fpt next turn.
1450 - Found Almakira and begin producing a worker (afterwards, we should probably begin a temple to bring the wines into our cultural radius...). Grr. The Japanese settled Edo next to the incense to our north. I am going to settle on the southern blue dot anyways.
1425 - Well, Skyfish's advice worked (BTW, is it possible to disband a city by producing a worker when the city is size 1?); move the settler 1 tile NE. Found Tabriz on the southern blue dot, it will get sacked next turn by a barb horseman. I purchase MM from Korea for 312 gold (all of it). China has a monopoly on COL. Next turn (once the barbs are gone), I'll trade WMs around for whatever cash I can get.
1400 - Found Ulaanbaatar and begin producing walls as the city is likely to see war in the near future... Trade WM around netting 94 gold (China and Japan don't yet have our WM, just our TM). China still has a monopoly on COL. BTW, there appears to be some sort of island up by the Zulu, but there is no way we'll get there before they do... IBT, Damn! Lose a worker to a barb horseman out in the fog.
1375 - Not much. I consider attacking the barb horseman (who is on a mined bg, but across the river)... However, because I've never had much luck beating barbs on Deity, I decide against it. IBT, for some reason, the barb horseman decided to fortify itself... The forest chop near Karakorum reveals a bg tile

.
1350 - The Koreans also now have COL. IBT, Grr. The barb horseman decided to pillage the bg tile and then moved away.
1325 - Not much. IBT, the Koreans begin the Colossus.
1300 - Math due this turn. I hope no one else is researching it... Ulaanbaatar completes walls and begins a worker.
1275 - We learn Math and begin min sci on Polytheism.

Either Korea or the Zulu (probably Shaka) researched Math this turn... Math (@4th), 62 gold, and our WM to China for COL (@4th). IBT, Karakorum builds settler, and Kazan some barracks. The Chinese complete the Colossus in Canton.
1250 - Nothing much. Karakorum is set to produce another settler (to send to the southern tip of our continent), but this can be vetoed for defensive or offensive troops. Once the spearman in Kazan is finished, consider building a harbor to make use of the forest chop (and to help the city continue to grow quickly). The settler to the east of Karakorum is heading for the tip of the eastern peninsula.
For 2 leaders from now, remember to whip the harbor in Tabriz as soon as it hits size 2 (in 13 turns).
Here's the save:
http://www.civfanatics.net/uploads5/BAM2MG1250BC.zip
JMB