BAM2 The Mongolian Gauntlet (Redux)

I'll get it. I'll probably play sometime on Saturday. Will see if we can help push back China's expansion. :hammer:

-6gntxn
 
Good work folks. Nice of the AIs to dogpile China for us...

Bam-Bam
Hotrod
Urugharakh
6thGenTexan (UP)
JMB (ON DECK)
 
Forum problems kept me from uplaoding before going in to work today and I left my disk with the save at home. :( Sorry about the delay. I'll have it up later.

Short Version: At war with China and in the Middle Ages.

6gntxn
 
Trade WM to get a true picture of the world at 14g. Canton is down to one population! Tsingtao is at two. I'll work toward getting Canton.

Almarikn will not need walls once Canton is replaced. Lose one shield in switch to granary and MM to get another shield with same growth. I do not like the galley in Hovd but we are 5 turns in. A harbor would have been a better choice. MM Kazan to get spear in 5.

530BC-1 move people

510BC-2 move some more people...China has Monarchy now. Construction will still cost us more money than I want to pay.

490BC-3 Ulaan spear-->sword I'm a turn late in dropping the Lux rate with the wines.

IBT Wang is asking for a ROP and Alliance VS China straight up. I check to see if he will throw in Construction and 6g for only 12GPT. Construction would have cost us 10GPT and 300g last turn so we are now at war with China. With that comes a new entrance to our palace. Before I can trade construction for Literature, Beijing completes the Great Library.

470BC-4 Japan has no GPT for Construction and only 12g with Literature. Wang and Shaka both have currency now. It will costs 6GPT and 340g. Our army of 2 spears and a sword heads toward Canton.

IBT Korea starts the Great Wall. We beat off an archer from Canton. Japan takes out a defender in Tsingtao. I let Karakorum riot. :rolleyes:

450BC-5 Kazan spear-->sword Karakorum gets a scientist to drop science to 0%.

IBT Japan loses 2 archers attacking Tsingtao across a river. :smoke:

430BC-6 Karakorum sword-->sword I challenge Canton's defenses and lose 4-1 with the sword. :wallbash:

IBT Defeat another archer from Canton. Zulu's complete the Great Wall in Intombe.

410BC-7 23 turns to Republic so we have no need for the pile of cash in the bank yet. I buy Currency from Wang for 365g. His free tech was Monotheism.

IBT While at war with all neighbors, China starts another wonder, The Hanging Gardens. :smoke:

390BC-8 Not much

IBT Wang reneges on his deal and signs peace with China. :mad:

370BC-9 Ulaan sword-->sword Wang got Monarchy from China with the peace.

IBT Japan keeps promoting the spears in Tsingtao.

350BC-10 More nothing. Shaka picked up Monarchy. Japan is pulling in 4GPT but do not want to part with them for either Construction or Currency. Literature and 34g is all they have to offer now. Two swords are closing on Canton now. Another two can be there in about six turns. Here is where the variant is hurting us, not able to change projects.

Game
 
Originally posted by 6thGenTexan
... we are now at war with China. ... Before I can trade construction for Literature, Beijing completes the Great Library.

Sounds familiar. Our natural target completes the Great Libary. Exact like in my Epic 12 :)
 
Bam-Bam (ON DECK)
Hotrod
Urugharakh
6thGenTexan
JMB (UP)

10 turns per round--24 hours got it, 48 total to complete

Lets get some Chinese cities! :hammer:

So nice of Mao to build us such a great wonder! :D

Good luck, JMB!
 
0 - Change nothing... ;) IBT, our swordsman is damaged by a Chinese archer. The Chinese also drop off an archer next to Almarikh.

1 - Our regular warrior in Almarikh takes out the Chinese archer. IBT, the Koreans begin the HGs.

2 - Construction to Japan for Literature, 42 gold, and their WM. IBT, the Zulu begin the HGs.

3-4 Nothing much.

5 - Troop positioning. IBT, the Aztecs raze Tsingtao. The Chinese request an audience begging for peace. Since I am finally ready to attack Canton, I refuse. They land another archer next to Almarikh and threaten (with a spearman) two of our workers outside Ulaanbaatar.

6 - The battle for Canton. The first vet sword wins. The second loses to a reg spear who promotes. The third captures the city and we are now the owners of the Colossus. What to do with our galley... There don't appear to be any promising leads for the other continent, so, I decide to send them sailing out into the unknown. Our regular warrior takes out the archer next to Almarikh. IBT, we get the FP message.

7 - Our galley survived its first turn at sea. We see a Spanish galley 2 moves out. Let's see if our galley can survive another turn at sea (to see if I can get contact with the Americans and Romans without purchasing the contacts from Isabella). A swordsman takes out a Chinese spear-settler pair, netting us two new workers. IBT, our galley survives.

8 - We take out a Chinese spear in out territory. Our galley spots red borders.

9 - Contact with the Romans. I give them out wm for Contact with the Americans and 2 gpt. Our WM and 10 gold to the Americans for their WM. Establish embassies with everyone.
The Romans are certainly taking it to the Spanish (and have taken it to the Americans)... I am glad we didn't get America's lands... Establish embassies with everyone. Fortunately, there is no way the other AIs can make contact (or at least, I think so...) before Navigation.

10 - We lose a swordsman, but take out another Chinese spear-settler pair. We could try to purchase Monotheism (to broker for the Republic and Monarchy), but as we only have 10 turns left on our min sci gambit, I think we should hold off for awhile (besides, we might get the GL fairly soon...)

Unfortunately, I decided to commit several cities that were producing military to fairly long-term projects (marketplaces), so our assault force has been dying off (we only have 4 swordsmen left).

Here's the game: http://www.civfanatics.net/uploads5/BAM2MG150BC.zip

And here's a picture of our lands...
BAM2MG150BC.jpg


Bam-Bam (UP)
Hotrod (ON DECK)
Urugharakh
6thGenTexan
JMB (Just played)

Have fun Bam-Bam!

JMB
 
Fortunately, there is no way the other AIs can make contact (or at least, I think so...) before Navigation.

Finally something that didn't get vetoed that actually can help the team !

Nice turns JMB!
 
Originally posted by hotrod0823
Fortunately, there is no way the other AIs can make contact (or at least, I think so...) before Navigation.

Finally something that didn't get vetoed that actually can help the team !
Unfortunately there is a nasty way the other AIs can make contact before navigation: demanding tribute when we are in no position to fight a war. Korea or Zulus will do it and we might not be ready by the time. So selling contacs for a huge profit at the right moment would be prudent.

Yes Hotrod, that galley was well worth the 30 shield investment. It was actually the most profitable move in our game so far.
 
Alas, I think we may have to wait for the Great Library...

Good work to the team on the suicide galley--this should help us out. Also good work getting the markets going, even though I am wanting for swords ATM...

Early

Everything looks ok, though our assault force is unlikely to take Beijing. More to see....

Middle

Take out one spear in Beijing--send wounded swords off to heal. I am letting the Japanese do most of the assault until I get 4 healed swords in place. Tempted to press the attack, but 3 swords will not do the job on a capital with metropolis defense bonus.

Late

China lands a horse next to Tabriz :eek:, which is defended by a regular warrior on a hill. I take a chance that our fortified warrior on a hill will win--he does! [dance] We learn republic, but no revolution yet. Dalan just started its build--can be changed with no penalty. The zulu have a SoD that will arrive at Beijing next turn--we need to hope that they can weaken the city but not take it. Our 3 swords will not take the city without help, and only 2 more are on the way--one is a turn out. Some markets just finished-Almarkh is on a rax, but can be changed. Capital is building more swords @ 10spt (steady state--it is on 11spt for a turn only--to get this one done in 2t).

The Game

Good luck to hotrod--but I have a sneaky feeling that Beijing will be a Zulu city within a turn or two. Here's hoping for just bad enough RNG luck for Shaka! Otherwise, I am not sure what more the war will give us. Shaka has enough troops to wipe out the Chinese.

Roster:
Bam-Bam (Just played)
Hotrod (UP)
Urugharakh (ON DECK)
6thGenTexan
JMB
 
I've got it. Heading to NY tomorrow but it looks like the game will be at 4:00 so I will have it back by sometime tomorrow night.

Hotrod
 
Well a quite update and a question!

Completed a few trades we now have Feudalism, Engineering and monotheism and a new lux Ivory.

Feeling that the zulus would take the city with 5 swords and an archer i attacked and hoped for the best. The lone elite gave a leader and the 2 others died making it even easier for the Zulus. They did capture Beijing but we got a leader out of it.

Now I stopped here 4 turns in with a question. FP? SunTzu? Army?

Let me know!

Hotrod
 
I would vote for Sun Tzu for the denial factor. Since we cannot do any upgrading, and we have no prebuild options, having rax in all our cities will allow for more :hammer: later. Our furthest located city is not too far away--I say we wait on the FP until we capture a few more enemy cities (hopefully getting another leader).
 
Sun Tzu sounds good to me also. Just remember that we now have The Colossus also. Any third wonder will give us a GA.

6gntxn
 
I don't like the army at the moment. A FP in Canton with the Colossus will greatly improve our economy, but your are right, that we can build his later. Canton should be able of drawing enough shileds for FP in time. The more important question is, do we want our GA now? Sun Tzu will immediately trigger it being militaristic, while we control expansionistic Collossus.
If we opt for Sun Tzu, which seems the best in view of shields saved and availability, we should delay it until we are in republic and revolt immediately.
 
Okay I was planning on revolting as soon as the last of the short term projects complete. We can revolt and then start and rush the SunTzu. I agree on waiting for the FP and an army is not necessary now at all. Being miltaristic with Zulu and Japan as neighbors I am sure more leaders will come. I will try to finish up what should be short turns. Tonight.
 
Bam2

50 AD (0): I really want to attack Beijing as a SOD from the Zulu will most likely capture it in 2 turns I will go next turn either way I think. :hmm: before the Zulus start making demands I decide to go for a 3 for 1 trade. Zulus get Republic and 5 gpt for Monotheism. Mono and 150 gold to Rome for Feudalism. Feudalism, WM and 8gpt to Koreans for Engineering. Engineering to Rome for 193 gold, Monarchy and Wm. New WM to Korea for 15 gold. Wines and 70 gold to Japan for Ivory.

70 AD (1): The zulus have 5 swords ready to got at Beijing Next turn so I decide to attack with our 3 and hope for the best. We attack and get a great Leader Ogodei :D. But the 2 other swords fail to kill the only 2 remaining spears. :( Zulus will take the city easily with its stack of 5. He is close to giving up his last city but no luck. Once Bejin falls will make peace for his gold.

90 AD (2): ulaanbaatar builds a market starts a pike. Koreans build Hanging Gardens. Zulus swap to SunZu. As do the Romans. A few projects are done in 2 turns will revolt then.

110 AD (3): Almarikh builds a barracks starts a pike. Karakorum a MDI starts a temple. Whipped the temple in Tabriz. Sell Republic to Japan for 104 gold.

130 AD (4): Tabriz completed a temple. Starts on a granary. Kazan builds a MDI starts a pike. I revolt and hire a few taxmen/entertainers. 6 turns of anarchy. We are running -10gpt.

150 AD (5): Rome destroyed the spanish.

170 AD (6):

190 AD (7):

210 AD (8):

230 AD (9): Zulus destroy China. With 1 turn till we get control back I rush SunTzu in Kazan.

250 AD (10): SunTzu completes, we start our Golden Age and are now a Republic. With Lux at 10% and research at 10 we still grow our economy by +98 gpt. Koreans have a monopoly on Theology and start on Sistene's.

http://civfanatics.net/uploads5/BAM2-250AD.zip
 
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