Banned Exploits - Discussion II

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It is obvious that the rewrite of the exploit rule went from too vague to too specific. The idea is to prevent strategies that are built around systematically abusing lump sum trades to fund their economy. Repeatedly striping the AIs of their gold. Essentially accelerating the finish beyond what anyone can do by playing the game normally. It is not about treating the AI fairly.

Somewhere along the way the symptoms have overtaken the disease. That is my bad. No one is interested in preventing normal play. The problem is how you describe abnormal play without setting a specific limits that cause what you seek to prevent. The rule outlines the tactics employed to obtain the gold or excuses used to conceal the practice. There has to be a clear pattern that goes beyond normal play. Random occurances are not our concern.

Edit: I changed the text in the OP to slant the meaning back towards the original intent. I will fix the rules page later. My aplogies for losing sight of the forest for all the trees.
 
Exploit involving trading for Lump Sums of Gold
Systematically making and breaking agreements for lump sums of gold with the AIs is not allowed. It is considered an exploit when there is a clear pattern of activity beyond normal play. Examples of tactics used:

* Selling a resource (luxury, strategic, etc.) and pillaging or allowing Barbarians or other civs to pillage the resource or trade route to break the deal.
* Selling a resource (luxury, strategic, etc.) and declaring war or otherwise bringing about a war that breaks the deal.
* Selling Gold per Turn (GPT) and declaring war or otherwise bringing about a war that breaks the deal.
* Selling Cities and declaring war or otherwise bringing about a war so you can take them back.

It is not about treating the AI fairly.

well, its hard to say it in a neat way, but: this "rule" is just dumb.
how can declaring war for whatever interest be an exploit??
declaring war is a clear and intended game mechanic.

If declaring war is an exploit as AI is dumb, ANY trade with ai is an exploit, even playing with an ai in game is then a clear exploit as having a dumb (every) ai in game gives a clear advantage to the player which might not be intended by game developers.
Civ, the game as well as history, has been about doing deals and breaking deals, according to your logic an ai not fullfilling a RA or any deal by declaring war is exploiting me, its breaking a deal. Thats happens REGUALARLY.

Well RAs ....
RAs are the biggest exploit in the game and arent touched in the exploit list - how can doing 7 RA the same turn gaving you some ridic far back tech while blocking others not be an exploit, while declaring war is one?
AI is just not able to do such stuff.

Also are RAs TOTALY overpowered, usually in civ 1 bakkers is ABOUT as much worth as 1 gold and as 1 hammer, fe you can either have a scientist give u 3 bakkers or a merchant give u 3 gold, or u can work a tile and get 1 gold, and 2 hammers + some food.
With RA u can get for like 300 gold like 7000 bakkers - 20x the "usual" - just cause u can abuse the mechanic.
Sry acting like declaring war was an exploit but doing RAs like fair, good play - is just a clear sign that some1 in here "lost the view for the forst with all the trees".

A core game mechanic can never be an exploit , an exploit is something like a mapviewer or some unintended flaw in porgramming (like the intended pilliging of ressources canceling deals without ai being unhappy).

Sure I feel like cheese, when getting 500 gold for some lux just to declare war after, but EXACTLY SAME feeling I got when:
- attacking ai while using flanking or any other clever tactic like def bonus
- doing RAs
- spaming units early on to grab as many huts as possible
- doing the open boarder for gold trade
- upgarding units for cheap gold
- doing intentually CS missions which could ai do way more easy if it had some brain
- selecting ais to give me special advantages
- ........

AI is dumb, calling it an exploit to use its dumbness to my advantage is just offending me and in fact killing my fun to play the game.

How about u come go play mp, no exploiting!!!
Just pm me ....
 
It is obvious that the rewrite of the exploit rule went from too vague to too specific. The idea is to prevent strategies that are built around systematically abusing lump sum trades to fund their economy. Repeatedly striping the AIs of their gold. Essentially accelerating the finish beyond what anyone can do by playing the game normally. It is not about treating the AI fairly.

As tommynt pointed out above, there are many tactics that might considered more exploitative than "stealing" lump sum gold like multiple Research Agreements and manipulating the research system to get precisely the Technology you want from each RA.

If the player can declare War repeatedly to strip the AIs of their gold, no doubt the player is strong enough to strip the AI of all its cities too.

Seems like the list of Civ V exploits might be endless? Perhaps the threshold for what constitutes an exploit should be raised much higher than it currently is.

There can be no doubt that the Civ V game designers knew that lump sum gold deals would be unfairly broken by War. War breaks a great many things unfairly. War by its very nature is unfair. The game designers clearly did not see the breaking of lump sum gold deals by War or even by pillaging as an exploit, otherwise they would not have implemented lump sum gold deals the way they did or they would have limited the amount the AI would risk, perhaps based on Difficulty level.

I still haven't seen a credible basis for banning lump sum gold deals. I certainly do not understand how something can be ok to do once, but not ok to do even twice. I doubt that this alleged exploit has been researched enough to validate its detrimental effect on game balance. Where's the proof of its exploitative value that is out of balance with the opportunity costs and risks in using it?

The idea that a player has to make restitution for breaking lump sum gold deals when he loses the War makes perfect sense, but if he is winning the War it makes no sense what so ever.

Civ V is already a marginally playable game, but adding a long list of exploits will make it even worst.

Now an exploit that is easily banned is Ruins and does clearly ruin the competitive nature of the HOF. Gauntlet Minor III is ripe with strategies that depend on early Ruins luck. "You need to get Culture from Ruins twice ..." What kind of nonsense is this? Ban Ruins if you really want to preserve the competitive nature of the Civ V HOF. Should be simple to verify; just check that the No Ruins option has been selected.

Sun Tzu Wu
 
Gauntlet Minor III is ripe with strategies that depend on early Ruins luck. "You need to get Culture from Ruins twice ..." What kind of nonsense is this?

Bad example. Actually three best games (by now) of GM3 did not get 2 culture ruins ;)
Either way, same argument can be used for anything: for example with allowed lux->lump->dow, the "strategy" for GM3 would look like "You need to meet X civs before turn Y and steal Z gold from them" (where X/Y and Z are totally random factors).
 
Bad example. Actually three best games (by now) of GM3 did not get 2 culture ruins
Either way, same argument can be used for anything: for example with allowed lux->lump->dow, the "strategy" for GM3 would look like "You need to meet X civs before turn Y and steal Z gold from them" (where X and Z are totally random factors).
Yes, bad example. Look up comparable Civ IV record and translate to Civ V. Same times.
 
The exploit of trade agreements for lump sums of gold is the only thing we are banning. I would think that the benefits of systematically pulling in hundreds, if not thousands, of gold as fast as the AIs can replenish it is pretty obvious. You need gold to engage in RAs and RAs blocking. You need gold to buy buildings and units. You need it to upgrade units. Gold is the resource you can use to get other resources.

The only thing about war we are banning is when it is used as part of a systematic strategy to break deals without actually fighting. The bit about selling cities and taking them back is in response to a specific question. I don't know if it is practical but my understand was that it involved to selling off a few minor cities and immediately takimg them back before the AI fortifies them. Let them recover a little and repeat. That is it.

I am not interested in fixing Civ5 many ills (I don't have the tools or the time.) or trying to eliminate randomness from a game built on randomness. Please quite trying to push other agendas or justify hanging on to the crutch of a lot of free, easy gold.

The point of the HOF rules isn't that everyone agrees with them. (I don't think that is possible.) The point is that everyone agrees to abide by them.
 
The exploit of trade agreements for lump sums of gold is the only thing we are banning

No argument for as there is no argument?

The only thing about war we are banning is when it is used as part of a systematic strategy to break deals without actually fighting

So getting ais gold before killing it is ok?
Do I have to attack the next turn?

Denniz are u even playing the game?
Cause if u were u d figure out that these rules just arent practicable, as others have pointed out, no1 knows if he wants to declare war 30 turns later or not.

Your only "argument" for this ban seems to be thats its a strong, overpowered "strategy", when in fact loads of games (whole gaunlet 1) its not even been used usually.
In each setting u have to do other stuff, sometimes RAs are overpowered, sometimes Lump sums, sometimes a single civ, or even hut outcome can be "overpowered".
Maybe THINK?

I definatly wont
by something dumb.
Just cause some1 is dumb, not everybody have to act like he was dumb aswell.
 
The only thing about war we are banning is when it is used as part of a systematic strategy to break deals without actually fighting.

Hi Denniz.

The emphasised part is not stated in the rules in the OP. Currently the rules imply all LSG deals must complete their term (unless the AI breaks it).

Does your comment mean that it is ok to trade a luxury for LSG with a Civ then DoW and kill them?

Does it also mean that if you do a LSG deal purely to gain the gold then declare and deliberately not attack is what you are really trying to ban?

Thanks in advance.
 
The only thing about war we are banning is when it is used as part of a systematic strategy to break deals without actually fighting.

I'm confused. I thought the war issues were

1) Make resource or gpt for LS trade, then immediately DOW to break trade, with (or without) the intention of fighting

and

2) DOW without the intention of fighting, but to receive gold as part of a peace deal (does not require any broken deals)

Your statement as I read it doesn't apply to either of these scenarios, so does that mean they are both acceptable? :confused:
 
Like I said before, if you do a GPT trade you'll never get a ban. You will loose roughly about 1 times the turns.
For example, with epic you might get about 45 gold less then when you do it with a lump of sum.
Of course it takes longer before you have the entire sum.
I do it all the time with the AI and I still have enough gold running in. Except when I go to war the deal stops and I don't have the entire sum.
 
The point of the HOF rules isn't that everyone agrees with them. (I don't think that is possible.) The point is that everyone agrees to abide by them.

Why is it an exploit? Because Denniz says so.

Why you are so focused on banning this rather than things that have a far more material impact on gameplay (RA blocking, Goodie Huts) is beyond me. RAs can give you thousands and thousands of beakers for a few hundred gold. But that's not an exploit chez Denniz.

The point you're missing in your obstinacy -- just look at what almost every comment but yours says -- is that we don't agree to abide by them. We simply won't play by ridiculous rules that make the game unplayable and unenjoyable, and don't agree with your overly broad definition of exploit. Your intent is good, but the banning of lump sums bans playing HoF for any game where a trade is broken - meaning the vast majority of games where you don't drastically alter your playstyle to intentionally play suboptimally.

As I've previously stated, *most* of my trades are mostly GPT because I don't play on deity. However, many are lump sums. But having to abandon games because trades are broken or barbarians pillage your resources is over the top. And as far as "free gold" goes - you are already milking the AI for essentially all of their gold on any level below Immortal, or for any warmonger game on Immortal. There is no "Free Gold" to be had by exploiting - you've already got all you can get. All this rule does is force you to throw out games and removes flexibility from gameplay.

AI wants you to go to war with another AI? Sorry. Banned by HoF. GG. Ah, an oppotunity presents itself for an advantageous DoW? Sorry, DoWs are banned by the HoF if you trade with that AI - and with a horizontal game, you have trades ongoing with *every* AI. This rule eliminates any ability to *react* to the state of the game. You have to perfectly plan and time every trade and DoW - nothing can be spontaneous or in response to events in the game.

With the rules as stated, the HoF is becoming a joke. A showcase of the best you can do in CiV? Hardly.

In your previous thread you locked it when it became clear that many (most?) of the posters didn't agree. Your game, your rules, fine - but don't be surprised if far fewer people want to play *your* game instead of Firaxis'. Hell, I don't even want to play Civ V at all anymore because of this HoF controversy. How much fun is it to lose the work put in on games running 1500 turns, that you've worked on nightly for weeks? Games that at endgame take close to 5 minutes between turns on an aging computer? Yeah, it's not fun at all.

There is nothing gained by defining normal gameplay as an exploit. And as much as you try to wiggle around it by saying that's not the intent, that's exactly what your rules do. You've committed involuntary manslaughter - but the game is still dead.
 
I do appreciate the work the HOF staff does. :) In order to not be a total downer in this thread, let me suggest some reasonable rules for players to self-enforce.

Exploits involving trading for Lump Sums of Gold
  • You may not combine resources (luxury, strategic, etc.) and Gold Per Turn (GPT) on your side of a deal. Or if you do, you must protect your resources until the deal is finished.
  • If a resource (luxury, strategic, etc.) deal is broken, you may not resell the resource until the original deal would have expired.
  • You are allowed to sell cities, but you may not recapture any city after selling it.
Things not considered a Lum Sum Gold exploit:
  • Strict resource for GPT deals can be broken and remade any time.
  • GPT for gold deals can be broken and remade any time.
  • Gifted cities can be recaptured if you weren't paid for them.
 
If you can't enforce a rule, then don't have it.

Just open the floodgates, let people abuse the AI; then at least it's a level playing field. Trying to legislate fixes to the AI is only going to cause problems. You already cannot pillage your own lux, so that's a non-issue anymore, and DoW to break a deal has it's own costs. Hopefully the designers will code in a diplo fix that puts a higher cost on breaking deals, but until then, the HoF should just run with as few artificial limits as possible.

Just my opinion.
 
I still haven't seen a credible basis for banning lump sum gold deals.

Neither have I, aside from self-pillage deliberately. I have asked for a credible basis over and over and over and over again. People have largely chosen to either ignore this or answer by saying that a credible basis is not required :sad:. Somehow, rules were made without that credible basis which is very frustrating.

I doubt that this alleged exploit has been researched enough to validate its detrimental effect on game balance.

I'm virtually certain it has not, given both the behavior of Firaxis and the complete lack of evidence by HoF that the research exists. However, it's a high and somewhat unfair standard to set on HoF to overcome the incompetency of firaxis...I understand the HoF desire to protect the integrity of the rankings but at the same time...these rules still need basis if they're to claim that they do that.

Where's the proof of its exploitative value that is out of balance with the opportunity costs and risks in using it?

Where indeed? Does anyone have this proof? If so, why are we hiding it for weeks/months on end when the rules so badly need the support of such proof? Players and observers have no choice but to conclude this proof doesn't actually exist given no evidence of it.

The exploit of trade agreements for lump sums of gold is the only thing we are banning. I would think that the benefits of systematically pulling in hundreds, if not thousands, of gold as fast as the AIs can replenish it is pretty obvious. You need gold to engage in RAs and RAs blocking. You need gold to buy buildings and units. You need it to upgrade units. Gold is the resource you can use to get other resources.

You say this repeatedly, but never put forth evidence of an actual exploit. Many tactics, including some that have been listed as banned, have costs that make "systematically" getting lots of gold impractical. Declaring war to take a city you just sold is an excellent example; the cost for doing this is real and on the "ban this" side of the argument, ignored.

It's easy to pass off tactics you don't like as an exploit. The reality is that not all lump sum for per turn obligations are created equally, and neither are all means of breaking those obligations.

The only thing about war we are banning is when it is used as part of a systematic strategy to break deals without actually fighting. The bit about selling cities and taking them back is in response to a specific question. I don't know if it is practical but my understand was that it involved to selling off a few minor cities and immediately takimg them back before the AI fortifies them. Let them recover a little and repeat. That is it.

Yes, "that is it", but where is the exploit in doing that? When you do this repeatedly, you sacrifice RA with the target civ and possibly others. You become a "warmongering menace to the world" because you're capturing cities. You have opportunity cost investment on units required to take the sold cities.

In making paragraphs like the above, you fail to acknowledge any of that. Those costs make for some *expensive* lump sums of gold if you use them in the wrong situations. This is a tactic that, if employed improperly, can lose games. It has nothing in common with pillaging your own resource to break a deal; there is significant strategy and game knowledge required to recognize that said activity is better than alternative options...this tactic is *consistently* weaker than many, many tactics you allow! This is why enforcing against it is arbitrary and, to the HoF, dangerous precedent.

I am not interested in fixing Civ5 many ills (I don't have the tools or the time.) or trying to eliminate randomness from a game built on randomness. Please quite trying to push other agendas or justify hanging on to the crutch of a lot of free, easy gold.

I don't think anybody short of a major professional organization greater than firaxis can fix the many ills of civ V.

However, HoF is a competition. Let's be reminded of something crucial:

The essense and spirit of the HOF is that everyone is playing under the same conditions and following the same rules. The HOF is intend to allow players to submit their best games for comparison with other HOF players on a level playing field.

This implies a higher standard than "the point of HoF is that everyone agrees to abide by them". In arguing against random-ness and the need to spam games looking for lucky outcomes, players are seeking the alleged point of the HoF rules: a level playing field! Not everybody has the time or energy to farm random chance until it's favorable, and doing that has never been confused with "strategy" (something civ advertises it is). There is no "other agenda". The agenda on this thread by most people posting in it is fair, reasonable, and consistently applied rules that have some basis/justification toward better competition. In making arbitrary bans, the HoF takes away from the skill and strategy of gameplay. In leaving room for doubt in whether a certain tactic is banned (especially rejecting something not explicitly stated yet), the rules cheapen the competition.

The crutch isn't "free, easy gold" (which you've chosen to ignore that in many cases isn't free at all in making this post), the "crutch" is sensible, competitive play based on the game in which players are competing...and at this point simply figuring out based on the rules what can even be done!

The emphasised part is not stated in the rules in the OP. Currently the rules imply all LSG deals must complete their term (unless the AI breaks it).

Indeed. I dare say this might cause some confusion of the actual HoF rules. One seems to be a distorted version of the other...

The rules need some major help, and I think as a community we've no choice but to work together on it if we want fair and reasonable rules. We need an agreed-upon basis for the definition of "exploit", and then banning something requires the activity to meet that criteria. We need to flesh out the settings that actually create the most level playing field possible in civ V hall of fame. What we do not need is random bans or rules thrown around without basis, or for ANY one person's opinions to dominate/be final without justification.

What's the best approach for doing this? Probably one thread at at time; each with a specific focus on a given part of the rule-set.
 
The exploit of trade agreements for lump sums of gold is the only thing we are banning. I would think that the benefits of systematically pulling in hundreds, if not thousands, of gold as fast as the AIs can replenish it is pretty obvious. You need gold to engage in RAs and RAs blocking. You need gold to buy buildings and units. You need it to upgrade units. Gold is the resource you can use to get other resources.

You seem to be overstating the amount of gold that can be made via breaking a Lump Sum Gold deal. Players complain that the AI Leaders can't put up a few hundred gold for a Research Agreement soon enough. If the player breaks Lump Sum Gold deals with the AI Leaders, these AI Leaders couldn't possibly have enough Gold left for Research Agreements early on when such deals are most profitable.

Frankly, I don't believe the AI Leaders earn as much Gold that you claim can potentially be "stolen" via breaking Lump Sum Gold deals. One can't "steal" more Gold from the AI than it actually acquires.

Before banning the breaking of Lump Sum Gold deals, we need to verify that it really is so bad that it needs to be banned as an exploit. Perhaps, a Gauntlet could be designed where the goal is the accumulation of Gold? This Gauntlet would allow breaking of Lump Sum Gold deals to see whether there are other means of accumulating Gold that are just as effective. If it turns out the breaking of Lump Sum Gold deals is the best way to accumulate Gold by a huge margin, perhaps it should be banned as being currently done by the HOF. If on the other hand, other legal means of accumulating gold are just about as effective as the breaking of Lump Sum Gold deals, then we probably shouldn't be banning the breaking of Lump Sum Gold deals at all.

Sun Tzu Wu
 
If you can't enforce a rule, then don't have it.

Just open the floodgates, let people abuse the AI; then at least it's a level playing field. Trying to legislate fixes to the AI is only going to cause problems. You already cannot pillage your own lux, so that's a non-issue anymore, and DoW to break a deal has it's own costs. Hopefully the designers will code in a diplo fix that puts a higher cost on breaking deals, but until then, the HoF should just run with as few artificial limits as possible.

Just my opinion.

This is far more preferable than banning an "exploit" where the damage it allegedly causes hasn't even been measured in any meaningful way.

Well said Neuro!

TheMeInTeam has also made some very sound arguments to voluminous to quote here.

Sun Tzu Wu
 
wait, and why isn't replaying allowed either?
Because the game is like an umpire with a narrow strike zone. A player can draw a lot of walks but can't have the pitcher throw over again.
 
I agree about gpt only(see DaveMcW's post) It will force people to protect luxuries.
Add no ruins(if France and Siam(until they fix the legalism trick) are too strong, disable these civ, like Inca in civ4). Their are still 17 civs left. Plenty of choices.

Et voilà. Simple isn't it?
 
wait, and why isn't replaying allowed either?

actually there isnt too much of difference in restarting maps loads and loads of times untill some disired outcome, or reloading once or twice if some sht happened.

Also is reloading after several turns such a pain - at least on my PC it can take up to like 2-3 min till a later game save is loaded - that no1 trying to really enjoy playing is gonna do.

Not arguing for allowing here but really - restarting till the double culture .... - :crazyeye: huts ...
 
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