BAM2 The Mongolian Gauntlet (Redux)

We will not wait 39 turns for invention. So research is switched of gaining 26gpt. Then I sell monotheism to Japan for another 58g and 6gpt. Afterwards I rush our temple in Dalandzadgad and the granary in Canton, then start my 10 turns.

270 AD: Rome got invention.

310 AD: Rome, Zulu and Korea have chivalry while Rome still has the invention monopon and zulus got theology.

Theology from Korea for wm, 43gpt and 161g.
Invention @2nd from Rome for Theology @2nd, 30gpt and 59g.
Invention to Korea for 50gpt and 235g.
Invention to Zulu for chivalry and 10gpt.

Canton should be our FP city. It is on almost optimal position - only Beijing would be better in near future - and the Colossus will give us lots of cash. So I rush temple, cathedral and aquaduct there spending most of our GA cash. Having not enough cash for the courthouse we start on FP afterwards.

We are currently training our first Keshiks for the assault on Beijing. So don't trade in education.

Game
 
Roster:
Bam-Bam
Hotrod
Urugharakh (Just played)
6thGenTexan (UP)
JMB (ON DECK)

Let's get those Keshiks going. We are going to need to strike hard and fast--I suspect the Zulu are fairly strong.

24 hours got it, 48 total to complete
 
I see we still have the corner on the contact market. I'll wait a couple of turns before trading. Rome with the Lighthouse will find the rest soon. Sending a fortified MidInf near Dalan to Tabriz. Only one warrior there and culture preasure from Japan. I end trun and Abe demands contact with the Zulu. I decline and he declares war. Japan wants to end Ivory for Wines deal. I give hime contact with America for the Ivory WM and all 18g. Abe starts the Sistine Chapel.

360AD-1 Hovd worker-->worker

Korea starts Leo's.

370AD-2 Kazan market-->aqueduct Almarikh pike-->keshik Karakorum keshik-->keshik

380AD-3 Hovd worker-->aqueduct Rush court in Dalan for 196g. Ceasar now has gunpowder. Give Wang contact with America for Spices and 4g. Shaka will pay GPT but I do not want to delay our attack any longer than I have too. Gert WM and 27GPT from Rome for our 3 contacts. No way I was going to pay for Gunpowder@2. Someone else can if they can fing the gold out of thin air. Trade maps for 52g. Rush market in Tabriz for 336g.

IBT Rome is wanting TM and 34g. Small price to pay to keep the Big Dog happy.

390AD-4 Tabriz market-->aqueduct Ta-Tu court-->market Dalan court-->market

400AD-5 Karakorum keshik-->keshik

410AD-6 Ulaan keshik-->keshik Korea and Zululand show up with gunpowder. It is now costing about 20GPT+840g. Rush aqueduct in Kazan for 216g.

420AD-7 Kazan aqueduct-->temple Almarikh keshik-->courthouse

430AD-8 Rome and Zulu now have education.

440AD-9 Abe will now talk. He will take Chivalry or 60g for peace. I'll wait until our galley gets there and sinks a boat of his.

IBT Japan is offering their WM for ours + Theology, I'll decline. Abe starts Leo's and oyur GA ends.

450AD-10 Wang has picked up Education now. I have not moved any workers. There are 6 keshik's near Canton with 2 more completing next turn. We have 6 more turns on a deal with Shaka so there is time for some more to be built. The is plenty of money to buy techs or complete any infrastructure projects before war with Shaka. Our boat still has a long way to go to get to Abe.


The Game
 
Roster:
Bam-Bam (ON DECK)
Hotrod
Urugharakh
6thGenTexan (Just played)
JMB (UP)

Please note: Do not buy/trade for education before we attack and take Beijing--we want the techs from the library

I am not too worried about Abe--we have a deal with Rome, and I doubt that he has any techs/cash to buy anyone on our continent into a war with us.

Looks like JMB may have the honor of starting the Glorious Zulu War :hammer:

24 hours got it, 48 total to complete
 
0 - Troop shuffling... IBT, Korea completes the Sistine Chapel.

1 - I hate to do this, but we could really use a settler... So, I set Karakorum to produce one. IBT, Palace expansion.

2 - Troop positioning...

3 - Nothing much.

4 - Nothing much. IBT, Rome declares war on the Americans... We are really going to have to do something about Rome...

5 - Nothing much.

6 - Our deal with Shaka ended last turn. I am going to wait for one more turn before declaring war on him though (I want to wait for 2 more Med Inf to reach the mountain south of Shanghai before attacking). IBT, the Zulu begin Cop's.

7 - Dial up Shaka and declare war honourably. Our first Keshik takes out a reg Impi without being damaged... Our second and third win (against reg Impi) and both promote to elite. Our fourth defeats a vet longbowman and we capture the city including the GL. IBT, we learn the secrets of Education, Gunpowder (Grr, that is annoying now all my pikemen builds have automatically switched to musketmen (which, in my opinion aren't worth the shield investment (unlike the pikemen). So now we are stuck building a bunch of musketmen who are going to take a lot longer to complete than the pikemen I had initially planned for...), and Astronomy. Also, our FP completes raising out gpt from 148 to 172. We lose our elite* swordsman to a Zulu Med Inf.

8 - The battle for Shanghai: Vet Med Inf takes out vet Impi, promoting to elite. The next dies to a reg Impi, promoting him. Our swordsman takes out the last Impi and we capture the city. A vet swordsman takes out a Med Inf and promotes. IBT, we lose our elite swordsman and hte Korean's begin Cop's.

9 - The battle for Chengdu: Our first vet keshik takes out a vet Impi. Our second takes out a reg Impi and we capture the city. We also take out a reg Impi and an elite archer.

10 - Engineering to Tokugawa for Ivory, 9 gold, and his WM. Position troops to take out Hangchow next turn. After that, I think we should try to make peace with Shaka as we don't really have the enough troops to continue prosecuting the war...

Here's the save: http://www.civfanatics.net/uploads5/BAM2MG550AD.zip

JMB
 
Nice work on the library, JMB, and the war prosecution in general! :hammer: I agree, we need to take peace before Shaka sends some real troops. Time to pick another target. With Keshiks able to move quickly over mountains and hills, I want to see if we can use that movement to quickly strike another neighbor.

And Zed--I'll post a screenie tonight after I play.

Roster:
Bam-Bam (playing)
Hotrod (ON DECK)
Urugharakh
6thGenTexan
JMB (Just played)


10 turns per round--24 hours to claim, 48 total to complete
 
Early

Looks like we can mop up most of the former Chinese empire before any serious Zulu counter. Get a leader (Jochi) taking out a Zulu mini-SoD near Hangchow.

Ah--scratch the idea of taking more of former China--the Zulu have lots of swords about--and we only have 11 Keshiks around. Jochi is first used to rush Cop's in Canton. Can get chem from the zulu with peace for a 430g discount. Let's do a little fishing...nope.

Peace with Zulu along with 805g for chemistry. The Zulu turn around and declare war on Japan. We have 17 turns of ivory coming from them...

We complete Cops, and Rome cascades to Leo's.

Middle

Korea and Rome have Navigation. Build Mandalgovi on the ruins of a former Zulu-held Chinese city. Peace with Abe for his WM and 12g. Give Wang 17gpt for spices to combat the loss of War happiness from the end of the American war.

Late

Rush temples in Mandalgovi, Shanghai, Chengdu, and Beijing. Half our cities completed builds in 650AD, so, if you like, Hotrod--the veto stamp is inked up. Canton can skim off a worker before building more military. I suggest Keshiks vice muskets--we want offense, and since the muskets cannot upgrade per our varient rules, they are just not worth it for 4 defense. That being said, I have a couple building just for some defense at the borders of our civ. Lone scientist is in Tabriz. As far as attacking Japan, the lux they are giving us was for us giving them Education, so breaking the deal may not affect our rep. They got the immediate benefit for long-term payment, so I would not rule out an attack. See how they fare against the zulu--there are 10 turns left--perhaps the best strategy would be to build up the keshiks for Urugharakh. By the way,the zulu have no salt, and the only way they can get it naturally is by taking Kyoto or attacking us. Would be good to take Kyoto for ourselves... :hammer:

The Game

Here is a shot of our empire.

BAM2-650AD.jpg


Roster:
Bam-Bam (just played)
Hotrod (UP)
Urugharakh (ON DECK)
6thGenTexan
JMB

10 turns per round--24 hours to claim, 48 total to complete
 
I will be out of town during the weekend. First you can even get a got it from me would be on monday. So don't hurry.
 
Early: First impressions. May we have grown ! :D Second Impressions. Oh man we need some defenders. That will be an early priority. Unfortunetly I agree that pikes would be better but muskets it will be. Considering how to get Japan to declare on us. He is down to 4 cities and we still have deals left on the table. I realize we can break it without killing our rep but we may as well try to play a semi-honorable game ;). Now on with my turns.

650 AD (0): Rush the duct in Tabriz. Veto granary in Mandalovia for walls. Just a preference given our weak defenses. Ditto for chengdu. Rush the temple in Hovd so we can get on with some additional miltary builds. Can pickup banking for dyes and some gold from Rome but it falls into a wait can wait should scenario. Are we really going to build banks now? I decide to hold off for now. Having been burned before on 40 turn gambits I turn research on and we can get PP in 8 turns running -4gpt. Cross my fingers and fire the scientist.

660 AD (1): Tabriz completes its duct starts on a musket. Hovd builds temple starts musket. Canton a worker starts musket. Rush walls in Mandalgovia. Can secure another lux from Rome but not necessary yet. Sell hims some of our dyes for 18gpt.

670 AD (2): Mandalgovia completed the walls starts granary. Almarikh builds a muskets starts another. Karakorum builds Keshik starts a musket.

680 AD (3): Kazan builds a musket starts a granary.

690 AD (4): Chengdu builds walls starts granary.

700 AD (5): Ulaanbaater completes a musket and goes back on Keshik duty. It will need a cath soon enough. Canton continues to build muskets. All the western cities need better defenders. Damn - Metallurgy is out and a possible 2 or 3 fer to be had. We have 3 turns on PP but i don't want to risk losing this opportunity. I can't afford it at 2nd price. crossing finger to hope neither can korea or zulus. Bumb research to get PP in 2 turns.

710 AD (6): Karakorum builds a musket starts a keshik. Well Metallurgy has yet to be traded.

720 AD (7): Learn PP start on Physics. :confused: No idea why but Karakorum riots. Did a deal expire.?? Oopps! The ivory from Japan has run out. Scroll ahead to avoid further rioting. Will up lux. and look to deal with Rome for some other luxury. Beijing builds a granary starts a market. Okay here is the deal it takes PP 1500 gold and 60gpt to get Metallurgy at second. I think that is too high for just Metallurgy but I know I can get both navigation and banking for that. I think a steal is a better option. I safely try to steal for 1700 gold and I am sucessful [party]. Metalurgy to Zulu for Navigation, WM, his 16 gold and 15gpt. Metallurgy to Wang for Banking and 4 gold. Printing Press to Rome for furs, silks, 17gpt and his 9 gold. PP to Korea for WM and 25gpt. PP to Shaka for 19gpt. Put a lone scientist on Democracy. We are pulling 340gpt. Begin getting the Keshik in place to hit the Japanese boarder towns.

730 AD (8): Declare war on Japan. Kill a reg spear and capture Edo along with a settler (2 new workers). 4 Keshik wait on the hills out side for Kyoto. 5 wait in the jungles of Satsuma.

740 AD (9): Kill 2 defenders in Kyoto, 1 pike, 1 spear and wound a second pike. Losing 1 Keshik, unfortuneatly it looks like Zulus will poach the city next turn. Capture Satsuma losing 1 elite to a regular spear. A reg samuria kills a keshik. Shuffle some units. Roading our new incence.

750 AD (10): Zulus fail to take Kyoto but the Japanese manage to kill 2 more Keshiks with a longbow and a samurai. Korea starts on Smiths. Econ has been traded around. Only 2 keshiks remain in the north with 3 new on the way plus a few in the works.

Here is the save:

http://civfanatics.net/uploads5/BAM2-750AD.zip
 
Got it.

I finish my Epic 36 report today and will be on a buisiness trip tomorrow. I do have time and will play on wedensday. In case this should be too late please skip me.
 
Nice work Hotrod. You seem to have good luck with steals :goodjob:. Good call on the PP research--that puts in a good cashrush postion for the next 20 turns.

To all--I know Hotrod did not mention this, but I believe he used the mobility advantages of the hill/mountain climbing Keshiks to their advantage. When I looked, that ability gave us immediate striking power into Japan. Before we attack our next victim (and if possible with Japan), we should look into what tactical advantages this will give us. This may even help even when cavs are our main force, since we cannot upgrade any troops.

@Urugharakh--no worries on the timing. This game has a leisurely pace by design. I am also in the middle of my Epic 36 report, and haven't had my PTW disk in the machine for over three days now. :eek: Wednesday is fine. Make the rest of Japan ours, and secure that saltpetre by Kyoto!

Roster:
Bam-Bam
Hotrod (just played)
Urugharakh (UP)
6thGenTexan (ON DECK)
JMB

Note--we are officially switching to the LotR timing for turns

10 turns per round--24 hours to claim, 72 total to complete
 
I figured it was better to give 1700 gold to the spy rather than the huge Romans. The risk of war with Rome is limited given the distance and they were one of the only civs actually polite with us.

I couldn't see paying monopoly prices for Metallurgy so went for the steal.

Yep, did attack from the hills of Kyoto but our Keshiks were taken out in the hills by a samurai and a longbow :(. Did pickup 2 more cities at least but only managed to give the Zulus a free shot at Kyoto.

Hotrod
 
Kyoto fell to Shaka on my first turn as expected. Japan is down to 2 cities. We cant reach Osaka and Tokyo is in a terrible strategic position and worthless until we got some more Zulu cities.

I made peace with Japan for all they had, 2gold, in 770 AD. Then sold them a tech each turn until they died.

2fer economics and physics.

Japan eliminated in 810 AD.

Have to buy spices at increased cost of 22gpt. Start building a few cathedrals as a consequence.

Military tradition is available from Zulus and America. I decided to wait for a possible 2fer with Korea.

Our scientist is in Shanghai and might be changed after the rushed market completes next turn.

Game
 
Bad news about Kyoto--that gives Shaka his only saltpeter. Any chance of poaching it away with an aggressive settlement? It would be nice to take on Shaka without seeing any zulu cavs in counter, but not absolutely necessary.


Roster:
Bam-Bam
Hotrod
Urugharakh (just played)
6thGenTexan (Playing)
JMB (ON DECK)
 
Take a look at Kyoto and do not see a road or harbor to connect the salt to the rest of the country. We have 7 truns on the GPT deals to wait and hope the border does not expand and the salt connected. Nothing else to do but look around and see where everyone is.

IBT Rome killed of Abe and starts on Smith's. Zulu's march their Knight Army between Kyoto and Hlobane.

860AD-1 Shanghai market-->granary Incense and 815g get MT from Rome. I want to strat on some cavalries. Spend 232g on Bank in Karakorum and 360g in Dalanzadgad. Move Scientist to Karakorum. Spend 7g to get WM.

870AD-2 Kara, Canton and Dalan start cavalries. Wang must have renewed a deal to include MT or learned it himself. Last turn he only had 44g to give. Rush courthouse in Novd for 225g. They get the scientist.

880AD-3 Hovd start on a cathedral. Caesar showed up with Magnetism. Rush cathedral in Ulaanbaatar for 424g.

890AD-4 Ulaan cathedral->cavalry Chendu granary-->harbor Wang learned Democracy and traded with Caesar for Magnatism. Shaka has neither. I'll wait for ToG. Iver never had this few apponents at this stage of a game before. It is odd for me to see Demcracy selling for 2000g. A lot of deas are set to expire in 3 turns so I wait and see what developes. I'm turning off research until the Industrial Age. Rush bank in Beijing for 340g. Rush Bank in Kazan for 304g.

900AD-5 Beijing starts a cavalry while Kazan starts a courthouse. Rush bank in Tabriz for 316g and in Almarikh for 304g.

910AD-6 Tabriz starts a courthouse and Almarikh starts a cavalry. Satsuma riots so they get a tax man. Shaka has been getting salt from someone because he is sending a lot of muskets south to his old China towns but I have yet to see a calvary of his. Karakorum completes our first cavalry. Rush granary in Shanghai for 180g. Rush market in Mandalgovi for 264g.

920AD-7 Shanghai and Mandalgovi start a banks. Canton cavalry-->cavalry We lost our silks and furs from Rome. Tax increase of 10% would cost us 61GPT and still require 2 clowns. Buy the lux back for 960g. No more russhes for me. We will get the 960 back in 2 turns.

930AD-8 Indo worker-->walls We were already 2 turns into the workers so I did not change the build. Looking back, I wish I did. They still need a temple, too. Buy Democracy for 1890 from wang and sell it to Shaka with WM and 10g. I took the 2fer while it was there.

940AD-9 Move workers around. I'm building a road between Satsuma and Shanghai through a jungle before clearing. Shanghai is connected by roads through Zulu territory.

950AD-10 Daland calvary-->cathedral Karakorum cavalry-->cavalry Rome now knows Music Theory. We now have 4 Cavalries with 5 more due in 5 turns. Two are sitting outside of Kyoto.

The Game
 
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