Okay, got it. So, you're proposing after 2nd settler to not yet build granary, but continue build workers/settlers instead for a fast expansion.
In that case we really can delay Pottery a bit and learn Sailing first.
Let's try this, put the hammer down to the REX, as this a shadow game and using advices is a very important part of it ( though in my games i never expanded so swiftly, but it easily could be a mistake).
In that case I believe I did mistake on the previous move already. I shouldn't direct worker to the west. Because chopping forest to the NW from Capital would save 1 turn of movement for Settler later... 1 turn earlier landing if i would thought about it earlier.
Anyway, I am continuing. It seems for a faster settler we will grow to size 2 first then whip at the end. Growing will take 2 moves, 1 move for switching to slavery and this is still faster then making this 30 hammers at size 1 ( we are doing 7 hammers per move ).
T18. Started to learn Sailing. Didn't switch to Slavery yet, as I want that chop hammers would go for Settler when city will grow to size 2. If I will switch to slavery now, then I'll not manage to grow first, so I have to switch production and it seems wasting 3 bulbs.
T19. Buddhism founded somewhere. Quite late.
T20. City grown to size 2. Switched production to settler, switched to slavery and 1st chop gives +20 hammers for settler.
T22. Started to chop second forest. And ... Montezuma's scout arrived from the north-west. We got the worst possible neighbor, i guess.
Just noticed that Boudica switched to Hinduism and Montezuma haven't religion yet. Set espionage weight 100% to Monty, as he is our neighbor and Boudica ( it seems ) located on another island.
T25. Whipping settler.
T26. Now we need to outline places for cities. I prefer to think ahead as I want to shove at island as many cities as possible ( we are playing for score!).
What do you think about that locations ( marked as c1, c2.... c8 in that order )? c2 and c3 are there to choke Monty. What I know about Monty - is that war is inevitable anyway, so no point of trying to calm him down by not having border tensions.
South doesn't look attractive:
Other questions are - what to learn after Sailing ( My opinion: now we need to learn Wheel & Pottery. I love granaries! ),
and what to build in capital. I am thinking to use 3rd chop and one more whip for a second worker, and after the first worker will go to the second city to help with chopping a workboat.
In that case we really can delay Pottery a bit and learn Sailing first.
Let's try this, put the hammer down to the REX, as this a shadow game and using advices is a very important part of it ( though in my games i never expanded so swiftly, but it easily could be a mistake).
In that case I believe I did mistake on the previous move already. I shouldn't direct worker to the west. Because chopping forest to the NW from Capital would save 1 turn of movement for Settler later... 1 turn earlier landing if i would thought about it earlier.
Anyway, I am continuing. It seems for a faster settler we will grow to size 2 first then whip at the end. Growing will take 2 moves, 1 move for switching to slavery and this is still faster then making this 30 hammers at size 1 ( we are doing 7 hammers per move ).
T18. Started to learn Sailing. Didn't switch to Slavery yet, as I want that chop hammers would go for Settler when city will grow to size 2. If I will switch to slavery now, then I'll not manage to grow first, so I have to switch production and it seems wasting 3 bulbs.
T19. Buddhism founded somewhere. Quite late.
T20. City grown to size 2. Switched production to settler, switched to slavery and 1st chop gives +20 hammers for settler.
T22. Started to chop second forest. And ... Montezuma's scout arrived from the north-west. We got the worst possible neighbor, i guess.
Just noticed that Boudica switched to Hinduism and Montezuma haven't religion yet. Set espionage weight 100% to Monty, as he is our neighbor and Boudica ( it seems ) located on another island.
T25. Whipping settler.
T26. Now we need to outline places for cities. I prefer to think ahead as I want to shove at island as many cities as possible ( we are playing for score!).
What do you think about that locations ( marked as c1, c2.... c8 in that order )? c2 and c3 are there to choke Monty. What I know about Monty - is that war is inevitable anyway, so no point of trying to calm him down by not having border tensions.
South doesn't look attractive:
Other questions are - what to learn after Sailing ( My opinion: now we need to learn Wheel & Pottery. I love granaries! ),
and what to build in capital. I am thinking to use 3rd chop and one more whip for a second worker, and after the first worker will go to the second city to help with chopping a workboat.
Attachments
Last edited: